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@ -736,9 +736,9 @@ static void draw_circle(cpVect point, double radius)
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double progress = (float)i / (float)POINTS;
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double next_progress = (float)(i + 1) / (float)POINTS;
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lines[i].a = V2point((cpVect){.x = cos(progress * 2.0 * PI) * radius,
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.y = sin(progress * 2.0 * PI) * radius});
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.y = sin(progress * 2.0 * PI) * radius});
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lines[i].b = V2point((cpVect){.x = cos(next_progress * 2.0 * PI) * radius,
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.y = sin(next_progress * 2.0 * PI) * radius});
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.y = sin(next_progress * 2.0 * PI) * radius});
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lines[i].a = V2point(cpvadd(pointV2(lines[i].a), point));
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lines[i].b = V2point(cpvadd(pointV2(lines[i].b), point));
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}
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@ -761,6 +761,7 @@ static void setup_hueshift(enum Squad squad)
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hueshift_uniforms_t uniform = {
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.is_colorless = meta.is_colorless,
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.target_hue = (float)meta.hue,
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.alpha = sgp_get_color().a,
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};
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sgp_set_uniform(&uniform, sizeof(hueshift_uniforms_t));
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}
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@ -992,10 +993,10 @@ static void ui(bool draw, double dt, double width, double height)
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cpVect top_of_head = world_to_screen(
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width, height,
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cpvadd(entity_pos(inviting),
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(cpVect){.y = player_scaling * PLAYER_SIZE.y / 2.0}));
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(cpVect){.y = player_scaling * PLAYER_SIZE.y / 2.0}));
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cpVect pos = cpvadd(top_of_head, (cpVect){.y = -30.0});
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cpVect to_mouse = cpvsub(mouse_pos,
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world_to_screen(width, height, entity_pos(inviting)));
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world_to_screen(width, height, entity_pos(inviting)));
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bool selecting_to_invite =
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cpvdot(cpvnormalize(to_mouse), (cpVect){0.0, -1.0}) > 0.5 &&
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cpvlength(to_mouse) > 15.0;
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@ -1142,6 +1143,7 @@ static void ui(bool draw, double dt, double width, double height)
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pipeline_scope(hueshift_pipeline)
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{
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set_color(WHITE);
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setup_hueshift(this_squad);
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rotate_at(flag_rot[i], flag_pos[i].x, flag_pos[i].y);
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@ -1940,23 +1942,6 @@ static void frame(void)
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}
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sgp_reset_image(0);
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if (b->box_type == BoxMissileLauncher)
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{
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set_color(RED);
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draw_circle(entity_pos(b), MISSILE_RANGE);
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// draw the charging missile
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transform_scope
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{
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rotate_at(missile_launcher_target(&gs, b).facing_angle, entity_pos(b).x, entity_pos(b).y);
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set_color_values(1.0, 1.0, 1.0, b->missile_construction_charge);
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sgp_set_image(0, image_missile);
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pipeline_scope(goodpixel_pipeline)
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draw_texture_centered(entity_pos(b), BOX_SIZE);
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sgp_reset_image(0);
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}
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}
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if (b->box_type == BoxScanner)
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{
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sgp_set_image(0, image_scanner_head);
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@ -2004,6 +1989,25 @@ static void frame(void)
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draw_line(entity_pos(b).x, entity_pos(b).y, to.x, to.y);
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}
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}
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if (b->box_type == BoxMissileLauncher)
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{
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set_color(RED);
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draw_circle(entity_pos(b), MISSILE_RANGE);
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// draw the charging missile
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transform_scope
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{
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rotate_at(missile_launcher_target(&gs, b).facing_angle, entity_pos(b).x, entity_pos(b).y);
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sgp_set_image(0, image_missile);
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pipeline_scope(hueshift_pipeline)
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{
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set_color_values(1.0, 1.0, 1.0, b->missile_construction_charge);
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setup_hueshift(b->owning_squad);
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draw_texture_centered(entity_pos(b), BOX_SIZE);
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}
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sgp_reset_image(0);
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}
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}
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}
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}
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@ -2024,8 +2028,13 @@ static void frame(void)
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sgp_set_image(0, image_missile);
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}
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pipeline_scope(goodpixel_pipeline)
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draw_texture_rectangle_centered(entity_pos(e), MISSILE_SPRITE_SIZE);
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pipeline_scope(hueshift_pipeline)
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{
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setup_hueshift(e->owning_squad);
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draw_texture_rectangle_centered(entity_pos(e), MISSILE_SPRITE_SIZE);
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}
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sgp_reset_image(0);
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}
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}
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