Basic multiplayer with enet
parent
c27090fc53
commit
261f602afe
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[submodule "thirdparty/enet"]
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path = thirdparty/enet
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url = https://github.com/lsalzman/enet.git
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@ -1,6 +1,156 @@
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#include <winsock.h>
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#include "types.h"
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#include "sokol_time.h"
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#include <enet/enet.h>
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#include <stdio.h>
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#include <inttypes.h> // int64 printing
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#define TIMESTEP (1.0f / 60.0f)
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// started in a thread from host
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void server() {
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// SOCKET s = socket();
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void server(void *data)
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{
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(void)data;
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stm_setup();
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struct GameState gs = {0};
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gs.boxes[0] = (struct Box){
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.body = (struct Body){
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.position = (P2){.x = 0.75f, .y = 0.0}},
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};
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gs.boxes[0].body.old_position = gs.boxes[0].body.position;
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gs.boxes[1] = (struct Box){
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.body = (struct Body){
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.position = (P2){.x = 0.75f, .y = 0.5f}},
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};
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gs.boxes[1].body.old_position = gs.boxes[1].body.position;
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gs.num_boxes = 2;
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if (enet_initialize() != 0)
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{
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fprintf(stderr, "An error occurred while initializing ENet.\n");
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exit(-1);
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}
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ENetAddress address;
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ENetHost *server;
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address.host = ENET_HOST_ANY;
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/* Bind the server to port 1234. */
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address.port = 8000;
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server = enet_host_create(&address /* the address to bind the server host to */,
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32 /* allow up to 32 clients and/or outgoing connections */,
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2 /* allow up to 2 channels to be used, 0 and 1 */,
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0 /* assume any amount of incoming bandwidth */,
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0 /* assume any amount of outgoing bandwidth */);
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if (server == NULL)
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{
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fprintf(stderr,
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"An error occurred while trying to create an ENet server host.\n");
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exit(-1);
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}
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Log("Serving on port 8000...\n");
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ENetEvent event;
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uint64_t last_processed_time = stm_now();
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float total_time = 0.0f;
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while (true)
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{
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// @Speed handle enet messages and simulate gamestate in parallel, then sync... must clone gamestate for this
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while (true)
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{
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int ret = enet_host_service(server, &event, 16);
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if (ret == 0)
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break;
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if (ret < 0)
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{
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fprintf(stderr, "Enet host service error %d\n", ret);
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}
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if (ret > 0)
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{
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switch (event.type)
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{
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case ENET_EVENT_TYPE_CONNECT:
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Log("A new client connected from %x:%u.\n",
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event.peer->address.host,
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event.peer->address.port);
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int64_t player_slot = -1;
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for (int i = 0; i < MAX_PLAYERS; i++)
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{
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if (!gs.players[i].connected)
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{
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player_slot = i;
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break;
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}
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}
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if (player_slot == -1)
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{
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enet_peer_disconnect_now(event.peer, 69);
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}
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else
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{
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event.peer->data = (void *)player_slot;
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gs.players[player_slot].connected = true;
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}
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break;
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case ENET_EVENT_TYPE_RECEIVE:
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// Log("A packet of length %zu was received on channel %u.\n",
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// event.packet->dataLength,
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// event.channelID);
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size_t length = event.packet->dataLength;
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if (length != sizeof(struct ClientToServer))
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{
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Log("Length did not match up...\n");
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}
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else
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{
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struct ClientToServer received = {0};
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memcpy(&received, event.packet->data, length);
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int64_t player_slot = (int64_t)event.peer->data;
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gs.players[player_slot].input = received.input;
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}
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/* Clean up the packet now that we're done using it. */
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enet_packet_destroy(event.packet);
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break;
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case ENET_EVENT_TYPE_DISCONNECT:
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Log("%" PRId64 " disconnected.\n", (int64_t)event.peer->data);
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gs.players[(int64_t)event.peer->data].connected = false;
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event.peer->data = NULL;
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}
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}
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}
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total_time += (float)stm_sec(stm_diff(stm_now(), last_processed_time));
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last_processed_time = stm_now();
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// @Robost if can't process quick enough will be stuck being lagged behind, think of a solution for this...
