Basic multiplayer with enet

main
Cameron Murphy Reikes 2 years ago
parent c27090fc53
commit 261f602afe

3
.gitmodules vendored

@ -0,0 +1,3 @@
[submodule "thirdparty/enet"]
path = thirdparty/enet
url = https://github.com/lsalzman/enet.git

@ -9,7 +9,7 @@
"type": "cppvsdbg",
"request": "launch",
"program": "${workspaceFolder}/flight.exe",
"args": [],
"args": ["--host"],
"stopAtEntry": false,
"cwd": "${workspaceFolder}",
"symbolSearchPath": "${workspaceFolder}",

@ -25,6 +25,9 @@
"xstring": "c",
"algorithm": "c",
"sokol_gp.h": "c",
"stdbool.h": "c"
"stdbool.h": "c",
"sokol_time.h": "c",
"enet.h": "c",
"types.h": "c"
}
}

@ -7,4 +7,5 @@ IF %ERRORLEVEL% NEQ 0 ECHO ERROR download sokol-shdc from https://github.com/flo
@REM example of how to compile shaders: sokol-shdc.exe --input triangle.glsl --output triangle.gen.h --slang glsl330:hlsl5:metal_macos
cl /MP /Zi /Fd"flight.pdb" /I"thirdparty" /Fe"flight" main.c gamestate.c server.c
cl /MP /Zi /Fd"flight.pdb" /I"thirdparty" /Fe"flight" /I"thirdparty\enet\include" main.c gamestate.c server.c^
thirdparty\enet\callbacks.c thirdparty\enet\compress.c thirdparty\enet\host.c thirdparty\enet\list.c thirdparty\enet\packet.c thirdparty\enet\peer.c thirdparty\enet\protocol.c thirdparty\enet\win32.c Ws2_32.lib winmm.lib

