//------------------------------------------------------------------------------ // Take flight //------------------------------------------------------------------------------ #define SOKOL_IMPL #define SOKOL_D3D11 #include #include // starting server thread #pragma warning(disable : 33010) // this warning is so broken, doesn't // understand assert() #include "sokol_app.h" #include "sokol_gfx.h" #include "sokol_glue.h" #include "sokol_gp.h" #include "sokol_time.h" #pragma warning(default : 33010) #pragma warning(disable : 6262) // warning about using a lot of stack, lol // that's how stb image is #define STB_IMAGE_IMPLEMENTATION #include #include // errno error message on file open #include "minilzo.h" #include "opus.h" #include "queue.h" #include "stb_image.h" #include "types.h" #define MINIAUDIO_IMPLEMENTATION #include "miniaudio.h" // shaders #include "hueshift.gen.h" static sg_pipeline pip; static struct GameState gs = {0}; static int my_player_index = -1; static bool right_mouse_down = false; #define MAX_KEYDOWN SAPP_KEYCODE_MENU static bool keydown[MAX_KEYDOWN] = {0}; typedef struct KeyPressed { bool pressed; uint64_t frame; } KeyPressed; static KeyPressed keypressed[MAX_KEYDOWN] = {0}; static V2 mouse_pos = {0}; static bool fullscreened = false; static bool build_pressed = false; static bool interact_pressed = false; #define MAX_MOUSEBUTTON (SAPP_MOUSEBUTTON_MIDDLE + 1) static bool mousedown[MAX_MOUSEBUTTON] = {0}; typedef struct MousePressed { bool pressed; uint64_t frame; } MousePressed; static MousePressed mousepressed[MAX_MOUSEBUTTON] = {0}; static EntityID maybe_inviting_this_player = {0}; bool confirm_invite_this_player = false; bool accept_invite = false; bool reject_invite = false; static V2 camera_pos = {0}; // it being a global variable keeps camera at same // position after player death static float player_scaling = 1.0f; static bool mouse_frozen = false; // @BeforeShip make this debug only thing static float funval = 0.0f; // easy to play with value controlled by left mouse button when held // down @BeforeShip remove on release builds static Queue input_queue = {0}; char input_queue_data[QUEUE_SIZE_FOR_ELEMENTS(sizeof(InputFrame), LOCAL_INPUT_QUEUE_MAX)] = {0}; static ENetHost *client; static ENetPeer *peer; static float zoom_target = 300.0f; static float zoom = 300.0f; static enum Squad take_over_squad = (enum Squad) - 1; // -1 means not taking over any squad static float target_prediction_time_factor = 1.0f; static double current_time_ahead_of_server = 0.0; // images static sg_image image_itemframe; static sg_image image_itemframe_selected; static sg_image image_thrusterburn; static sg_image image_player; static sg_image image_cockpit_used; static sg_image image_stars; static sg_image image_stars2; static sg_image image_sun; static sg_image image_medbay_used; static sg_image image_mystery; static sg_image image_explosion; static sg_image image_low_health; static sg_image image_mic_muted; static sg_image image_mic_unmuted; static sg_image image_flag_available; static sg_image image_flag_taken; static sg_image image_squad_invite; static sg_image image_check; static sg_image image_no; static sg_image image_solarpanel_charging; static int cur_editing_boxtype = -1; static int cur_editing_rotation = 0; // audio static bool muted = false; static ma_device microphone_device; static ma_device speaker_device; OpusEncoder *enc; OpusDecoder *dec; Queue packets_to_send = {0}; char packets_to_send_data[QUEUE_SIZE_FOR_ELEMENTS(sizeof(OpusPacket), VOIP_PACKET_BUFFER_SIZE)]; Queue packets_to_play = {0}; char packets_to_play_data[QUEUE_SIZE_FOR_ELEMENTS(sizeof(OpusPacket), VOIP_PACKET_BUFFER_SIZE)]; ma_mutex send_packets_mutex = {0}; ma_mutex play_packets_mutex = {0}; // server thread void *server_thread_handle = 0; ServerThreadInfo server_info = {0}; static struct BoxInfo { enum BoxType type; const char *image_path; sg_image image; bool needs_tobe_unlocked; } boxes[] = { // if added to here will show up in toolbar, is placeable { .type = BoxHullpiece, .image_path = "loaded/hullpiece.png", }, { .type = BoxThruster, .image_path = "loaded/thruster.png", }, { .type = BoxBattery, .image_path = "loaded/battery.png", }, { .type = BoxCockpit, .image_path = "loaded/cockpit.png", }, { .type = BoxMedbay, .image_path = "loaded/medbay.png", }, { .type = BoxSolarPanel, .image_path = "loaded/solarpanel.png", }, { .type = BoxExplosive, .image_path = "loaded/explosive.png", .needs_tobe_unlocked = true, }, }; #define ENTITIES_ITER(cur) \ for (Entity *cur = gs.entities; cur < gs.entities + gs.cur_next_entity; \ cur++) \ if (cur->exists) #define ARRLEN(arr) (sizeof(arr) / sizeof(*arr)) static struct SquadMeta { enum Squad squad; float hue; bool is_colorless; } squad_metas[] = { { .squad = SquadNone, .is_colorless = true, }, { .squad = SquadRed, .hue = 21.0f / 360.0f, }, { .squad = SquadGreen, .hue = 111.0f / 360.0f, }, { .squad = SquadBlue, .hue = 201.0f / 360.0f, }, { .squad = SquadPurple, .hue = 291.0f / 360.0f, }, }; struct SquadMeta squad_meta(enum Squad squad) { for (int i = 0; i < ARRLEN(squad_metas); i++) { if (squad_metas[i].squad == squad) return squad_metas[i]; } Log("Could not find squad %d!