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@ echo off
@ REM what all the compile flags mean: https://learn.microsoft.com/en-us/cpp/build/reference/compiler-options-listed-by-category?view=msvc-170
WHERE sokol-shdc.exe
IF %ERRORLEVEL% NEQ 0 ECHO ERROR download sokol-shdc from https://github.com/floooh/sokol-tools-bin/blob/master/bin/win32/sokol-shdc.exe and put it in this folder
set OPUSLIB = thirdparty\opus\win32\VS2015\x64\Release\opus.lib
WHERE %OPUSLIB%
IF %ERRORLEVEL% NEQ 0 ECHO ERROR compile opus by opening the visual studio project in win32\VS2015 and building the release setting
@ REM example of how to compile shaders: sokol-shdc.exe --input triangle.glsl --output triangle.gen.h --slang glsl330:hlsl5:metal_macos
setlocal enabledelayedexpansion enableextensions
pushd thirdparty\Chipmunk2D\src
set MUNKSRC =
for %% x in ( *.c) do set MUNKSRC = !MUNKSRC! thirdparty\Chipmunk2D\src\%% x
popd
@ REM /DENET_DEBUG=1^
cl /MP^
%compileopts% ^
/I" thirdparty " /I" thirdparty\minilzo " /I" thirdparty\enet\include " /I" thirdparty\Chipmunk2D\include\chipmunk " /I" thirdparty\Chipmunk2D\include " /I" thirdparty\opus\include " /I" thirdparty\opus\src " ^
main.c gamestate.c server.c debugdraw.c^
thirdparty\minilzo\minilzo.c^
thirdparty\enet\callbacks.c thirdparty\enet\compress.c thirdparty\enet\host.c thirdparty\enet\list.c thirdparty\enet\packet.c thirdparty\enet\peer.c thirdparty\enet\protocol.c thirdparty\enet\win32.c Ws2_32.lib winmm.lib^
%MUNKSRC% ^
%OPUSLIB%