From e9e4f5f3c984b0f7164227111903fae75a365bd9 Mon Sep 17 00:00:00 2001 From: Cameron Reikes Date: Thu, 15 Dec 2022 14:11:52 -0800 Subject: [PATCH] Remove some comments --- main.c | 12 ++---------- 1 file changed, 2 insertions(+), 10 deletions(-) diff --git a/main.c b/main.c index 59dc6c7..6b46aa4 100644 --- a/main.c +++ b/main.c @@ -1184,7 +1184,7 @@ static void ui(bool draw, double dt, double width, double height) } double size = 128.0; - bool hovering = box_has_point((BoxCentered){.pos = flag_pos[i], .rotation = flag_rot[i], .size = cpv(size*0.5, size)}, mouse_pos) && this_squad_available; + bool hovering = box_has_point((BoxCentered){.pos = flag_pos[i], .rotation = flag_rot[i], .size = cpv(size * 0.5, size)}, mouse_pos) && this_squad_available; if (!choosing_flags && hovering && build_pressed) { @@ -2017,8 +2017,6 @@ static void frame(void) set_color_values(0.5, 0.5, 0.5, (sin((float)exec_time * 9.0) + 1.0) / 3.0 + 0.2); pipeline_scope(goodpixel_pipeline) draw_texture_centered(global_hand_pos, BOX_SIZE); - // drawbox(hand_pos, build_preview.grid_rotation, 0.0, - // cur_editing_boxtype, cur_editing_rotation); sgp_reset_image(0); } } @@ -2028,6 +2026,7 @@ static void frame(void) player_scaling = player_scaling_target; // For press tab zoom shortcut. Bad hack to make zooming in not jarring with the bigger player. Comment this out and press tab to see! player_scaling = lerp(player_scaling, player_scaling_target, dt * 15.0); hovering_this_player = (EntityID){0}; + // draw all types of entities ENTITIES_ITER(e) { @@ -2087,11 +2086,6 @@ static void frame(void) draw_texture_centered(entity_pos(b), BOX_SIZE); sgp_reset_image(0); set_color_values(1.0, 1.0, 1.0, 1.0 - b->sun_amount); - /* Color to_set = colhexcode(0xeb9834); - to_set.a = b->sun_amount * 0.5; - set_color(to_set); - draw_color_rect_centered(entity_pos(b), BOX_SIZE); - */ } if (box_interactible(b->box_type)) @@ -2103,8 +2097,6 @@ static void frame(void) }, world_mouse_pos)) { - // set_color_values(1.0, 1.0, 1.0, 0.2); - // draw_color_rect_centered(entity_pos(b), BOX_SIZE); set_color(WHITE); draw_circle(entity_pos(b), BOX_SIZE / 1.75 + sin(exec_time * 5.0) * BOX_SIZE * 0.1); transform_scope