\n", squad); return (struct SquadMeta){0}; } struct BoxInfo boxinfo(enum BoxType type) { for (int i = 0; i < ARRLEN(boxes); i++) { if (boxes[i].type == type) return boxes[i]; } Log("No box info found for type %d\n", type); return (struct BoxInfo){0}; } static sg_image load_image(const char *path) { sg_image to_return = sg_alloc_image(); int x = 0; int y = 0; int comp = 0; const int desired_channels = 4; stbi_set_flip_vertically_on_load(true); stbi_uc *image_data = stbi_load(path, &x, &y, &comp, desired_channels); if (!image_data) { fprintf(stderr, "Failed to load %s image: %s\n", path, stbi_failure_reason()); exit(-1); } sg_init_image(to_return, &(sg_image_desc){.width = x, .height = y, .pixel_format = SG_PIXELFORMAT_RGBA8, .min_filter = SG_FILTER_NEAREST, .mag_filter = SG_FILTER_NEAREST, .data.subimage[0][0] = { .ptr = image_data, .size = (size_t)(x * y * desired_channels), }}); stbi_image_free(image_data); return to_return; } void microphone_data_callback(ma_device *pDevice, void *pOutput, const void *pInput, ma_uint32 frameCount) { assert(frameCount == VOIP_EXPECTED_FRAME_COUNT); #if 0 // print audio data Log("Mic data: "); for (ma_uint32 i = 0; i < VOIP_EXPECTED_FRAME_COUNT; i++) { printf("%d ", ((const opus_int16 *)pInput)[i]); } printf("\n"); #endif if (peer != NULL) { ma_mutex_lock(&send_packets_mutex); OpusPacket *packet = queue_push_element(&packets_to_send); if (packet == NULL) { queue_clear(&packets_to_send); packet = queue_push_element(&packets_to_send); } assert(packet != NULL); { opus_int16 muted_audio[VOIP_EXPECTED_FRAME_COUNT] = {0}; const opus_int16 *audio_buffer = (const opus_int16 *)pInput; if (muted) audio_buffer = muted_audio; opus_int32 written = opus_encode(enc, audio_buffer, VOIP_EXPECTED_FRAME_COUNT, packet->data, VOIP_PACKET_MAX_SIZE); packet->length = written; } ma_mutex_unlock(&send_packets_mutex); } (void)pOutput; } void speaker_data_callback(ma_device *pDevice, void *pOutput, const void *pInput, ma_uint32 frameCount) { assert(frameCount == VOIP_EXPECTED_FRAME_COUNT); ma_mutex_lock(&play_packets_mutex); OpusPacket *cur_packet = (OpusPacket *)queue_pop_element(&packets_to_play); if (cur_packet != NULL) { opus_decode(dec, cur_packet->data, cur_packet->length, (opus_int16 *)pOutput, frameCount, 0); } else { opus_decode(dec, NULL, 0, (opus_int16 *)pOutput, frameCount, 0); // I think opus makes it sound good if packets are skipped // with null } ma_mutex_unlock(&play_packets_mutex); (void)pInput; } static Player *myplayer() { if (my_player_index == -1) return NULL; return &gs.players[my_player_index]; } static Entity *myentity() { if (myplayer() == NULL) return NULL; Entity *to_return = get_entity(&gs, myplayer()->entity); if (to_return != NULL) assert(to_return->is_player); return to_return; } void recalculate_camera_pos() { if (myentity() != NULL) { camera_pos = entity_pos(myentity()); } } static void init(void) { queue_init(&packets_to_play, sizeof(OpusPacket), packets_to_play_data, ARRLEN(packets_to_play_data)); queue_init(&packets_to_send, sizeof(OpusPacket), packets_to_send_data, ARRLEN(packets_to_send_data)); queue_init(&input_queue, sizeof(InputFrame), input_queue_data, ARRLEN(input_queue_data)); // audio { // opus { int error; enc = opus_encoder_create(VOIP_SAMPLE_RATE, 1, OPUS_APPLICATION_VOIP, &error); assert(error == OPUS_OK); dec = opus_decoder_create(VOIP_SAMPLE_RATE, 1, &error); assert(error == OPUS_OK); } ma_device_config microphone_config = ma_device_config_init(ma_device_type_capture); microphone_config.capture.format = ma_format_s16; microphone_config.capture.channels = 1; microphone_config.sampleRate = VOIP_SAMPLE_RATE; microphone_config.dataCallback = microphone_data_callback; ma_device_config speaker_config = ma_device_config_init(ma_device_type_playback); speaker_config.playback.format = ma_format_s16; speaker_config.playback.channels = 1; speaker_config.sampleRate = VOIP_SAMPLE_RATE; speaker_config.dataCallback = speaker_data_callback; ma_result result; result = ma_device_init(NULL, µphone_config, µphone_device); if (result != MA_SUCCESS) { Log("Failed to initialize capture device.