|
|
|
@ -352,7 +352,7 @@ LauncherTarget missile_launcher_target(GameState *gs, Entity *launcher)
|
|
|
|
|
{
|
|
|
|
|
cpShape *cur_shape = res->shape;
|
|
|
|
|
Entity *other = cp_shape_entity(cur_shape);
|
|
|
|
|
flight_assert(other->is_box || other->is_player || other->is_missile);
|
|
|
|
|
flight_assert(other->is_box || other->is_player || other->is_missile || other->is_orb);
|
|
|
|
|
|
|
|
|
|
cpVect to = cpvsub(entity_pos(other), entity_pos(launcher));
|
|
|
|
|
bool should_attack = true;
|
|
|
|
@ -360,6 +360,8 @@ LauncherTarget missile_launcher_target(GameState *gs, Entity *launcher)
|
|
|
|
|
should_attack = false;
|
|
|
|
|
if (other->owning_squad == launcher->owning_squad)
|
|
|
|
|
should_attack = false;
|
|
|
|
|
if (other->is_orb)
|
|
|
|
|
should_attack = true;
|
|
|
|
|
|
|
|
|
|
if (should_attack && cpvlength(to) < nearest_dist)
|
|
|
|
|
{
|
|
|
|
@ -532,14 +534,18 @@ void entity_set_rotation(Entity *e, double rot)
|
|
|
|
|
|
|
|
|
|
void entity_set_pos(Entity *e, cpVect pos)
|
|
|
|
|
{
|
|
|
|
|
flight_assert(e->is_grid);
|
|
|
|
|
flight_assert(e->body != NULL);
|
|
|
|
|
cpBodySetPosition(e->body, (pos));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static const cpShapeFilter BOXES_FILTER = {CP_NO_GROUP, BOXES, CP_ALL_CATEGORIES};
|
|
|
|
|
static const cpShapeFilter NOT_BOXES_FILTER = {CP_NO_GROUP, CP_ALL_CATEGORIES & (~BOXES), CP_ALL_CATEGORIES};
|
|
|
|
|
#define PLAYER_SHAPE_FILTER cpShapeFilterNew(CP_NO_GROUP, PLAYERS, CP_ALL_CATEGORIES)
|
|
|
|
|
|
|
|
|
|
// size is (1/2 the width, 1/2 the height)
|
|
|
|
|
void create_rectangle_shape(GameState *gs, Entity *e, Entity *parent, cpVect pos, cpVect size, double mass)
|
|
|
|
|
{
|
|
|
|
|
// @Robust remove this garbage
|
|
|
|
|
if (e->shape != NULL)
|
|
|
|
|
{
|
|
|
|
|
cpSpaceRemoveShape(gs->space, e->shape);
|
|
|
|
@ -561,9 +567,18 @@ void create_rectangle_shape(GameState *gs, Entity *e, Entity *parent, cpVect pos
|
|
|
|
|
cpShapeSetUserData(e->shape, (void *)e);
|
|
|
|
|
cpShapeSetMass(e->shape, mass);
|
|
|
|
|
cpSpaceAddShape(gs->space, e->shape);
|
|
|
|
|
cpShapeSetFilter(e->shape, NOT_BOXES_FILTER);
|
|
|
|
|
}
|
|
|
|
|
void create_circle_shape(GameState *gs, Entity *e, double radius)
|
|
|
|
|
{
|
|
|
|
|
e->shape = cpCircleShapeNew(e->body, ORB_RADIUS, cpv(0, 0));
|
|
|
|
|
e->shape_parent_entity = get_id(gs, e);
|
|
|
|
|
e->shape_radius = radius;
|
|
|
|
|
cpShapeSetMass(e->shape, ORB_MASS);
|
|
|
|
|
cpShapeSetUserData(e->shape, (void *)e);
|
|
|
|
|
cpSpaceAddShape(gs->space, e->shape);
|
|
|
|
|
cpShapeSetFilter(e->shape, NOT_BOXES_FILTER);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#define PLAYER_SHAPE_FILTER cpShapeFilterNew(CP_NO_GROUP, PLAYERS, CP_ALL_CATEGORIES)