133
main.c

@ -8,16 +8,20 @@
#include "sokol_gp.h"
#include "sokol_app.h"
#include "sokol_glue.h"
#include <winsock.h>
#include "sokol_time.h"
#include <enet/enet.h>
#include <process.h> // starting server thread
#include "types.h"
static struct GameState gs = {0};
static int myplayer = -1;
static bool mouse_down = false;
static bool keydown[SAPP_KEYCODE_MENU] = {0};
static float funval = 0.0f; // easy to play with value controlled by left mouse button when held down @BeforeShip remove on release builds
static bool is_host = false;
static ENetHost *client;
static ENetPeer *peer;
void init(void)
{
@ -31,17 +35,7 @@ void init(void)
exit(-1);
}
gs.boxes[0] = (struct Box){
.body = (struct Body){
.position = (P2){.x = 0.75f, .y = 0.0}},
};
gs.boxes[0].body.old_position = gs.boxes[0].body.position;
gs.boxes[1] = (struct Box){
.body = (struct Body){
.position = (P2){.x = 0.75f, .y = 0.5f}},
};
gs.boxes[1].body.old_position = gs.boxes[1].body.position;
gs.num_boxes = 2;
sgp_desc sgpdesc = {0};
sgp_setup(&sgpdesc);
@ -50,26 +44,118 @@ void init(void)
fprintf(stderr, "Failed to create Sokol GP context: %s\n", sgp_get_error_message(sgp_get_last_error()));
exit(-1);
}
// socket initialization
{
if (enet_initialize() != 0)
{
fprintf(stderr, "An error occurred while initializing ENet.\n");
exit(-1);
}
client = enet_host_create(NULL /* create a client host */,
1 /* only allow 1 outgoing connection */,
2 /* allow up 2 channels to be used, 0 and 1 */,
0 /* assume any amount of incoming bandwidth */,
0 /* assume any amount of outgoing bandwidth */);
if (client == NULL)
{
fprintf(stderr,
"An error occurred while trying to create an ENet client host.\n");
exit(-1);
}
ENetAddress address;
ENetEvent event;
enet_address_set_host(&address, "127.0.0.1");
address.port = 8000;
peer = enet_host_connect(client, &address, 2, 0);
if (peer == NULL)
{
fprintf(stderr,
"No available peers for initiating an ENet connection.\n");
exit(-1);
}
/* Wait up to 5 seconds for the connection attempt to succeed. */
if (enet_host_service(client, &event, 1000) > 0 &&
event.type == ENET_EVENT_TYPE_CONNECT)
{
Log("Connected\n");
}
else
{
/* Either the 5 seconds are up or a disconnect event was */
/* received. Reset the peer in the event the 5 seconds */
/* had run out without any significant event. */
enet_peer_reset(peer);
fprintf(stderr, "Connection to server failed.");
exit(-1);
}
}
}
void frame(void)
static void frame(void)
{
int width = sapp_width(), height = sapp_height();
float ratio = width / (float)height;
float time = sapp_frame_count() * sapp_frame_duration();
// networking
{
ENetEvent event;
while(true)
{
int enet_status = enet_host_service(client, &event, 0);
if(enet_status > 0 )
{
switch(event.type)
{
case ENET_EVENT_TYPE_CONNECT:
Log("New client from host %x\n", event.peer->address.host);
break;
case ENET_EVENT_TYPE_RECEIVE:
struct ServerToClient msg;
if(event.packet->dataLength != sizeof(msg))
{
Log("Unknown packet size: %zd\n", event.packet->dataLength);
} else {
memcpy(&msg, event.packet->data, sizeof(msg));
myplayer = msg.your_player;
gs = msg.cur_gs;
}
enet_packet_destroy(event.packet);
break;
case ENET_EVENT_TYPE_DISCONNECT:
fprintf(stderr, "Disconnected from server\n");
exit(-1);
break;
}
} else if(enet_status == 0) {
break;
} else if(enet_status < 0) {
fprintf(stderr, "Error receiving enet events: %d\n", enet_status);
break;
}
}
}
// gameplay
struct ClientToServer curmsg = {0};
{
// @Robust accumulate total time and send input at rate like 20 hz, not every frame
struct ClientToServer curmsg = {0};
V2 input = (V2){
.x = (float)keydown[SAPP_KEYCODE_D] - (float)keydown[SAPP_KEYCODE_A],
.y = (float)keydown[SAPP_KEYCODE_S] - (float)keydown[SAPP_KEYCODE_W],
};
curmsg.input = input;
ENetPacket * packet = enet_packet_create((void*)&curmsg, sizeof(curmsg), ENET_PACKET_FLAG_UNRELIABLE_FRAGMENT);
enet_peer_send(peer, 0, packet);
process(&gs, (float)sapp_frame_duration());
}
// drawing
{
sgp_begin(width, height);
@ -84,7 +170,7 @@ void frame(void)
// Drawing in world space now
sgp_translate(width / 2, height / 2);
sgp_scale_at(300.0f + funval, 300.0f + funval, 0.0f, 0.0f);
if(myplayer != -1)
if (myplayer != -1)
{
sgp_translate(-gs.players[myplayer].body.position.x, -gs.players[myplayer].body.position.y);
}
@ -105,9 +191,10 @@ void frame(void)
float halfbox = BOX_SIZE / 2.0f;
// player
for(int i = 0; i < MAX_PLAYERS; i++){
struct Player * p = &gs.players[i];
if(!p->connected)
for (int i = 0; i < MAX_PLAYERS; i++)
{
struct Player *p = &gs.players[i];
if (!p->connected)
continue;
sgp_set_color(1.0f, 1.0f, 1.0f, 1.0f);
sgp_draw_filled_rect(p->body.position.x - halfbox, p->body.position.y - halfbox, BOX_SIZE, BOX_SIZE);
@ -140,6 +227,7 @@ void cleanup(void)
{
sgp_shutdown();
sg_shutdown();
enet_deinitialize();
}
void event(const sapp_event *e)
@ -164,7 +252,7 @@ void event(const sapp_event *e)
if (mouse_down)
{
funval += e->mouse_dx;
printf("Funval %f\n", funval);
Log("Funval %f\n", funval);
}
break;
}
@ -172,7 +260,10 @@ void event(const sapp_event *e)
sapp_desc sokol_main(int argc, char *argv[])
{
is_host = argc >= 1;
if (argc > 1)
{
_beginthread(server, 0, NULL);
}
(void)argv;
return (sapp_desc){
.init_cb = init,