\n"); exit(-1); } result = ma_device_init(NULL, &speaker_config, &speaker_device); if (result != MA_SUCCESS) { ma_device_uninit(µphone_device); Log("Failed to init speaker\n"); exit(-1); } if (ma_mutex_init(&send_packets_mutex) != MA_SUCCESS) Log("Failed to init send mutex\n"); if (ma_mutex_init(&play_packets_mutex) != MA_SUCCESS) Log("Failed to init play mutex\n"); result = ma_device_start(µphone_device); if (result != MA_SUCCESS) { ma_device_uninit(µphone_device); Log("Failed to start device.\n"); exit(-1); } result = ma_device_start(&speaker_device); if (result != MA_SUCCESS) { ma_device_uninit(µphone_device); ma_device_uninit(&speaker_device); Log("Failed to start speaker\n"); exit(-1); } Log("Initialized audio\n"); } // @BeforeShip make all fprintf into logging to file, warning dialog grids on // failure instead of exit(-1), replace the macros in sokol with this as well, // like assert Entity *entity_data = malloc(sizeof *entity_data * MAX_ENTITIES); initialize(&gs, entity_data, sizeof *entity_data * MAX_ENTITIES); sg_desc sgdesc = {.context = sapp_sgcontext()}; sg_setup(&sgdesc); if (!sg_isvalid()) { fprintf(stderr, "Failed to create Sokol GFX context!\n"); exit(-1); } sgp_desc sgpdesc = {0}; sgp_setup(&sgpdesc); if (!sgp_is_valid()) { fprintf(stderr, "Failed to create Sokol GP context: %s\n", sgp_get_error_message(sgp_get_last_error())); exit(-1); } // shaders { // initialize shader sgp_pipeline_desc pip_desc = { .shader = *hueshift_program_shader_desc(sg_query_backend()), .blend_mode = SGP_BLENDMODE_BLEND, }; pip = sgp_make_pipeline(&pip_desc); if (sg_query_pipeline_state(pip) != SG_RESOURCESTATE_VALID) { fprintf(stderr, "failed to make custom pipeline\n"); exit(-1); } } // images loading { for (int i = 0; i < ARRLEN(boxes); i++) { boxes[i].image = load_image(boxes[i].image_path); } image_thrusterburn = load_image("loaded/thrusterburn.png"); image_itemframe = load_image("loaded/itemframe.png"); image_itemframe_selected = load_image("loaded/itemframe_selected.png"); image_player = load_image("loaded/player.png"); image_cockpit_used = load_image("loaded/cockpit_used.png"); image_stars = load_image("loaded/stars.png"); image_stars2 = load_image("loaded/stars2.png"); image_sun = load_image("loaded/sun.png"); image_medbay_used = load_image("loaded/medbay_used.png"); image_mystery = load_image("loaded/mystery.png"); image_explosion = load_image("loaded/explosion.png"); image_low_health = load_image("loaded/low_health.png"); image_mic_muted = load_image("loaded/mic_muted.png"); image_mic_unmuted = load_image("loaded/mic_unmuted.png"); image_flag_available = load_image("loaded/flag_available.png"); image_flag_taken = load_image("loaded/flag_ripped.png"); image_squad_invite = load_image("loaded/squad_invite.png"); image_check = load_image("loaded/check.png"); image_no = load_image("loaded/no.png"); image_solarpanel_charging = load_image("loaded/solarpanel_charging.png"); } // socket initialization { if (enet_initialize() != 0) { fprintf(stderr, "An error occurred while initializing ENet.\n"); exit(-1); } client = enet_host_create(NULL /* create a client host */, 1 /* only allow 1 outgoing connection */, 2 /* allow up 2 channels to be used, 0 and 1 */, 0 /* assume any amount of incoming bandwidth */, 0 /* assume any amount of outgoing bandwidth */); if (client == NULL) { fprintf( stderr, "An error occurred while trying to create an ENet client host.\n"); exit(-1); } ENetAddress address; ENetEvent event; enet_address_set_host(&address, SERVER_ADDRESS); address.port = SERVER_PORT; peer = enet_host_connect(client, &address, 2, 0); if (peer == NULL) { fprintf(stderr, "No available peers for initiating an ENet connection.\n"); exit(-1); } // the timeout is the third parameter here if (enet_host_service(client, &event, 5000) > 0 && event.type == ENET_EVENT_TYPE_CONNECT) { Log("Connected\n"); } else { /* Either the 5 seconds are up or a disconnect event was */ /* received. Reset the peer in the event the 5 seconds */ /* had run out without any significant event. */ enet_peer_reset(peer); fprintf(stderr, "Connection to server failed."); exit(-1); } } } #define transform_scope DeferLoop(sgp_push_transform(), sgp_pop_transform()) static void draw_color_rect_centered(V2 center, float size) { float halfbox = size / 2.0f; sgp_draw_filled_rect(center.x - halfbox, center.y - halfbox, size, size); } static void draw_texture_rectangle_centered(V2 center, V2 width_height) { V2 halfsize = V2scale(width_height, 0.5f); sgp_draw_textured_rect(center.x - halfsize.x, center.y - halfsize.y, width_height.x, width_height.y); } static void draw_texture_centered(V2 center, float size) { draw_texture_rectangle_centered(center, (V2){size, size}); } static void draw_circle(V2 point, float radius) { #define POINTS 64 sgp_line lines[POINTS]; for (int i = 0; i < POINTS; i++) { float progress = (float)i / (float)POINTS; float next_progress = (float)(i + 1) / (float)POINTS; lines[i].a = (V2){.x = cosf(progress * 2.0f * PI) * radius, .y = sinf(progress * 2.0f * PI) * radius}; lines[i].b = (V2){.x = cosf(next_progress * 2.0f * PI) * radius, .y = sinf(next_progress * 2.0f * PI) * radius}; lines[i].a = V2add(lines[i].a, point); lines[i].b = V2add(lines[i].b, point); } sgp_draw_lines(lines, POINTS); } bool can_build(int i) { bool allow_building = true; if (boxinfo((enum BoxType)i).needs_tobe_unlocked) { allow_building = false; if (myplayer() != NULL) allow_building = myplayer()->unlocked_bombs; } return allow_building; } void attempt_to_build(int i) { if (can_build(i)) cur_editing_boxtype = i; } static V2 screen_to_world(float width, float height, V2 screen) { V2 world = screen; world = V2sub(world, (V2){.x = width / 2.0f, .y = height / 2.0f}); world.x /= zoom; world.y /= -zoom; world = V2add(world, camera_pos); return world; } static V2 world_to_screen(float width, float height, V2 world) { V2 screen = world; screen = V2sub(screen, camera_pos); screen.x *= zoom; screen.y *= -zoom; screen = V2add(screen, (V2){.x = width / 2.0f, .y = height / 2.0f}); return screen; } static void ui(bool draw, float dt, float width, float height) { static float cur_opacity = 1.0f; cur_opacity = lerp(cur_opacity, myentity() != NULL ? 1.0f : 0.0f, dt * 4.0f); if (cur_opacity <= 0.01f) { return; } if (draw) sgp_push_transform(); // draw squad invite static float invite_y = -200.0f; static enum Squad draw_as_squad = SquadNone; static float yes_size = 50.0f; static float no_size = 50.0f; { bool invited = myentity() != NULL && myentity()->squad_invited_to != SquadNone; float size = 200.0f; float yes_no_size = 50.0f; float x_center = 0.75f * width; float x = x_center - size / 2.0f; // AABB box = (AABB){ .x = x, .y = invite_y, .width = size, .height = size // }; float yes_x = x - size / 4.0f; float no_x = x + size / 4.0f; float buttons_y = invite_y + size / 2.0f; bool yes_hovered = invited && V2dist(mouse_pos, (V2){yes_x, buttons_y}) < yes_size / 2.0f; bool no_hovered = invited && V2dist(mouse_pos, (V2){no_x, buttons_y}) < no_size / 2.0f; yes_size = lerp(yes_size, yes_hovered ? 75.0f : 50.0f, dt * 9.0f); no_size = lerp(no_size, no_hovered ? 75.0f : 50.0f, dt * 9.0f); if (invited && build_pressed && yes_hovered) accept_invite = true; if (invited && build_pressed && no_hovered) reject_invite = true; if (draw) { invite_y = lerp(invite_y, invited ? 50.0f : -200.0f, dt * 5.0f); if (invited) draw_as_squad = myentity()->squad_invited_to; transform_scope { sgp_set_pipeline(pip); struct SquadMeta meta = squad_meta(draw_as_squad); hueshift_uniforms_t uniform = {0}; uniform.is_colorless = meta.is_colorless; uniform.target_hue = meta.hue; sgp_set_uniform(&uniform, sizeof(hueshift_uniforms_t)); sgp_scale_at(1.0f, -1.0f, x, invite_y); // images upside down by default :( sgp_set_image(0, image_squad_invite); draw_texture_centered((V2){x, invite_y}, size); sgp_reset_image(0); sgp_reset_pipeline(); } // yes transform_scope { sgp_set_color(1.0f, 1.0f, 1.0f, 1.0f); sgp_scale_at(1.0f, -1.0f, yes_x, buttons_y); sgp_set_image(0, image_check); draw_texture_centered((V2){yes_x, buttons_y}, yes_size); sgp_reset_image(0); } // no transform_scope { sgp_set_color(1.0f, 1.0f, 1.0f, 1.0f); sgp_scale_at(1.0f, -1.0f, no_x, buttons_y); sgp_set_image(0, image_no); draw_texture_centered((V2){no_x, buttons_y}, no_size); sgp_reset_image(0); } } } // draw maybe inviting { Entity *inviting = get_entity(&gs, maybe_inviting_this_player); if (inviting != NULL && myplayer() != NULL) { V2 top_of_head = world_to_screen( width, height, V2add(entity_pos(inviting), (V2){.y = player_scaling * PLAYER_SIZE.y / 2.0f})); V2 pos = V2add(top_of_head, (V2){.y = -30.0f}); V2 to_mouse = V2sub(mouse_pos, world_to_screen(width, height, entity_pos(inviting))); bool selecting_to_invite = V2dot(V2normalize(to_mouse), (V2){0.0f, -1.0f}) > 0.5f && V2length(to_mouse) > 15.0f; if (!mousedown[SAPP_MOUSEBUTTON_RIGHT]) { if (selecting_to_invite) confirm_invite_this_player = true; } if (draw) transform_scope { const float size = 64.0f; if (selecting_to_invite) { sgp_set_color(0.5f, 0.5f, 0.5f, 0.4f); sgp_draw_filled_rect(pos.x - size / 2.0f, pos.y - size / 2.0f, size, size); sgp_set_color(1.0f, 1.0f, 1.0f, 1.0f); } sgp_set_pipeline(pip); struct SquadMeta meta = squad_meta(myplayer()->squad); hueshift_uniforms_t uniform = {0}; uniform.is_colorless = meta.is_colorless; uniform.target_hue = meta.hue; sgp_set_uniform(&uniform, sizeof(hueshift_uniforms_t)); sgp_scale_at(1.0f, -1.0f, pos.x, pos.y); // images upside down by default :( sgp_set_image(0, image_squad_invite); draw_texture_centered(pos, size); sgp_reset_image(0); sgp_reset_pipeline(); } } } // draw flags static V2 