|
|
|
|
|
|
|
|
|
|
void create_player(Player *player)
|
|
|
|
|
{
|
|
|
|
@ -583,6 +598,14 @@ void create_player(Player *player)
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void create_orb(GameState *gs, Entity *e)
|
|
|
|
|
{
|
|
|
|
|
create_body(gs, e);
|
|
|
|
|
create_circle_shape(gs, e, ORB_RADIUS);
|
|
|
|
|
e->is_circle_shape = true;
|
|
|
|
|
e->is_orb = true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void create_missile(GameState *gs, Entity *e)
|
|
|
|
|
{
|
|
|
|
|
create_body(gs, e);
|
|
|
|
@ -623,7 +646,7 @@ void box_create(GameState *gs, Entity *new_box, Entity *grid, cpVect pos)
|
|
|
|
|
|
|
|
|
|
create_rectangle_shape(gs, new_box, grid, pos, (cpVect){halfbox, halfbox}, 1.0);
|
|
|
|
|
|
|
|
|
|
cpShapeSetFilter(new_box->shape, cpShapeFilterNew(CP_NO_GROUP, BOXES, CP_ALL_CATEGORIES));
|
|
|
|
|
cpShapeSetFilter(new_box->shape, BOXES_FILTER);
|
|
|
|
|
|
|
|
|
|
box_add_to_boxes(gs, grid, new_box);
|
|
|
|
|
}
|
|
|
|
@ -970,9 +993,11 @@ Entity *box_grid(Entity *box)
|
|
|
|
|
return (Entity *)cpBodyGetUserData(cpShapeGetBody(box->shape));
|
|
|
|
|
}
|
|
|
|
|
// in local space
|
|
|
|
|
cpVect entity_shape_pos(Entity *box)
|
|
|
|
|
cpVect entity_shape_pos(Entity *e)
|
|
|
|
|
{
|
|
|
|
|
return (cpShapeGetCenterOfGravity(box->shape));
|
|
|
|
|
flight_assert(e != NULL);
|
|
|
|
|
flight_assert(e->shape != NULL);
|
|
|
|
|
return (cpShapeGetCenterOfGravity(e->shape));
|
|
|
|
|
}
|
|
|
|
|
double entity_shape_mass(Entity *box)
|
|
|
|
|
{
|
|
|
|
@ -1316,10 +1341,18 @@ SerMaybeFailure ser_entity(SerState *ser, GameState *gs, Entity *e)
|
|
|
|
|
|
|
|
|
|
bool has_shape = ser->serializing && e->shape != NULL;
|
|
|
|
|
SER_VAR(&has_shape);
|
|
|
|
|
|
|
|
|
|
if (has_shape)
|
|
|
|
|
{
|
|
|
|
|
SER_MAYBE_RETURN(ser_fV2(ser, &e->shape_size));
|
|
|
|
|
SER_VAR(&e->is_circle_shape);
|
|
|
|
|
if (e->is_circle_shape)
|
|
|
|
|
{
|
|
|
|
|
SER_MAYBE_RETURN(ser_f(ser, &e->shape_radius));
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
SER_MAYBE_RETURN(ser_fV2(ser, &e->shape_size));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
SER_MAYBE_RETURN(ser_entityid(ser, &e->shape_parent_entity));
|
|
|
|
|
Entity *parent = get_entity(gs, e->shape_parent_entity);
|
|
|
|
|
SER_ASSERT(parent != NULL);
|
|
|
|
@ -1345,8 +1378,15 @@ SerMaybeFailure ser_entity(SerState *ser, GameState *gs, Entity *e)
|
|
|
|
|
SER_VAR(&filter.mask);
|
|
|
|
|
if (!ser->serializing)
|
|
|
|
|
{
|
|
|
|
|
create_rectangle_shape(gs, e, parent, shape_pos, e->shape_size, shape_mass);
|
|
|
|
|
cpShapeSetFilter(e->shape, filter);
|
|
|
|
|
if (e->is_circle_shape)