@ -1,6 +1,156 @@
#include <winsock.h>
#include "types.h"
#include "sokol_time.h"
#include <enet/enet.h>
#include <stdio.h>
#include <inttypes.h> // int64 printing
#define TIMESTEP (1.0f / 60.0f)
// started in a thread from host
void server() {
// SOCKET s = socket();
void server(void *data)
{
(void)data;
stm_setup();
struct GameState gs = {0};
gs.boxes[0] = (struct Box){
.body = (struct Body){
.position = (P2){.x = 0.75f, .y = 0.0}},
};
gs.boxes[0].body.old_position = gs.boxes[0].body.position;
gs.boxes[1] = (struct Box){
.body = (struct Body){
.position = (P2){.x = 0.75f, .y = 0.5f}},
};
gs.boxes[1].body.old_position = gs.boxes[1].body.position;
gs.num_boxes = 2;
if (enet_initialize() != 0)
{
fprintf(stderr, "An error occurred while initializing ENet.\n");
exit(-1);
}
ENetAddress address;
ENetHost *server;
address.host = ENET_HOST_ANY;
/* Bind the server to port 1234. */
address.port = 8000;
server = enet_host_create(&address /* the address to bind the server host to */,
32 /* allow up to 32 clients and/or outgoing connections */,
2 /* allow up to 2 channels to be used, 0 and 1 */,
0 /* assume any amount of incoming bandwidth */,
0 /* assume any amount of outgoing bandwidth */);
if (server == NULL)
{
fprintf(stderr,
"An error occurred while trying to create an ENet server host.\n");
exit(-1);
}
Log("Serving on port 8000...\n");
ENetEvent event;
uint64_t last_processed_time = stm_now();
float total_time = 0.0f;
while (true)
{
// @Speed handle enet messages and simulate gamestate in parallel, then sync... must clone gamestate for this
while (true)
{
int ret = enet_host_service(server, &event, 16);
if (ret == 0)
break;
if (ret < 0)
{
fprintf(stderr, "Enet host service error %d\n", ret);
}
if (ret > 0)
{
switch (event.type)
{
case ENET_EVENT_TYPE_CONNECT:
Log("A new client connected from %x:%u.\n",
event.peer->address.host,
event.peer->address.port);
int64_t player_slot = -1;
for (int i = 0; i < MAX_PLAYERS; i++)
{
if (!gs.players[i].connected)
{
player_slot = i;
break;
}
}
if (player_slot == -1)
{
enet_peer_disconnect_now(event.peer, 69);
}
else
{
event.peer->data = (void *)player_slot;
gs.players[player_slot].connected = true;
}
break;
case ENET_EVENT_TYPE_RECEIVE:
// Log("A packet of length %zu was received on channel %u.\n",
// event.packet->dataLength,
// event.channelID);
size_t length = event.packet->dataLength;
if (length != sizeof(struct ClientToServer))
{
Log("Length did not match up...\n");
}
else
{
struct ClientToServer received = {0};
memcpy(&received, event.packet->data, length);
int64_t player_slot = (int64_t)event.peer->data;
gs.players[player_slot].input = received.input;
}
/* Clean up the packet now that we're done using it. */
enet_packet_destroy(event.packet);
break;
case ENET_EVENT_TYPE_DISCONNECT:
Log("%" PRId64 " disconnected.\n", (int64_t)event.peer->data);
gs.players[(int64_t)event.peer->data].connected = false;
event.peer->data = NULL;
}
}
}
total_time += (float)stm_sec(stm_diff(stm_now(), last_processed_time));
last_processed_time = stm_now();
// @Robost if can't process quick enough will be stuck being lagged behind, think of a solution for this...
while (total_time > TIMESTEP)
{
process(&gs, TIMESTEP);
total_time -= TIMESTEP;
}
for (int i = 0; i < server->peerCount; i++)
{
// @Speed don't recreate the packet for every peer, gets expensive copying gamestate over and over again
if (server->peers[i].state != ENET_PEER_STATE_CONNECTED)
{
continue;
}
struct ServerToClient to_send;
to_send.cur_gs = gs;
to_send.your_player = (int)(int64_t)server->peers[i].data;
ENetPacket *gamestate_packet = enet_packet_create((void *)&to_send, sizeof(struct ServerToClient), ENET_PACKET_FLAG_UNRELIABLE_FRAGMENT);
enet_peer_send(&server->peers[i], 0, gamestate_packet);
}
}
enet_host_destroy(server);
enet_deinitialize();
}

