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@ -248,6 +248,16 @@ void des_float(char **in, float *f)
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memread(in, f);
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}
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void ser_double(char **out, double d)
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{
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memwrite(out, d);
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}
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void des_double(char **in, double *d)
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{
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memread(in, d);
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}
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void ser_int(char **out, int i)
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{
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memwrite(out, i);
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@ -393,10 +403,11 @@ void into_bytes(struct ServerToClient *msg, char *bytes, int *out_len, int max_l
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ser_int(&bytes, msg->your_player);
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LEN_CHECK();
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ser_float(&bytes, gs->time);
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ser_double(&bytes, gs->time);
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LEN_CHECK();
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ser_V2(&bytes, gs->goldpos);
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LEN_CHECK();
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for (int i = 0; i < MAX_PLAYERS; i++)
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{
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@ -433,7 +444,7 @@ void from_bytes(struct ServerToClient *msg, char *bytes, int max_len)
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des_int(&bytes, &msg->your_player);
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LEN_CHECK();
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des_float(&bytes, &gs->time);
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des_double(&bytes, &gs->time);
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LEN_CHECK();
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des_V2(&bytes, &gs->goldpos);
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@ -494,6 +505,7 @@ struct Grid *closest_to_point_in_radius(struct GameState *gs, V2 point, float ra
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return NULL;
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}
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// for random generation
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static float hash11(float p)
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{
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p = fract(p * .1031);
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@ -502,6 +514,11 @@ static float hash11(float p)
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return fract(p);
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}
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uint64_t tick(struct GameState *gs)
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{
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return (uint64_t)floor(gs->time / ((double)TIMESTEP));
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}
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void process(struct GameState *gs, float dt)
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{
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assert(gs->space != NULL);
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