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@ -1,6 +1,6 @@
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#import "Basic";
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#import "Math";
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#import "testkit.jai";
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#import,file "testkit.jai";
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TIMESTEP: float = 1.0 / 60.0;
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DEBUGGING :: true;
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@ -17,6 +17,17 @@ normalize :: (using v: *Vector2) -> float {
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return sq;
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}
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local_to_world :: (using b: Body, local_point: Vector2) -> Vector2 {
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return rotate(local_point, angle) + pos;
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}
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world_to_local :: (using b: Body, world_point: Vector2) -> Vector2 {
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// world = rotate(local, angle) + pos
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// world - pos = rotate(local, angle)
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// rotate(world - pos, -angle) = local
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return rotate(world_point - pos, -angle);
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}
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normalize :: (v: Vector2) -> Vector2 #must {
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normalize(*v);
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return v;
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@ -35,12 +46,6 @@ negative :: (v: Vector2) -> Vector2 #must {
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cross :: (a: Vector2, b: Vector2) -> float {
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return a.x * b.y - a.y * b.x;
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}
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LastingPip :: struct {
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alive_for: float;
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pos: Vector2;
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d: DrawingSettings;
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}
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hit_impulse :: (body_pos: Vector2, mouse_pos: Vector2) -> Vector2 {
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return .{0, -15.0};
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//return normalize(body_pos - mouse_pos) * 15.0;
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@ -184,14 +189,18 @@ draw_body :: (d: DrawingSettings, using b: Body) {
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}
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circledemo :: () {
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init();
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main :: () {
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bodies: [..]Body;
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array_add(*bodies, .{pos = .{0.0, 0.0}, shape = .{type = .Circle, radius = 1.0}, elasticity = 0.5});
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array_add(*bodies, .{pos = .{0.0, -1003.0}, shape = .{type = .Circle, radius = 1000.0, invmass = 0.0}, elasticity = 1.0}); // ground sphere
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array_add(*bodies, .{pos = .{3.0, 0.0}, shape = .{type = .Circle, radius = 1.0}, elasticity = 0.3});
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unprocessed_time: float = 0.0;
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while !quit {
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frame_start();
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defer frame_end();
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// process physics
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unprocessed_time += dt;
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{
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@ -244,28 +253,29 @@ main :: () {
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}
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b := bodies[0];
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pip(.{}, local_to_world(b, world_to_local(b, mouse())));
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pip(.{}, local_to_world(b, world_to_local(b, mouse_screen())));
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hovering: *Body = point_query(bodies, screen_to_world(mouse()));
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hovering: *Body = point_query(bodies, screen_to_world(mouse_screen()));
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for * bodies {
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d: DrawingSettings = .{true, GREEN};
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if hovering == it {
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d.color = RED;
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vector(d, screen_to_world(mouse()), hit_impulse(it.pos, screen_to_world(mouse())) * TIMESTEP);
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vector(d, screen_to_world(mouse_screen()), hit_impulse(it.pos, screen_to_world(mouse_screen())) * TIMESTEP);
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}
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draw_body(d, it);
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}
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for Input.events_this_frame {
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if it.type == {
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case .KEYBOARD;
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if it.key_code == .MOUSE_BUTTON_LEFT {
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panning = cast(bool)it.key_pressed;
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to_tap := point_query(bodies, screen_to_world(mouse()));
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to_tap := point_query(bodies, screen_to_world(mouse_screen()));
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if to_tap != null apply_impulse(to_tap, mouse_world(), hit_impulse(to_tap.pos, mouse_screen()));
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}
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}
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}
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}
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}
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main :: () { circledemo(); }
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