1
thirdparty/enet vendored

@ -0,0 +1 @@
Subproject commit b06d15457909d54cd4fc0ba58c3b257d7e913f7f

@ -0,0 +1,319 @@
#if defined(SOKOL_IMPL) && !defined(SOKOL_TIME_IMPL)
#define SOKOL_TIME_IMPL
#endif
#ifndef SOKOL_TIME_INCLUDED
/*
sokol_time.h -- simple cross-platform time measurement
Project URL: https://github.com/floooh/sokol
Do this:
#define SOKOL_IMPL or
#define SOKOL_TIME_IMPL
before you include this file in *one* C or C++ file to create the
implementation.
Optionally provide the following defines with your own implementations:
SOKOL_ASSERT(c) - your own assert macro (default: assert(c))
SOKOL_TIME_API_DECL - public function declaration prefix (default: extern)
SOKOL_API_DECL - same as SOKOL_TIME_API_DECL
SOKOL_API_IMPL - public function implementation prefix (default: -)
If sokol_time.h is compiled as a DLL, define the following before
including the declaration or implementation:
SOKOL_DLL
On Windows, SOKOL_DLL will define SOKOL_TIME_API_DECL as __declspec(dllexport)
or __declspec(dllimport) as needed.
void stm_setup();
Call once before any other functions to initialize sokol_time
(this calls for instance QueryPerformanceFrequency on Windows)
uint64_t stm_now();
Get current point in time in unspecified 'ticks'. The value that
is returned has no relation to the 'wall-clock' time and is
not in a specific time unit, it is only useful to compute
time differences.
uint64_t stm_diff(uint64_t new, uint64_t old);
Computes the time difference between new and old. This will always
return a positive, non-zero value.
uint64_t stm_since(uint64_t start);
Takes the current time, and returns the elapsed time since start
(this is a shortcut for "stm_diff(stm_now(), start)")
uint64_t stm_laptime(uint64_t* last_time);
This is useful for measuring frame time and other recurring
events. It takes the current time, returns the time difference
to the value in last_time, and stores the current time in
last_time for the next call. If the value in last_time is 0,
the return value will be zero (this usually happens on the
very first call).
uint64_t stm_round_to_common_refresh_rate(uint64_t duration)
This oddly named function takes a measured frame time and
returns the closest "nearby" common display refresh rate frame duration
in ticks. If the input duration isn't close to any common display
refresh rate, the input duration will be returned unchanged as a fallback.
The main purpose of this function is to remove jitter/inaccuracies from
measured frame times, and instead use the display refresh rate as
frame duration.
NOTE: for more robust frame timing, consider using the
sokol_app.h function sapp_frame_duration()
Use the following functions to convert a duration in ticks into
useful time units:
double stm_sec(uint64_t ticks);
double stm_ms(uint64_t ticks);
double stm_us(uint64_t ticks);
double stm_ns(uint64_t ticks);
Converts a tick value into seconds, milliseconds, microseconds
or nanoseconds. Note that not all platforms will have nanosecond
or even microsecond precision.
Uses the following time measurement functions under the hood:
Windows: QueryPerformanceFrequency() / QueryPerformanceCounter()
MacOS/iOS: mach_absolute_time()
emscripten: emscripten_get_now()
Linux+others: clock_gettime(CLOCK_MONOTONIC)
zlib/libpng license
Copyright (c) 2018 Andre Weissflog
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the
use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software in a