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while (total_time > TIMESTEP)
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{
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process(&gs, TIMESTEP);
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total_time -= TIMESTEP;
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}
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for (int i = 0; i < server->peerCount; i++)
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{
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// @Speed don't recreate the packet for every peer, gets expensive copying gamestate over and over again
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if (server->peers[i].state != ENET_PEER_STATE_CONNECTED)
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{
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continue;
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}
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struct ServerToClient to_send;
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to_send.cur_gs = gs;
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to_send.your_player = (int)(int64_t)server->peers[i].data;
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ENetPacket *gamestate_packet = enet_packet_create((void *)&to_send, sizeof(struct ServerToClient), ENET_PACKET_FLAG_UNRELIABLE_FRAGMENT);
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enet_peer_send(&server->peers[i], 0, gamestate_packet);
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}
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}
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enet_host_destroy(server);
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enet_deinitialize();
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}
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Subproject commit b06d15457909d54cd4fc0ba58c3b257d7e913f7f
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#if defined(SOKOL_IMPL) && !defined(SOKOL_TIME_IMPL)
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#define SOKOL_TIME_IMPL
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#endif
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#ifndef SOKOL_TIME_INCLUDED
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/*
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sokol_time.h -- simple cross-platform time measurement
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Project URL: https://github.com/floooh/sokol
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Do this:
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#define SOKOL_IMPL or
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#define SOKOL_TIME_IMPL
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before you include this file in *one* C or C++ file to create the
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implementation.
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Optionally provide the following defines with your own implementations:
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SOKOL_ASSERT(c) - your own assert macro (default: assert(c))
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SOKOL_TIME_API_DECL - public function declaration prefix (default: extern)
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SOKOL_API_DECL - same as SOKOL_TIME_API_DECL
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SOKOL_API_IMPL - public function implementation prefix (default: -)
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If sokol_time.h is compiled as a DLL, define the following before
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including the declaration or implementation:
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SOKOL_DLL
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On Windows, SOKOL_DLL will define SOKOL_TIME_API_DECL as __declspec(dllexport)
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or __declspec(dllimport) as needed.
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void stm_setup();
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Call once before any other functions to initialize sokol_time
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(this calls for instance QueryPerformanceFrequency on Windows)
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uint64_t stm_now();
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Get current point in time in unspecified 'ticks'. The value that
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is returned has no relation to the 'wall-clock' time and is
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not in a specific time unit, it is only useful to compute
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time differences.
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uint64_t stm_diff(uint64_t new, uint64_t old);
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Computes the time difference between new and old. This will always
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return a positive, non-zero value.
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uint64_t stm_since(uint64_t start);
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Takes the current time, and returns the elapsed time since start
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(this is a shortcut for "stm_diff(stm_now(), start)")
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uint64_t stm_laptime(uint64_t* last_time);
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This is useful for measuring frame time and other recurring
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events. It takes the current time, returns the time difference
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to the value in last_time, and stores the current time in
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last_time for the next call. If the value in last_time is 0,
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the return value will be zero (this usually happens on the
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very first call).
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uint64_t stm_round_to_common_refresh_rate(uint64_t duration)
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This oddly named function takes a measured frame time and
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returns the closest "nearby" common display refresh rate frame duration
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in ticks. If the input duration isn't close to any common display
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refresh rate, the input duration will be returned unchanged as a fallback.
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The main purpose of this function is to remove jitter/inaccuracies from
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measured frame times, and instead use the display refresh rate as
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frame duration.
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NOTE: for more robust frame timing, consider using the
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sokol_app.h function sapp_frame_duration()
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Use the following functions to convert a duration in ticks into
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useful time units:
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double stm_sec(uint64_t ticks);
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double stm_ms(uint64_t ticks);
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double stm_us(uint64_t ticks);
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double stm_ns(uint64_t ticks);
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Converts a tick value into seconds, milliseconds, microseconds
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or nanoseconds. Note that not all platforms will have nanosecond
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or even microsecond precision.