|
|
|
|
|
{
|
|
|
|
|
create_circle_shape(gs, e, e->shape_radius);
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
create_rectangle_shape(gs, e, parent, shape_pos, e->shape_size, shape_mass);
|
|
|
|
|
cpShapeSetFilter(e->shape, filter);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
@ -1393,12 +1433,17 @@ SerMaybeFailure ser_entity(SerState *ser, GameState *gs, Entity *e)
|
|
|
|
|
SER_MAYBE_RETURN(ser_entityid(ser, &e->boxes));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
SER_VAR(&e->is_missile)
|
|
|
|
|
SER_VAR(&e->is_missile);
|
|
|
|
|
if (e->is_missile)
|
|
|
|
|
{
|
|
|
|
|
SER_MAYBE_RETURN(ser_f(ser, &e->time_burned_for));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
SER_VAR(&e->is_orb);
|
|
|
|
|
if (e->is_orb)
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
SER_VAR(&e->is_box);
|
|
|
|
|
if (e->is_box)
|
|
|
|
|
{
|
|
|
|
@ -1920,7 +1965,6 @@ static bool scanner_filter(Entity *e)
|
|
|
|
|
|
|
|
|
|
static void do_explosion(GameState *gs, Entity *explosion, double dt)
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
double cur_explosion_damage = dt * EXPLOSION_DAMAGE_PER_SEC;
|
|
|
|
|
cpVect explosion_origin = explosion->explosion_pos;
|
|
|
|
|
double explosion_push_strength = explosion->explosion_push_strength;
|
|
|
|
@ -2255,6 +2299,16 @@ void create_initial_world(GameState *gs)
|
|
|
|
|
}
|
|
|
|
|
#ifndef DEBUG_WORLD
|
|
|
|
|
Log("Creating release world\n");
|
|
|
|
|
|
|
|
|
|
#define ORB_AT(pos) \
|
|
|
|
|
{ \
|
|
|
|
|
Entity *orb = new_entity(gs); \
|
|
|
|
|
create_orb(gs, orb); \
|
|
|
|
|
entity_set_pos(orb, pos); \
|
|
|
|
|
}
|
|
|
|
|
ORB_AT(cpv(-5.0, 0.0));
|
|
|
|
|
ORB_AT(cpv(-50.0, 100.0));
|
|
|
|
|
ORB_AT(cpv(-50.0, -100.0));
|
|
|
|
|
create_bomb_station(gs, (cpVect){800.0, 800.0}, BoxExplosive);
|
|
|
|
|
// create_hard_shell_station(gs, (cpVect){800.0, 400.0}, BoxGyroscope);
|
|
|
|
|
create_bomb_station(gs, (cpVect){800.0, -800.0}, BoxCloaking);
|
|
|
|
@ -2464,7 +2518,7 @@ void process(struct GameState *gs, double dt)
|
|
|
|
|
if (seat_maybe_in == NULL) // not in any seat
|
|
|
|
|
{
|
|
|
|
|
cpPointQueryInfo query_info = {0};
|
|
|
|
|
cpShape *result = cpSpacePointQueryNearest(gs->space, (world_hand_pos), 0.1, cpShapeFilterNew(CP_NO_GROUP, CP_ALL_CATEGORIES, BOXES), &query_info);
|
|
|
|
|
cpShape *result = cpSpacePointQueryNearest(gs->space, (world_hand_pos), 0.1, BOXES_FILTER, &query_info);
|
|
|
|
|
if (result != NULL)
|
|
|
|
|
{
|
|
|
|
|
Entity *potential_seat = cp_shape_entity(result);
|
|
|
|
@ -2594,7 +2648,7 @@ void process(struct GameState *gs, double dt)
|
|
|
|
|
cpVect world_build = world_hand_pos;
|
|
|
|
|
|
|
|
|
|