product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not
be misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
*/
#define SOKOL_TIME_INCLUDED (1)
#include <stdint.h>
#if defined(SOKOL_API_DECL) && !defined(SOKOL_TIME_API_DECL)
#define SOKOL_TIME_API_DECL SOKOL_API_DECL
#endif
#ifndef SOKOL_TIME_API_DECL
#if defined(_WIN32) && defined(SOKOL_DLL) && defined(SOKOL_TIME_IMPL)
#define SOKOL_TIME_API_DECL __declspec(dllexport)
#elif defined(_WIN32) && defined(SOKOL_DLL)
#define SOKOL_TIME_API_DECL __declspec(dllimport)
#else
#define SOKOL_TIME_API_DECL extern
#endif
#endif
#ifdef __cplusplus
extern "C" {
#endif
SOKOL_TIME_API_DECL void stm_setup(void);
SOKOL_TIME_API_DECL uint64_t stm_now(void);
SOKOL_TIME_API_DECL uint64_t stm_diff(uint64_t new_ticks, uint64_t old_ticks);
SOKOL_TIME_API_DECL uint64_t stm_since(uint64_t start_ticks);
SOKOL_TIME_API_DECL uint64_t stm_laptime(uint64_t* last_time);
SOKOL_TIME_API_DECL uint64_t stm_round_to_common_refresh_rate(uint64_t frame_ticks);
SOKOL_TIME_API_DECL double stm_sec(uint64_t ticks);
SOKOL_TIME_API_DECL double stm_ms(uint64_t ticks);
SOKOL_TIME_API_DECL double stm_us(uint64_t ticks);
SOKOL_TIME_API_DECL double stm_ns(uint64_t ticks);
#ifdef __cplusplus
} /* extern "C" */
#endif
#endif // SOKOL_TIME_INCLUDED
/*-- IMPLEMENTATION ----------------------------------------------------------*/
#ifdef SOKOL_TIME_IMPL
#define SOKOL_TIME_IMPL_INCLUDED (1)
#include <string.h> /* memset */
#ifndef SOKOL_API_IMPL
#define SOKOL_API_IMPL
#endif
#ifndef SOKOL_ASSERT
#include <assert.h>
#define SOKOL_ASSERT(c) assert(c)
#endif
#ifndef _SOKOL_PRIVATE
#if defined(__GNUC__) || defined(__clang__)
#define _SOKOL_PRIVATE __attribute__((unused)) static
#else
#define _SOKOL_PRIVATE static
#endif
#endif
#if defined(_WIN32)
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif
#include <windows.h>
typedef struct {
uint32_t initialized;
LARGE_INTEGER freq;
LARGE_INTEGER start;
} _stm_state_t;
#elif defined(__APPLE__) && defined(__MACH__)
#include <mach/mach_time.h>
typedef struct {
uint32_t initialized;
mach_timebase_info_data_t timebase;
uint64_t start;
} _stm_state_t;
#elif defined(__EMSCRIPTEN__)
#include <emscripten/emscripten.h>
typedef struct {
uint32_t initialized;
double start;
} _stm_state_t;
#else /* anything else, this will need more care for non-Linux platforms */
#ifdef ESP8266
// On the ESP8266, clock_gettime ignores the first argument and CLOCK_MONOTONIC isn't defined
#define CLOCK_MONOTONIC 0
#endif
#include <time.h>
typedef struct {
uint32_t initialized;
uint64_t start;
} _stm_state_t;
#endif
static _stm_state_t _stm;
/* prevent 64-bit overflow when computing relative timestamp
see https://gist.github.com/jspohr/3dc4f00033d79ec5bdaf67bc46c813e3
*/
#if defined(_WIN32) || (defined(__APPLE__) && defined(__MACH__))
_SOKOL_PRIVATE int64_t _stm_int64_muldiv(int64_t value, int64_t numer, int64_t denom) {
int64_t q = value / denom;
int64_t r = value % denom;
return q * numer + r * numer / denom;
}
#endif
SOKOL_API_IMPL void stm_setup(void) {
memset(&_stm, 0, sizeof(_stm));
_stm.initialized = 0xABCDABCD;
#if defined(_WIN32)
QueryPerformanceFrequency(&_stm.freq);
QueryPerformanceCounter(&_stm.start);
#elif defined(__APPLE__) && defined(__MACH__)
mach_timebase_info(&_stm.timebase);
_stm.start = mach_absolute_time();
#elif defined(__EMSCRIPTEN__)
_stm.start = emscripten_get_now();
#else
struct timespec ts;
clock_gettime(CLOCK_MONOTONIC, &ts);