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Uses the following time measurement functions under the hood:
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Windows: QueryPerformanceFrequency() / QueryPerformanceCounter()
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MacOS/iOS: mach_absolute_time()
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emscripten: emscripten_get_now()
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Linux+others: clock_gettime(CLOCK_MONOTONIC)
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zlib/libpng license
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Copyright (c) 2018 Andre Weissflog
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the
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use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software in a
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product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not
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be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*/
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#define SOKOL_TIME_INCLUDED (1)
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#include <stdint.h>
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#if defined(SOKOL_API_DECL) && !defined(SOKOL_TIME_API_DECL)
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#define SOKOL_TIME_API_DECL SOKOL_API_DECL
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#endif
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#ifndef SOKOL_TIME_API_DECL
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#if defined(_WIN32) && defined(SOKOL_DLL) && defined(SOKOL_TIME_IMPL)
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#define SOKOL_TIME_API_DECL __declspec(dllexport)
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#elif defined(_WIN32) && defined(SOKOL_DLL)
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#define SOKOL_TIME_API_DECL __declspec(dllimport)
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#else
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#define SOKOL_TIME_API_DECL extern
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#endif
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#endif
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#ifdef __cplusplus
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extern "C" {
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#endif
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SOKOL_TIME_API_DECL void stm_setup(void);
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SOKOL_TIME_API_DECL uint64_t stm_now(void);
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SOKOL_TIME_API_DECL uint64_t stm_diff(uint64_t new_ticks, uint64_t old_ticks);
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SOKOL_TIME_API_DECL uint64_t stm_since(uint64_t start_ticks);
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SOKOL_TIME_API_DECL uint64_t stm_laptime(uint64_t* last_time);
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SOKOL_TIME_API_DECL uint64_t stm_round_to_common_refresh_rate(uint64_t frame_ticks);
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SOKOL_TIME_API_DECL double stm_sec(uint64_t ticks);
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SOKOL_TIME_API_DECL double stm_ms(uint64_t ticks);
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SOKOL_TIME_API_DECL double stm_us(uint64_t ticks);
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SOKOL_TIME_API_DECL double stm_ns(uint64_t ticks);
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#ifdef __cplusplus
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} /* extern "C" */
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#endif
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#endif // SOKOL_TIME_INCLUDED
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/*-- IMPLEMENTATION ----------------------------------------------------------*/
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#ifdef SOKOL_TIME_IMPL
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#define SOKOL_TIME_IMPL_INCLUDED (1)
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#include <string.h> /* memset */
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#ifndef SOKOL_API_IMPL
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#define SOKOL_API_IMPL
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#endif
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#ifndef SOKOL_ASSERT
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#include <assert.h>
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#define SOKOL_ASSERT(c) assert(c)
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#endif
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#ifndef _SOKOL_PRIVATE
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#if defined(__GNUC__) || defined(__clang__)
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#define _SOKOL_PRIVATE __attribute__((unused)) static
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#else
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#define _SOKOL_PRIVATE static
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#endif
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#endif
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#if defined(_WIN32)
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#ifndef WIN32_LEAN_AND_MEAN
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#define WIN32_LEAN_AND_MEAN
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#endif
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#include <windows.h>
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typedef struct {
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uint32_t initialized;
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LARGE_INTEGER freq;
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LARGE_INTEGER start;
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} _stm_state_t;
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#elif defined(__APPLE__) && defined(__MACH__)
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#include <mach/mach_time.h>
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typedef struct {
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uint32_t initialized;
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mach_timebase_info_data_t timebase;
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uint64_t start;
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} _stm_state_t;
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#elif defined(__EMSCRIPTEN__)
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#include <emscripten/emscripten.h>
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typedef struct {
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uint32_t initialized;
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double start;
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} _stm_state_t;
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#else /* anything else, this will need more care for non-Linux platforms */
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#ifdef ESP8266
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// On the ESP8266, clock_gettime ignores the first argument and CLOCK_MONOTONIC isn't defined
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#define CLOCK_MONOTONIC 0
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#endif
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#include <time.h>
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typedef struct {
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uint32_t initialized;
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uint64_t start;
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} _stm_state_t;
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#endif
