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@ -34,6 +34,8 @@ static float funval = 0.0f; // easy to play with value
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static struct ClientToServer client_to_server = {0}; // buffer of inputs
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static ENetHost *client;
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static ENetPeer *peer;
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static float zoom_target = 300.0f;
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static float zoom = 300.0f;
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static void init(void)
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{
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@ -219,7 +221,6 @@ static void frame(void)
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float build_target_rotation = 0.0f;
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V2 camera_pos = {0};
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V2 world_mouse_pos = mouse_pos;
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float zoom = 300.0f + funval;
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struct BuildPreviewInfo
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{
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V2 grid_pos;
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@ -228,6 +229,9 @@ static void frame(void)
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} build_preview = {0};
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bool hand_at_arms_length = false;
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{
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// interpolate zoom
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zoom = lerp(zoom, zoom_target, dt*12.0f);
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// calculate world position and camera
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{
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if (myplayer != -1)
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@ -509,6 +513,11 @@ void event(const sapp_event *e)
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keypressed[e->key_code].frame = 0;
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}
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break;
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case SAPP_EVENTTYPE_MOUSE_SCROLL:
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printf("%f\n", e->scroll_y);
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zoom_target *= 1.0f + (e->scroll_y/4.0f) * 0.1f;
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zoom_target = clamp(zoom_target, 0.5f, 900.0f);
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break;
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case SAPP_EVENTTYPE_MOUSE_DOWN:
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if (e->mouse_button == SAPP_MOUSEBUTTON_LEFT)
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{
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