@ -24,11 +24,13 @@ typedef struct KeyPressed
uint64_t frame ;
} KeyPressed ;
static KeyPressed keypressed [ SAPP_KEYCODE_MENU ] = { 0 } ;
static float funval = 0.0f ; // easy to play with value controlled by left mouse button when held down @BeforeShip remove on release builds
static V2 mouse_pos = { 0 } ;
static bool mouse_frozen = false ; // @BeforeShip make this debug only thing
static float funval = 0.0f ; // easy to play with value controlled by left mouse button when held down @BeforeShip remove on release builds
static ENetHost * client ;
static ENetPeer * peer ;
void init ( void )
static void init ( void )
{
// @BeforeShip make all fprintf into logging to file, warning dialog grids on failure instead of exit(-1), replace the macros in sokol with this as well, like assert
@ -98,6 +100,33 @@ void init(void)
}
}
static void drawbox ( V2 gridpos , float rot , V2 bpos , float damage , bool offset_from_grid )
{
float halfbox = BOX_SIZE / 2.0f ;
sgp_push_transform ( ) ;
if ( offset_from_grid )
{
sgp_rotate_at ( rot , gridpos . x , gridpos . y ) ;
}
else
{
sgp_rotate_at ( rot , bpos . x , bpos . y ) ;
}
sgp_draw_line ( bpos . x - halfbox , bpos . y - halfbox , bpos . x - halfbox , bpos . y + halfbox ) ; // left
sgp_draw_line ( bpos . x - halfbox , bpos . y - halfbox , bpos . x + halfbox , bpos . y - halfbox ) ; // top
sgp_draw_line ( bpos . x + halfbox , bpos . y - halfbox , bpos . x + halfbox , bpos . y + halfbox ) ; // right
sgp_draw_line ( bpos . x - halfbox , bpos . y + halfbox , bpos . x + halfbox , bpos . y + halfbox ) ; // bottom
sgp_draw_line ( bpos . x - halfbox , bpos . y - halfbox , bpos . x + halfbox , bpos . y + halfbox ) ; // diagonal
if ( damage > 0.0f )
{
sgp_set_color ( 0.5f , 0.1f , 0.1f , damage ) ;
sgp_draw_filled_rect ( bpos . x - halfbox , bpos . y - halfbox , BOX_SIZE , BOX_SIZE ) ;
}
sgp_pop_transform ( ) ;
}
static void frame ( void )
{
int width = sapp_width ( ) , height = sapp_height ( ) ;
@ -158,6 +187,8 @@ static void frame(void)
}
// gameplay
V2 build_target_pos = { 0 } ;
float build_target_rotation = 0.0f ;
{
// @Robust accumulate total time and send input at rate like 20 hz, not every frame
struct ClientToServer curmsg = { 0 } ;
@ -168,6 +199,7 @@ static void frame(void)
curmsg . movement = input ;
curmsg . inhabit = keypressed [ SAPP_KEYCODE_G ] . pressed ;
// @BeforeShip figure out why tf the possess ship key is so unreliable
ENetPacket * packet = enet_packet_create ( ( void * ) & curmsg , sizeof ( curmsg ) , ENET_PACKET_FLAG_UNRELIABLE_FRAGMENT ) ;
enet_peer_send ( peer , 0 , packet ) ;
@ -187,15 +219,22 @@ static void frame(void)
sgp_set_color ( 0.1f , 0.1f , 0.1f , 1.0f ) ;
sgp_clear ( ) ;
// Drawing in world space now
sgp_translate ( width / 2 , height / 2 ) ;
sgp_scale_at ( 300.0f + funval , 300.0f + funval , 0.0f , 0.0f ) ;
// camera go to player
if ( myplayer ! = - 1 )
// sokol drawing library draw in world space
V2 world_mouse_pos = mouse_pos ;
{
V2 pos = gs . players [ myplayer ] . pos ;
sgp_translate ( - pos . x , - pos . y ) ;
float zoom = 300.0f + funval ;
sgp_translate ( width / 2 , height / 2 ) ;