flag_pos[SquadLast] = {0}; static float flag_rot[SquadLast] = {0}; static float flag_scaling_increase[SquadLast] = {0}; static bool choosing_flags = false; const float flag_padding = 70.0f; const float center_panel_height = 200.0f; static float center_panel_width = 0.0f; const float target_center_panel_width = ((SquadLast) + 2) * flag_padding; #define FLAG_ITER(i) for (int i = 0; i < SquadLast; i++) { FLAG_ITER(i) { V2 target_pos = {0}; float target_rot = 0.0f; float flag_progress = (float)i / (float)(SquadLast - 1.0f); if (choosing_flags) { target_pos.x = width / 2.0f + lerp(-center_panel_width / 2.0f + flag_padding, center_panel_width / 2.0f - flag_padding, flag_progress); target_pos.y = height * 0.5f; target_rot = 0.0f; } else { target_pos.x = 25.0f; target_pos.y = 200.0f; target_rot = lerp(-PI / 3.0f, PI / 3.0f, flag_progress) + PI / 2.0f; } flag_pos[i] = V2lerp(flag_pos[i], target_pos, dt * 5.0f); flag_rot[i] = lerp_angle(flag_rot[i], target_rot, dt * 5.0f); } center_panel_width = lerp(center_panel_width, choosing_flags ? target_center_panel_width : 0.0f, 6.0f * dt); // center panel { AABB panel_rect = (AABB){ .x = width / 2.0f - center_panel_width / 2.0f, .y = height / 2.0f - center_panel_height / 2.0f, .width = center_panel_width, .height = center_panel_height, }; if (choosing_flags && build_pressed && !has_point(panel_rect, mouse_pos)) { build_pressed = false; choosing_flags = false; } if (draw) { sgp_set_color(0.7f, 0.7f, 0.7f, 0.5f); sgp_draw_filled_rect(panel_rect.x, panel_rect.y, panel_rect.width, panel_rect.height); } } FLAG_ITER(i) { enum Squad this_squad = (enum Squad)i; bool this_squad_available = true; if (this_squad != SquadNone) PLAYERS_ITER(gs.players, other_player) { if (other_player->squad == this_squad) { this_squad_available = false; break; } } float size = 128.0f; bool hovering = V2dist(mouse_pos, flag_pos[i]) < size * 0.25f && this_squad_available; if (!choosing_flags && hovering && build_pressed) { choosing_flags = true; build_pressed = false; } if (this_squad_available && choosing_flags && hovering && build_pressed) { take_over_squad = this_squad; build_pressed = false; } flag_scaling_increase[i] = lerp(flag_scaling_increase[i], hovering ? 0.2f : 0.0f, dt * 9.0f); size *= 1.0f + flag_scaling_increase[i]; if (draw) { transform_scope { if (this_squad_available) { sgp_set_image(0, image_flag_available); } else { sgp_set_image(0, image_flag_taken); } sgp_set_pipeline(pip); struct SquadMeta meta = squad_meta(this_squad); hueshift_uniforms_t uniform = {0}; uniform.is_colorless = meta.is_colorless; uniform.target_hue = meta.hue; sgp_set_uniform(&uniform, sizeof(hueshift_uniforms_t)); sgp_rotate_at(flag_rot[i], flag_pos[i].x, flag_pos[i].y); sgp_scale_at(1.0f, -1.0f, flag_pos[i].x, flag_pos[i].y); // images upside down by default :( draw_texture_centered(flag_pos[i], size); sgp_reset_image(0); sgp_reset_pipeline(); } } } if (choosing_flags) build_pressed = false; // no more inputs beyond flags when the flag // choice modal is open } #undef FLAG_ITER // draw spice bar if (draw) { static float damage = 0.5f; if (myentity() != NULL) { damage = myentity()->damage; } sgp_set_color(0.5f, 0.5f, 0.5f, cur_opacity); float margin = width * 0.2f; float bar_width = width - margin * 2.0f; float y = height - 150.0f; sgp_draw_filled_rect(margin, y, bar_width, 30.0f); sgp_set_color(1.0f, 1.0f, 1.0f, cur_opacity); sgp_draw_filled_rect(margin, y, bar_width * (1.0f - damage), 30.0f); } // draw muted static float toggle_mute_opacity = 0.2f; const float size = 150.0f; AABB button = (AABB){ .x = width - size - 40.0f, .y = height - size - 40.0f, .width = size, .height = size, }; bool hovered = has_point(button, mouse_pos); if (build_pressed && hovered) { muted = !muted; build_pressed = false; } if (draw) { toggle_mute_opacity = lerp(toggle_mute_opacity, hovered ? 1.0f : 0.2f, 6.0f * dt); sgp_set_color(1.0f, 1.0f, 1.0f, toggle_mute_opacity); if (muted) sgp_set_image(0, image_mic_muted); else sgp_set_image(0, image_mic_unmuted); transform_scope { sgp_scale_at(1.0f, -1.0f, button.x + button.width / 2.0f, button.y + button.height / 2.0f); sgp_draw_textured_rect(button.x, button.y, button.width, button.height); sgp_reset_image(0); } } // draw item toolbar { float itemframe_width = (float)sg_query_image_info(image_itemframe).width * 2.0f; float itemframe_height = (float)sg_query_image_info(image_itemframe).height * 2.0f; float total_width = itemframe_width * ARRLEN(boxes); float item_width = itemframe_width * 0.75f; float item_height = itemframe_height * 0.75f; float item_offset_x = (itemframe_width - item_width) / 2.0f; float item_offset_y = (itemframe_height - item_height) / 2.0f; float x = width / 2.0f - total_width / 2.0f; float y = height - itemframe_height * 1.5f; for (int i = 0; i < ARRLEN(boxes); i++) { if (has_point( (AABB){ .x = x, .y = y, .width = itemframe_width, .height = itemframe_height, }, mouse_pos) && build_pressed) { // "handle" mouse pressed attempt_to_build(i); build_pressed = false; } if (draw) { sgp_set_color(1.0f, 1.0f, 1.0f, cur_opacity); if (cur_editing_boxtype == i) { sgp_set_image(0, image_itemframe_selected); } else { sgp_set_image(0, image_itemframe); } sgp_draw_textured_rect(x, y, itemframe_width, itemframe_height); struct BoxInfo info = boxinfo((enum BoxType)i); if (can_build(i)) { sgp_set_image(0, info.image); } else { sgp_set_image(0, image_mystery); } transform_scope { float item_x = x + item_offset_x; float item_y = y + item_offset_y; sgp_scale_at(1.0f, -1.0f, item_x + item_width / 2.0f, item_y + item_height / 2.0f); // sgp_scale(1.0f, -1.0f); sgp_draw_textured_rect(item_x, item_y, item_width, item_height); } sgp_reset_image(0); } x += itemframe_width; } } if (draw) sgp_pop_transform(); } static void draw_dots(V2 camera_pos, float gap) { sgp_set_color(1.0f, 1.0f, 1.0f, 1.0f); const int num = 100; for (int x = -num; x < num; x++) { for (int y = -num; y < num; y++) { V2 star = (V2){(float)x * gap, (float)y * gap}; if (V2lengthsqr(V2sub(star, camera_pos)) > VISION_RADIUS * VISION_RADIUS) continue; star.x += hash11(star.x * 100.0f + star.y * 67.0f) * gap; star.y += hash11(star.y * 93.0f + star.x * 53.0f) * gap; sgp_draw_point(star.x, star.y); } } } static V2 get_global_hand_pos(V2 world_mouse_pos, bool *hand_at_arms_length) { if (myentity() == NULL) return (V2){0}; V2 global_hand_pos = V2sub(world_mouse_pos, entity_pos(myentity())); float hand_len = V2length(global_hand_pos); if (hand_len > MAX_HAND_REACH) { *hand_at_arms_length = true; hand_len = MAX_HAND_REACH; } else { *hand_at_arms_length = false; } global_hand_pos = V2scale(V2normalize(global_hand_pos), hand_len); global_hand_pos = V2add(global_hand_pos, entity_pos(myentity())); return global_hand_pos; } static void frame(void) { float width = (float)sapp_width(), height = (float)sapp_height(); float ratio = width / height; double time = sapp_frame_count() * sapp_frame_duration(); float dt = (float)sapp_frame_duration(); // pressed input management { for (int i = 0; i < MAX_KEYDOWN; i++) { if (keypressed[i].frame < sapp_frame_count()) { keypressed[i].pressed = false; } } for (int i = 0; i < MAX_MOUSEBUTTON; i++) { if (mousepressed[i].frame < sapp_frame_count()) { mousepressed[i].pressed = false; } } } build_pressed = mousepressed[SAPP_MOUSEBUTTON_LEFT].pressed; interact_pressed = mousepressed[SAPP_MOUSEBUTTON_RIGHT].pressed; // networking { ENetEvent event; while (true) { int enet_status = enet_host_service(client, &event, 0); if (enet_status > 0) { switch (event.type) { case ENET_EVENT_TYPE_CONNECT: { Log("New client from host %x\n", event.peer->address.host); break; } case ENET_EVENT_TYPE_RECEIVE: { char *decompressed = malloc( sizeof *decompressed * MAX_SERVER_TO_CLIENT); // @Robust no malloc size_t decompressed_max_len = MAX_SERVER_TO_CLIENT; assert(LZO1X_MEM_DECOMPRESS == 0); ma_mutex_lock(&play_packets_mutex); double predicted_to_time = gs.time; ServerToClient msg = (ServerToClient){ .cur_gs = &gs, .audio_playback_buffer = &packets_to_play, }; int return_value = lzo1x_decompress_safe( event.packet->data, event.packet->dataLength, decompressed, &decompressed_max_len, NULL); if (return_value == LZO_E_OK) { server_to_client_deserialize(&msg, decompressed, decompressed_max_len, false); my_player_index = msg.your_player; } else { Log("Couldn't decompress gamestate packet, error code %d from " "lzo\n", return_value); } ma_mutex_unlock(&play_packets_mutex); free(decompressed); enet_packet_destroy(event.packet); double server_current_time = gs.time; double difference = predicted_to_time - server_current_time; double target_prediction_time = (((double)peer->roundTripTime) / 1000.0) + TIMESTEP * 6.0; // keeps it stable even though causes jumps occasionally difference = fmax(difference, target_prediction_time); double eps = TIMESTEP * 0.1; if (predicted_to_time - gs.time < target_prediction_time - eps) { target_prediction_time_factor = 1.1f; } else if (predicted_to_time - gs.time > target_prediction_time + eps * 2.0) { target_prediction_time_factor = 0.9f; } else { target_prediction_time_factor = 1.0f; } // re-predict the inputs float time_to_repredict = (float)difference; if (time_to_repredict > 0.0f) { if (time_to_repredict > MAX_REPREDICTION_TIME) { Log("Can't repredict all of %f, capping!