Every time you checkin/clone the project, you have to unzip art.blend... If this is annoying to you, make a git hook
When editing Exporter.py in either the blender editor, or in a text editor in the repo, you have to continually make sure blender's internal version of the script doesn't go out of date with the actual script on disk, by either saving consistently from blender to disk if you're editing from blender, or by reloading from disk in the blend file before each commit.
Be very cautious about committing a change to any large asset files, i.e the art.blend and png files. Every time you do so, even if you change one little thing like moving the player somewhere, you copy the entire file in git lfs, ballooning the storage usage of the git project on the remote. So just try to minimize edits to those big files.
You must clone with git lfs is, and download git lfs files in this repository. If you don't know what that is, google it
assertFalse,"Cannot put armatures in the level. The level is for static placed meshes. For dynamic entities, you put them outside of the level collection, their entity kind is encoded, and the game code decides how to draw them"
error_message=FmtWithLint(arena,"Your action_argument for who to join, %s, is either invalid (you can't join nobody) or it's not an NPC that's near you right now.",characters[a.argument.targeting].name);
error_message=FmtWithLint(arena,"Your action_argument for who this action should be directed at, %s, is either invalid (you can't operate on nobody) or it's not an NPC that's near you right now.",characters[a.argument.targeting].name);
}
}
@ -1719,6 +1725,12 @@ void cause_action_side_effects(Entity *from, Action a)