@ -522,7 +522,8 @@ cpVect player_vel(GameState *gs, Entity *player)
if (potential_seat != NULL && !potential_seat->is_box)
{
Log("Weird ass motherfucking bug where the seat inside of is an explosion or some shit\n");
flight_assert(potential_seat->is_box);
return (cpBodyGetVelocity(player->body));
// flight_assert(potential_seat->is_box);
}
else