\n", time_to_repredict); time_to_repredict = MAX_REPREDICTION_TIME; } while (time_to_repredict > TIMESTEP) { QUEUE_ITER(&input_queue, cur_header) { InputFrame *cur = (InputFrame *)cur_header->data; if (cur->tick == tick(&gs)) { myplayer()->input = *cur; break; } } process(&gs, TIMESTEP); time_to_repredict -= TIMESTEP; } assert(time_to_repredict <= TIMESTEP); process(&gs, time_to_repredict); time_to_repredict = 0.0f; } current_time_ahead_of_server = gs.time - server_current_time; break; } case ENET_EVENT_TYPE_DISCONNECT: { fprintf(stderr, "Disconnected from server\n"); exit(-1); break; } } } else if (enet_status == 0) { break; } else if (enet_status < 0) { fprintf(stderr, "Error receiving enet events: %d\n", enet_status); break; } } } // gameplay ui(false, dt, width, height); // if ui button is pressed before game logic, set the pressed to // false so it doesn't propagate from the UI modal/button V2 build_target_pos = {0}; float build_target_rotation = 0.0f; struct BuildPreviewInfo { V2 grid_pos; float grid_rotation; } build_preview = {0}; V2 global_hand_pos = {0}; // world coords! world star! bool hand_at_arms_length = false; recalculate_camera_pos(); V2 world_mouse_pos = screen_to_world(width, height, mouse_pos); { // interpolate zoom zoom = lerp(zoom, zoom_target, dt * 12.0f); // calculate build preview stuff V2 local_hand_pos = {0}; global_hand_pos = get_global_hand_pos(world_mouse_pos, &hand_at_arms_length); if (myentity() != NULL) { local_hand_pos = V2sub(global_hand_pos, entity_pos(myentity())); } // process player interaction (squad invites) if (interact_pressed && myplayer() != NULL && myplayer()->squad != SquadNone) ENTITIES_ITER(cur) { if (cur != myentity() && cur->is_player && has_point(centered_at(entity_pos(cur), V2scale(PLAYER_SIZE, player_scaling)), world_mouse_pos)) { maybe_inviting_this_player = get_id(&gs, cur); interact_pressed = false; } } // Create and send input packet, and predict a frame of gamestate static InputFrame cur_input_frame = { 0}; // keep across frames for high refresh rate screens static size_t last_input_committed_tick = 0; { // prepare the current input frame, such that when processed next, // every button/action the player has pressed will be handled // without frustration by the server. Resulting in authoritative game // state that looks and feels good. V2 input = (V2){ .x = (float)keydown[SAPP_KEYCODE_D] - (float)keydown[SAPP_KEYCODE_A], .y = (float)keydown[SAPP_KEYCODE_W] - (float)keydown[SAPP_KEYCODE_S], }; if (V2length(input) > 0.0) input = V2normalize(input); cur_input_frame.movement = input; if (interact_pressed) cur_input_frame.seat_action = interact_pressed; cur_input_frame.hand_pos = local_hand_pos; if (take_over_squad >= 0) { cur_input_frame.take_over_squad = take_over_squad; take_over_squad = -1; } if (confirm_invite_this_player) { cur_input_frame.invite_this_player = maybe_inviting_this_player; maybe_inviting_this_player = (EntityID){0}; confirm_invite_this_player = false; } if (accept_invite) { cur_input_frame.accept_cur_squad_invite = true; accept_invite = false; } if (reject_invite) { cur_input_frame.reject_cur_squad_invite = true; reject_invite = false; } if (build_pressed && cur_editing_boxtype != -1) { cur_input_frame.dobuild = build_pressed; cur_input_frame.build_type = cur_editing_boxtype; cur_input_frame.build_rotation = cur_editing_rotation; } // "commit" the input. each input must be on a successive tick. if (tick(&gs) > last_input_committed_tick) { cur_input_frame.tick = tick(&gs); last_input_committed_tick = tick(&gs); InputFrame *to_push_to = queue_push_element(&input_queue); if (to_push_to == NULL) { InputFrame *to_discard = queue_pop_element(&input_queue); (void)to_discard; to_push_to = queue_push_element(&input_queue); assert(to_push_to != NULL); } *to_push_to = cur_input_frame; if (myplayer() != NULL) myplayer()->input = cur_input_frame; // for the client side prediction! cur_input_frame = (InputFrame){0}; cur_input_frame.take_over_squad = -1; // @Robust make this zero initialized } // in client side prediction, only process the latest in the queue, not // the one currently constructing. static float prediction_time_factor = 1.0f; prediction_time_factor = lerp(prediction_time_factor, target_prediction_time_factor, dt * 3.0f); process(&gs, dt * prediction_time_factor); static int64_t last_sent_input_time = 0; if (stm_sec(stm_diff(stm_now(), last_sent_input_time)) > TIME_BETWEEN_INPUT_PACKETS) { ma_mutex_lock(&send_packets_mutex); ClientToServer to_send = { .mic_data = &packets_to_send, .input_data = &input_queue, }; char serialized[MAX_CLIENT_TO_SERVER] = {0}; size_t out_len = 0; if (client_to_server_serialize(&gs, &to_send, serialized, &out_len, MAX_CLIENT_TO_SERVER)) { char compressed[MAX_CLIENT_TO_SERVER] = {0}; char lzo_working_mem[LZO1X_1_MEM_COMPRESS] = {0}; size_t compressed_len = 0; lzo1x_1_compress(serialized, out_len, compressed, &compressed_len, (void *)lzo_working_mem); ENetPacket *packet = enet_packet_create((void *)compressed, compressed_len, ENET_PACKET_FLAG_UNRELIABLE_FRAGMENT); enet_peer_send(peer, 0, packet); // @Robust error check this last_sent_input_time = stm_now(); } else { Log("Failed to serialize client to server!