Entity *target_grid = grid_to_build_on(gs, world_hand_pos);
|
|
|
|
|
cpShape *maybe_box_to_destroy = cpSpacePointQueryNearest(gs->space, (world_build), 0.01, cpShapeFilterNew(CP_NO_GROUP, CP_ALL_CATEGORIES, BOXES), &info);
|
|
|
|
|
cpShape *maybe_box_to_destroy = cpSpacePointQueryNearest(gs->space, (world_build), 0.01, cpShapeFilterNew(CP_NO_GROUP, BOXES, BOXES), &info);
|
|
|
|
|
if (maybe_box_to_destroy != NULL)
|
|
|
|
|
{
|
|
|
|
|
Entity *cur_box = cp_shape_entity(maybe_box_to_destroy);
|
|
|
|
@ -2684,6 +2738,7 @@ void process(struct GameState *gs, double dt)
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
entity_destroy(gs, e);
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
@ -2734,7 +2789,34 @@ void process(struct GameState *gs, double dt)
|
|
|
|
|
if (e->explosion_progress >= EXPLOSION_TIME)
|
|
|
|
|
{
|
|
|
|
|
entity_destroy(gs, e);
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (e->is_orb)
|
|
|
|
|
{
|
|
|
|
|
PROFILE_SCOPE("Orb")
|
|
|
|
|
{
|
|
|
|
|
circle_query(gs->space, entity_pos(e), ORB_HEAT_MAX_DETECTION_DIST);
|
|
|
|
|
cpVect final_force = cpv(0, 0);
|
|
|
|
|
QUEUE_ITER(&query_result, QueryResult, res)
|
|
|
|
|
{
|
|
|
|
|
Entity *potential_aggravation = cp_shape_entity(res->shape);
|
|
|
|
|
if (potential_aggravation->is_box && potential_aggravation->box_type == BoxThruster && fabs(potential_aggravation->thrust) > 0.1)
|
|
|
|
|
{
|
|
|
|
|
final_force = cpvadd(final_force, cpvmult(cpvsub(entity_pos(potential_aggravation), entity_pos(e)), ORB_HEAT_FORCE_MULTIPLIER));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (cpvlength(final_force) > ORB_MAX_FORCE)
|
|
|
|
|
{
|
|
|
|
|
final_force = cpvmult(cpvnormalize(final_force), ORB_MAX_FORCE);
|
|
|
|
|
}
|
|
|
|
|
// add drag
|
|
|
|
|
final_force = cpvadd(final_force, cpvmult(entity_vel(gs, e), -1.0 * lerp(ORB_DRAG_CONSTANT, ORB_FROZEN_DRAG_CONSTANT, e->damage)));
|
|
|
|
|
cpBodyApplyForceAtWorldPoint(e->body, final_force, entity_pos(e));
|
|
|
|
|
e->damage -= dt * ORB_HEAL_RATE;
|
|
|
|
|
e->damage = clamp01(e->damage);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
@ -2752,10 +2834,11 @@ void process(struct GameState *gs, double dt)
|
|
|
|
|
Entity *explosion = new_entity(gs);
|
|
|
|
|
explosion->is_explosion = true;
|
|
|
|
|
explosion->explosion_pos = entity_pos(e);
|
|
|
|
|
explosion->explosion_vel = (cpBodyGetVelocity(e->body));
|
|
|
|
|
explosion->explosion_vel = cpBodyGetVelocity(e->body);
|
|
|
|
|
explosion->explosion_push_strength = MISSILE_EXPLOSION_PUSH;
|
|
|
|
|
explosion->explosion_radius = MISSILE_EXPLOSION_RADIUS;
|
|
|
|
|
entity_destroy(gs, e);
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|