world_mouse_pos = V2sub ( world_mouse_pos , ( V2 ) { . x = width / 2.0f , . y = height / 2.0f } ) ;
sgp_scale_at ( zoom , zoom , 0.0f , 0.0f ) ;
world_mouse_pos . x / = zoom ;
world_mouse_pos . y / = zoom ;
// camera go to player
if ( myplayer ! = - 1 )
{
V2 pos = gs . players [ myplayer ] . pos ;
sgp_translate ( - pos . x , - pos . y ) ;
world_mouse_pos = V2add ( world_mouse_pos , ( V2 ) { . x = pos . x , . y = pos . y } ) ;
}
}
sgp_set_color ( 1.0f , 1.0f , 1.0f , 1.0f ) ;
@ -236,6 +275,21 @@ static void frame(void)
// sgp_draw_line(grid_pos(p->grid).x, grid_pos(p->grid).y, to.x, to.y);
}
// mouse
if ( mouse_frozen )
{
sgp_set_color ( 1.0f , 0.0f , 0.0f , 0.5f ) ;
sgp_draw_filled_rect ( world_mouse_pos . x , world_mouse_pos . y , 0.1f , 0.1f ) ;
}
struct Grid * placing_grid = closest_to_point_in_radius ( & gs , world_mouse_pos , 0.35f ) ;
if ( placing_grid ! = NULL )
{
V2 pos = grid_snapped_box_pos ( placing_grid , world_mouse_pos ) ;
sgp_set_color ( 0.5f , 0.5f , 0.5f , ( sin ( time * 9.0f ) + 1.0 ) / 3.0f + 0.2 ) ;
drawbox ( grid_pos ( placing_grid ) , grid_rotation ( placing_grid ) , pos , 0.0f , false ) ;
// sgp_draw_filled_rect(pos.x, pos.y, 0.1f, 0.1f);
}
// grids
{
for ( int i = 0 ; i < MAX_GRIDS ; i + + )
@ -247,22 +301,11 @@ static void frame(void)
SKIPNULL ( g - > boxes [ ii ] . shape ) ;
struct Box * b = & g - > boxes [ ii ] ;
sgp_set_color ( 0.5f , 0.5f , 0.5f , 1.0f ) ;
sgp_push_transform ( ) ;
sgp_rotate_at ( box_rotation ( b ) , grid_pos ( g ) . x , grid_pos ( g ) . y ) ;
V2 bpos = box_pos ( b ) ;
sgp_draw_line ( bpos . x - halfbox , bpos . y - halfbox , bpos . x - halfbox , bpos . y + halfbox ) ; // left
sgp_draw_line ( bpos . x - halfbox , bpos . y - halfbox , bpos . x + halfbox , bpos . y - halfbox ) ; // top
sgp_draw_line ( bpos . x + halfbox , bpos . y - halfbox , bpos . x + halfbox , bpos . y + halfbox ) ; // right
sgp_draw_line ( bpos . x - halfbox , bpos . y + halfbox , bpos . x + halfbox , bpos . y + halfbox ) ; // bottom
sgp_draw_line ( bpos . x - halfbox , bpos . y - halfbox , bpos . x + halfbox , bpos . y + halfbox ) ; // diagonal
drawbox ( grid_pos ( g ) , grid_rotation ( g ) , box_pos ( b ) , b - > damage , true ) ;
if ( b - > damage > 0.01f )
{
Log ( " Damage: %f \n " , b - > damage ) ;
}
sgp_set_color ( 0.5f , 0.1f , 0.1f , b - > damage ) ;
sgp_draw_filled_rect ( box_pos ( b ) . x - halfbox , box_pos ( b ) . y - halfbox , BOX_SIZE , BOX_SIZE ) ;
sgp_pop_transform ( ) ;
}
sgp_set_color ( 1.0f , 0.0f , 0.0f , 1.0f ) ;
V2 vel = grid_vel ( & gs . grids [ i ] ) ;
@ -302,6 +345,10 @@ void event(const sapp_event *e)
{
case SAPP_EVENTTYPE_KEY_DOWN :
keydown [ e - > key_code ] = true ;
if ( e - > key_code = = SAPP_KEYCODE_T )
{
mouse_frozen = ! mouse_frozen ;
}
if ( keypressed [ e - > key_code ] . frame = = 0 )
{
keypressed [ e - > key_code ] . pressed = true ;
@ -322,6 +369,10 @@ void event(const sapp_event *e)
mouse_down = false ;
break ;
case SAPP_EVENTTYPE_MOUSE_MOVE :
if ( ! mouse_frozen )
{
mouse_pos = ( V2 ) { . x = e - > mouse_x , . y = e - > mouse_y } ;
}
if ( mouse_down )
{
funval + = e - > mouse_dx ;