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static _stm_state_t _stm;
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/* prevent 64-bit overflow when computing relative timestamp
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see https://gist.github.com/jspohr/3dc4f00033d79ec5bdaf67bc46c813e3
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*/
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#if defined(_WIN32) || (defined(__APPLE__) && defined(__MACH__))
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_SOKOL_PRIVATE int64_t _stm_int64_muldiv(int64_t value, int64_t numer, int64_t denom) {
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int64_t q = value / denom;
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int64_t r = value % denom;
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return q * numer + r * numer / denom;
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}
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#endif
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SOKOL_API_IMPL void stm_setup(void) {
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memset(&_stm, 0, sizeof(_stm));
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_stm.initialized = 0xABCDABCD;
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#if defined(_WIN32)
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QueryPerformanceFrequency(&_stm.freq);
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QueryPerformanceCounter(&_stm.start);
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#elif defined(__APPLE__) && defined(__MACH__)
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mach_timebase_info(&_stm.timebase);
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_stm.start = mach_absolute_time();
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#elif defined(__EMSCRIPTEN__)
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_stm.start = emscripten_get_now();
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#else
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struct timespec ts;
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clock_gettime(CLOCK_MONOTONIC, &ts);
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_stm.start = (uint64_t)ts.tv_sec*1000000000 + (uint64_t)ts.tv_nsec;
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#endif
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}
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SOKOL_API_IMPL uint64_t stm_now(void) {
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SOKOL_ASSERT(_stm.initialized == 0xABCDABCD);
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uint64_t now;
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#if defined(_WIN32)
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LARGE_INTEGER qpc_t;
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QueryPerformanceCounter(&qpc_t);
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now = (uint64_t) _stm_int64_muldiv(qpc_t.QuadPart - _stm.start.QuadPart, 1000000000, _stm.freq.QuadPart);
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#elif defined(__APPLE__) && defined(__MACH__)
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const uint64_t mach_now = mach_absolute_time() - _stm.start;
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now = (uint64_t) _stm_int64_muldiv((int64_t)mach_now, (int64_t)_stm.timebase.numer, (int64_t)_stm.timebase.denom);
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#elif defined(__EMSCRIPTEN__)
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double js_now = emscripten_get_now() - _stm.start;
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now = (uint64_t) (js_now * 1000000.0);
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#else
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struct timespec ts;
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clock_gettime(CLOCK_MONOTONIC, &ts);
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now = ((uint64_t)ts.tv_sec*1000000000 + (uint64_t)ts.tv_nsec) - _stm.start;
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#endif
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return now;
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}
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SOKOL_API_IMPL uint64_t stm_diff(uint64_t new_ticks, uint64_t old_ticks) {
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if (new_ticks > old_ticks) {
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return new_ticks - old_ticks;
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}
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else {
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return 1;
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}
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}
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SOKOL_API_IMPL uint64_t stm_since(uint64_t start_ticks) {
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return stm_diff(stm_now(), start_ticks);
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}
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SOKOL_API_IMPL uint64_t stm_laptime(uint64_t* last_time) {
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SOKOL_ASSERT(last_time);
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uint64_t dt = 0;
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uint64_t now = stm_now();
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if (0 != *last_time) {
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dt = stm_diff(now, *last_time);
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}
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*last_time = now;
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return dt;
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}
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// first number is frame duration in ns, second number is tolerance in ns,
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// the resulting min/max values must not overlap!
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static const uint64_t _stm_refresh_rates[][2] = {
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{ 16666667, 1000000 }, // 60 Hz: 16.6667 +- 1ms
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{ 13888889, 250000 }, // 72 Hz: 13.8889 +- 0.25ms
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{ 13333333, 250000 }, // 75 Hz: 13.3333 +- 0.25ms
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{ 11764706, 250000 }, // 85 Hz: 11.7647 +- 0.25
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{ 11111111, 250000 }, // 90 Hz: 11.1111 +- 0.25ms
|
||||
{ 10000000, 500000 }, // 100 Hz: 10.0000 +- 0.5ms
|
||||
{ 8333333, 500000 }, // 120 Hz: 8.3333 +- 0.5ms
|
||||
{ 6944445, 500000 }, // 144 Hz: 6.9445 +- 0.5ms
|
||||
{ 4166667, 1000000 }, // 240 Hz: 4.1666 +- 1ms
|
||||
{ 0, 0 }, // keep the last element always at zero
|
||||
};
|
||||
|
||||
SOKOL_API_IMPL uint64_t stm_round_to_common_refresh_rate(uint64_t ticks) {
|
||||
uint64_t ns;
|
||||
int i = 0;
|
||||
while (0 != (ns = _stm_refresh_rates[i][0])) {
|
||||
uint64_t tol = _stm_refresh_rates[i][1];
|
||||
if ((ticks > (ns - tol)) && (ticks < (ns + tol))) {
|
||||
return ns;
|
||||
}
|
||||
i++;
|
||||
}
|
||||
// fallthough: didn't fit into any buckets
|
||||
return ticks;
|
||||
}
|
||||
|
||||
SOKOL_API_IMPL double stm_sec(uint64_t ticks) {
|
||||
return (double)ticks / 1000000000.0;
|
||||
}
|
||||
|
||||
SOKOL_API_IMPL double stm_ms(uint64_t ticks) {
|
||||
return (double)ticks / 1000000.0;
|
||||
}
|
||||
|
||||
SOKOL_API_IMPL double stm_us(uint64_t ticks) {
|
||||
return (double)ticks / 1000.0;
|
||||
}
|
||||
|
||||
SOKOL_API_IMPL double stm_ns(uint64_t ticks) {
|
||||
return (double)ticks;
|
||||
}
|
||||
#endif /* SOKOL_TIME_IMPL */
|
||||
|
Loading…
Reference in New Issue