Build system fixes

main
Cameron Murphy Reikes 2 years ago
parent 8475393c33
commit 720b1f23ed

@ -1,4 +1,5 @@
BasedOnStyle: LLVM
ColumnLimit: 0
SpacesInParentheses: false
BreakBeforeBraces: Allman
BreakBeforeBraces: Allman
IndentWidth: 2

@ -6,4 +6,4 @@ cmake ..
cmake --build .
cd -
gcc -o flight_server -Wall -O2 -DRELEASE -Ithirdparty -Ithirdparty/opus/include -Ithirdparty/enet/include -Ithirdparty/minilzo -Ithirdparty/Chipmunk2D/include -Ithirdparty/Chipmunk2D/include/chipmunk server_main.c server.c debugdraw.c gamestate.c sokol_impl.c thirdparty/minilzo/minilzo.c thirdparty/enet/*.c thirdparty/Chipmunk2D/src/*.c -lm -lpthread -ldl thirdparty/opus/build/libopus.a
gcc -o flight_server -Wall -O2 -DNDEBUG -DRELEASE -Ithirdparty -Ithirdparty/opus/include -Ithirdparty/enet/include -Ithirdparty/minilzo -Ithirdparty/Chipmunk2D/include -Ithirdparty/Chipmunk2D/include/chipmunk server_main.c server.c debugdraw.c gamestate.c sokol_impl.c thirdparty/minilzo/minilzo.c thirdparty/enet/*.c thirdparty/Chipmunk2D/src/*.c -lm -lpthread -ldl thirdparty/opus/build/libopus.a

@ -1,3 +1,3 @@
call shadergen.bat
set compileopts=/Fe"flight_release" /O2 /DRELEASE
set compileopts=/Fe"flight_release" /O2 /DRELEASE /DNDEBUG
call build_msvc.bat

@ -9,7 +9,7 @@
#define SERVER_ADDRESS "127.0.0.1"
#define PROFILING
// #define PROFILING
#define DEBUG_RENDERING
#define DEBUG_WORLD
#define UNLOCK_ALL
@ -20,6 +20,8 @@
#ifdef RELEASE
// #define PROFILING
// #define SERVER_ADDRESS "127.0.0.1"
#define SERVER_ADDRESS "207.246.80.160"
#else

@ -2485,6 +2485,7 @@ void process(struct GameState *gs, double dt, bool is_subframe)
}
// sun processing for this current entity
#if 0
PROFILE_SCOPE("this entity sun processing")
{
SUNS_ITER(gs)
@ -2516,6 +2517,7 @@ void process(struct GameState *gs, double dt, bool is_subframe)
}
}
}
#endif
if (e->is_explosion)
{

@ -914,7 +914,6 @@ static void ui(bool draw, double dt, double width, double height)
bool invited =
myentity() != NULL && myentity()->squad_invited_to != SquadNone;
double size = 200.0;
double yes_no_size = 50.0;
double x_center = 0.75 * width;
double x = x_center - size / 2.0;
// AABB box = (AABB){ .x = x, .y = invite_y, .width = size, .height = size
@ -1420,7 +1419,6 @@ static void frame(void)
interact_pressed = mousepressed[SAPP_MOUSEBUTTON_RIGHT].pressed;
// networking
static cpVect before_reprediction = {0};
PROFILE_SCOPE("networking")
{
ENetEvent event;
@ -1460,8 +1458,6 @@ static void frame(void)
&decompressed_max_len, NULL);
if (return_value == LZO_E_OK)
{
if (myentity() != NULL)
before_reprediction = entity_pos(myentity());
PROFILE_SCOPE("Deserializing data")
{
server_to_client_deserialize(&msg, decompressed,
@ -1563,8 +1559,6 @@ static void frame(void)
// gameplay
ui(false, dt, width, height); // if ui button is pressed before game logic, set the pressed to
// false so it doesn't propagate from the UI modal/button
cpVect build_target_pos = {0};
double build_target_rotation = 0.0;
struct BuildPreviewInfo
{
cpVect grid_pos;
@ -1843,8 +1837,6 @@ static void frame(void)
draw_circle(entity_pos(myentity()), VISION_RADIUS);
}
double halfbox = BOX_SIZE / 2.0;
// mouse frozen, debugging tool
if (mouse_frozen)
{

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