_stm.start = (uint64_t)ts.tv_sec*1000000000 + (uint64_t)ts.tv_nsec;
#endif
}
SOKOL_API_IMPL uint64_t stm_now(void) {
SOKOL_ASSERT(_stm.initialized == 0xABCDABCD);
uint64_t now;
#if defined(_WIN32)
LARGE_INTEGER qpc_t;
QueryPerformanceCounter(&qpc_t);
now = (uint64_t) _stm_int64_muldiv(qpc_t.QuadPart - _stm.start.QuadPart, 1000000000, _stm.freq.QuadPart);
#elif defined(__APPLE__) && defined(__MACH__)
const uint64_t mach_now = mach_absolute_time() - _stm.start;
now = (uint64_t) _stm_int64_muldiv((int64_t)mach_now, (int64_t)_stm.timebase.numer, (int64_t)_stm.timebase.denom);
#elif defined(__EMSCRIPTEN__)
double js_now = emscripten_get_now() - _stm.start;
now = (uint64_t) (js_now * 1000000.0);
#else
struct timespec ts;
clock_gettime(CLOCK_MONOTONIC, &ts);
now = ((uint64_t)ts.tv_sec*1000000000 + (uint64_t)ts.tv_nsec) - _stm.start;
#endif
return now;
}
SOKOL_API_IMPL uint64_t stm_diff(uint64_t new_ticks, uint64_t old_ticks) {
if (new_ticks > old_ticks) {
return new_ticks - old_ticks;
}
else {
return 1;
}
}
SOKOL_API_IMPL uint64_t stm_since(uint64_t start_ticks) {
return stm_diff(stm_now(), start_ticks);
}
SOKOL_API_IMPL uint64_t stm_laptime(uint64_t* last_time) {
SOKOL_ASSERT(last_time);
uint64_t dt = 0;
uint64_t now = stm_now();
if (0 != *last_time) {
dt = stm_diff(now, *last_time);
}
*last_time = now;
return dt;
}
// first number is frame duration in ns, second number is tolerance in ns,
// the resulting min/max values must not overlap!
static const uint64_t _stm_refresh_rates[][2] = {
{ 16666667, 1000000 }, // 60 Hz: 16.6667 +- 1ms
{ 13888889, 250000 }, // 72 Hz: 13.8889 +- 0.25ms
{ 13333333, 250000 }, // 75 Hz: 13.3333 +- 0.25ms
{ 11764706, 250000 }, // 85 Hz: 11.7647 +- 0.25
{ 11111111, 250000 }, // 90 Hz: 11.1111 +- 0.25ms
{ 10000000, 500000 }, // 100 Hz: 10.0000 +- 0.5ms
{ 8333333, 500000 }, // 120 Hz: 8.3333 +- 0.5ms
{ 6944445, 500000 }, // 144 Hz: 6.9445 +- 0.5ms
{ 4166667, 1000000 }, // 240 Hz: 4.1666 +- 1ms
{ 0, 0 }, // keep the last element always at zero
};
SOKOL_API_IMPL uint64_t stm_round_to_common_refresh_rate(uint64_t ticks) {
uint64_t ns;
int i = 0;
while (0 != (ns = _stm_refresh_rates[i][0])) {
uint64_t tol = _stm_refresh_rates[i][1];
if ((ticks > (ns - tol)) && (ticks < (ns + tol))) {
return ns;
}
i++;
}
// fallthough: didn't fit into any buckets
return ticks;
}
SOKOL_API_IMPL double stm_sec(uint64_t ticks) {
return (double)ticks / 1000000000.0;
}
SOKOL_API_IMPL double stm_ms(uint64_t ticks) {
return (double)ticks / 1000000.0;
}
SOKOL_API_IMPL double stm_us(uint64_t ticks) {
return (double)ticks / 1000.0;
}
SOKOL_API_IMPL double stm_ns(uint64_t ticks) {
return (double)ticks;
}
#endif /* SOKOL_TIME_IMPL */

@ -16,19 +16,19 @@ typedef sgp_vec2 sgp_point;
#ifndef _STDBOOL
#define bool _Bool
#define bool _Bool
#define false 0
#define true 1
#define true 1
#endif
typedef sgp_vec2 V2;
typedef sgp_point P2;
#define Log(...) fprintf(stdout, "%s:%d | ", __FILE__, __LINE__); fprintf(stdout, __VA_ARGS__)
#define MAX_BOXES 32
#define MAX_PLAYERS 2
#define MAX_PLAYERS 4
#define BOX_SIZE 0.5f
#define TIMESTEP 1.0f / 60.0f
struct Body
{
@ -67,11 +67,11 @@ struct ClientToServer
};
// server
void server();
void server(void *data);
// gamestate
void process(struct GameState * gs, float dt); // does in place
void process(struct GameState *gs, float dt); // does in place
// all the math is static so that it can be defined in each compilation unit its included in

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