diff --git a/flight.rdbg b/flight.rdbg index b863b00..a01c5d2 100644 Binary files a/flight.rdbg and b/flight.rdbg differ diff --git a/gamestate.c b/gamestate.c index 4370409..2b91dd8 100644 --- a/gamestate.c +++ b/gamestate.c @@ -94,7 +94,8 @@ void unlock_box(Player *player, enum BoxType box) bool box_unlocked(Player *player, enum BoxType box) { assert(box < MAX_BOX_TYPES); - if(box == BoxInvalid) return false; + if (box == BoxInvalid) + return false; return learned_boxes_has_box(player->box_unlocks, box); } @@ -618,7 +619,8 @@ float entity_angular_velocity(Entity *grid) } Entity *box_grid(Entity *box) { - if(box == NULL) return NULL; + if (box == NULL) + return NULL; assert(box->is_box); return (Entity *)cpBodyGetUserData(cpShapeGetBody(box->shape)); } @@ -1774,14 +1776,14 @@ void process(GameState *gs, float dt) if (maybe_box_to_destroy != NULL) { Entity *cur_box = cp_shape_entity(maybe_box_to_destroy); - if (!cur_box->indestructible) + if (!cur_box->indestructible && !cur_box->is_platonic) { Entity *cur_grid = cp_body_entity(cpShapeGetBody(maybe_box_to_destroy)); p->damage -= DAMAGE_TO_PLAYER_PER_BLOCK * ((BATTERY_CAPACITY - cur_box->energy_used) / BATTERY_CAPACITY); grid_remove_box(gs, cur_grid, cur_box); } } - else if(box_unlocked(player, player->input.build_type)) + else if (box_unlocked(player, player->input.build_type)) { // creating a box p->damage += DAMAGE_TO_PLAYER_PER_BLOCK; @@ -1806,7 +1808,8 @@ void process(GameState *gs, float dt) grid_correct_for_holes(gs, target_grid); // no holey ship for you! new_box->box_type = player->input.build_type; new_box->compass_rotation = player->input.build_rotation; - if(new_box->box_type == BoxScanner) new_box->blueprints_learned = player->box_unlocks; + if (new_box->box_type == BoxScanner) + new_box->blueprints_learned = player->box_unlocks; if (new_box->box_type == BoxBattery) new_box->energy_used = BATTERY_CAPACITY; } @@ -1835,7 +1838,29 @@ void process(GameState *gs, float dt) cpFloat sqdist = cpvlengthsq(p); if (sqdist > (INSTANT_DEATH_DISTANCE_FROM_SUN * INSTANT_DEATH_DISTANCE_FROM_SUN)) { - entity_destroy(gs, e); + bool platonic_found = false; + if(e->is_grid) + { + BOXES_ITER(gs, cur_box, e) + { + if(cur_box->is_platonic) + { + platonic_found = true; + break; + } + } + } + if (platonic_found) + { + cpBody *body = e->body; + cpBodySetVelocity(body, cpvmult(cpBodyGetVelocity(body), -1.0)); + cpVect rel_to_sun = cpvsub(cpBodyGetPosition(body), v2_to_cp(SUN_POS)); + cpBodySetPosition(body, cpvadd(v2_to_cp(SUN_POS), cpvmult(cpvnormalize(rel_to_sun), INSTANT_DEATH_DISTANCE_FROM_SUN))); + } + else + { + entity_destroy(gs, e); + } continue; } if (sqdist < (SUN_RADIUS * SUN_RADIUS)) @@ -1983,26 +2008,26 @@ void process(GameState *gs, float dt) // unlock the nearest platonic solid! scanner_has_learned = cur_box->blueprints_learned; Entity *to_learn = closest_box_to_point_in_radius(gs, entity_pos(cur_box), SCANNER_RADIUS, scanner_filter); - if(to_learn != NULL) + if (to_learn != NULL) assert(to_learn->is_box); EntityID new_id = get_id(gs, to_learn); - - if(!entityids_same(cur_box->currently_scanning, new_id)) + + if (!entityids_same(cur_box->currently_scanning, new_id)) { cur_box->currently_scanning_progress = 0.0f; cur_box->currently_scanning = new_id; } - - if(to_learn != NULL) - cur_box->currently_scanning_progress += dt*SCANNER_SCAN_RATE; + + if (to_learn != NULL) + cur_box->currently_scanning_progress += dt * SCANNER_SCAN_RATE; else cur_box->currently_scanning_progress = 0.0f; - - if(cur_box->currently_scanning_progress >= 1.0f) + + if (cur_box->currently_scanning_progress >= 1.0f) { cur_box->blueprints_learned |= box_unlock_number(to_learn->box_type); } - + cur_box->scanner_head_rotate_speed = lerp(cur_box->scanner_head_rotate_speed, cur_box->platonic_detection_strength > 0.0f ? 3.0f : 0.0f, dt * 3.0f); cur_box->scanner_head_rotate += cur_box->scanner_head_rotate_speed * dt; cur_box->scanner_head_rotate = fmodf(cur_box->scanner_head_rotate, 2.0f * PI); diff --git a/main.c b/main.c index d444e27..d263276 100644 --- a/main.c +++ b/main.c @@ -1772,6 +1772,9 @@ static void frame(void) if (b->indestructible) { sgp_set_color(0.2f, 0.2f, 0.2f, 1.0f); + } else if(b->is_platonic) + { + set_color(GOLD); } pipeline_scope(goodpixel_pipeline) draw_texture_centered(entity_pos(b), BOX_SIZE);