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@ -15,7 +15,7 @@
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#ifdef FAT_THRUSTERS
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#define PLAYER_JETPACK_FORCE 200.0f
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#else
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#define PLAYER_JETPACK_FORCE 2.0f
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#define PLAYER_JETPACK_FORCE 3.5f
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#endif
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#define PLAYER_JETPACK_TORQUE 0.05f
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#define MISSILE_RANGE 4.0f
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@ -29,10 +29,9 @@
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// centered on the sprite
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#define MISSILE_SPRITE_SIZE ((cpVect){.x = BOX_SIZE, .y = BOX_SIZE})
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#define MISSILE_COLLIDER_SIZE ((cpVect){.x = BOX_SIZE * 0.5f, .y = BOX_SIZE * 0.5f})
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// #define PLAYER_JETPACK_FORCE 20.0f
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// distance at which things become geostationary and no more solar power!
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#define PLAYER_JETPACK_ROTATION_ENERGY_PER_SECOND 0.2f
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#define PLAYER_JETPACK_SPICE_PER_SECOND 0.2f
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#define PLAYER_JETPACK_SPICE_PER_SECOND 0.08f
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#define SCANNER_ENERGY_USE 0.05f
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#define MAX_HAND_REACH 1.0f
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#define SCANNER_SCAN_RATE 0.5f
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@ -196,11 +195,6 @@ typedef struct EntityID
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unsigned int index; // index into the entity arena
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} EntityID;
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static inline bool entityids_same(EntityID a, EntityID b)
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{
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return (a.generation == b.generation) && (a.index == b.index);
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}
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// when updated, must update serialization, comparison in main.c, and the server
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// on input received processing function
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typedef struct InputFrame
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