\n"); } ma_mutex_unlock(&send_packets_mutex); } } // calculate world position and camera recalculate_camera_pos(); world_mouse_pos = screen_to_world(width, height, mouse_pos); global_hand_pos = get_global_hand_pos(world_mouse_pos, &hand_at_arms_length); Entity *placing_grid = closest_to_point_in_radius( &gs, global_hand_pos, BUILD_BOX_SNAP_DIST_TO_SHIP); if (placing_grid == NULL) { build_preview = (struct BuildPreviewInfo){ .grid_pos = global_hand_pos, .grid_rotation = 0.0f, }; } else { global_hand_pos = grid_snapped_box_pos(placing_grid, global_hand_pos); build_preview = (struct BuildPreviewInfo){ .grid_pos = entity_pos(placing_grid), .grid_rotation = entity_rotation(placing_grid), }; } } // drawing { sgp_begin((int)width, (int)height); sgp_viewport(0, 0, (int)width, (int)height); sgp_project(0.0f, width, 0.0f, height); sgp_set_blend_mode(SGP_BLENDMODE_BLEND); // Draw background color set_color(colhexcode(0x000000)); // sgp_set_color(0.1f, 0.1f, 0.1f, 1.0f); sgp_clear(); // WORLD SPACE // world space coordinates are +Y up, -Y down. Like normal cartesian coords transform_scope { sgp_translate(width / 2, height / 2); sgp_scale_at(zoom, -zoom, 0.0f, 0.0f); // parllax layers, just the zooming, but not 100% of the camera panning #if 1 // space background transform_scope { V2 scaled_camera_pos = V2scale( camera_pos, 0.05f); // this is how strong/weak the parallax is sgp_translate(-scaled_camera_pos.x, -scaled_camera_pos.y); set_color(WHITE); sgp_set_image(0, image_stars); float stars_height_over_width = (float)sg_query_image_info(image_stars).height / (float)sg_query_image_info(image_stars).width; const float stars_width = 35.0f; float stars_height = stars_width * stars_height_over_width; sgp_draw_textured_rect(-stars_width / 2.0f, -stars_height / 2.0f, stars_width, stars_height); // sgp_draw_textured_rect(0, 0, stars_width, stars_height); sgp_reset_image(0); } transform_scope { V2 scaled_camera_pos = V2scale( camera_pos, 0.1f); // this is how strong/weak the parallax is sgp_translate(-scaled_camera_pos.x, -scaled_camera_pos.y); set_color(WHITE); sgp_set_image(0, image_stars2); float stars_height_over_width = (float)sg_query_image_info(image_stars).height / (float)sg_query_image_info(image_stars).width; const float stars_width = 35.0f; float stars_height = stars_width * stars_height_over_width; sgp_draw_textured_rect(-stars_width / 2.0f, -stars_height / 2.0f, stars_width, stars_height); // sgp_draw_textured_rect(0, 0, stars_width, stars_height); sgp_reset_image(0); } #endif #if 1 // parallaxed dots transform_scope { V2 scaled_camera_pos = V2scale(camera_pos, 0.25f); sgp_translate(-scaled_camera_pos.x, -scaled_camera_pos.y); set_color(WHITE); draw_dots(scaled_camera_pos, 3.0f); } transform_scope { V2 scaled_camera_pos = V2scale(camera_pos, 0.5f); sgp_translate(-scaled_camera_pos.x, -scaled_camera_pos.y); set_color(WHITE); draw_dots(scaled_camera_pos, 2.0f); } #endif // camera go to player sgp_translate(-camera_pos.x, -camera_pos.y); draw_dots(camera_pos, 1.5f); // in plane dots // hand reached limit circle if (myentity() != NULL) { static float hand_reach_alpha = 1.0f; hand_reach_alpha = lerp(hand_reach_alpha, hand_at_arms_length ? 1.0f : 0.0f, dt * 5.0f); sgp_set_color(1.0f, 1.0f, 1.0f, hand_reach_alpha); draw_circle(entity_pos(myentity()), MAX_HAND_REACH); } // vision circle, what player can see if (myentity() != NULL) { set_color(colhexcode(0x4685e3)); draw_circle(entity_pos(myentity()), VISION_RADIUS); } float halfbox = BOX_SIZE / 2.0f; // mouse frozen, debugging tool if (mouse_frozen) { sgp_set_color(1.0f, 0.0f, 0.0f, 0.5f); sgp_draw_filled_rect(world_mouse_pos.x, world_mouse_pos.y, 0.1f, 0.1f); } // building preview if (cur_editing_boxtype != -1) { sgp_set_color(0.5f, 0.5f, 0.5f, (sinf((float)time * 9.0f) + 1.0f) / 3.0f + 0.2f); transform_scope { sgp_set_image(0, boxinfo(cur_editing_boxtype).image); sgp_rotate_at(build_preview.grid_rotation + rotangle(cur_editing_rotation), global_hand_pos.x, global_hand_pos.y); draw_texture_centered(global_hand_pos, BOX_SIZE); // drawbox(hand_pos, build_preview.grid_rotation, 0.0f, // cur_editing_boxtype, cur_editing_rotation); sgp_reset_image(0); } } player_scaling = lerp(player_scaling, zoom < 6.5f ? 100.0f : 1.0f, dt * 7.0f); ENTITIES_ITER(e) { // draw grid if (e->is_grid) { Entity *g = e; BOXES_ITER(&gs, b, g) { if (b->is_explosion_unlock) { set_color(colhexcode(0xfcba03)); draw_circle(entity_pos(b), GOLD_UNLOCK_RADIUS); } sgp_set_color(1.0f, 1.0f, 1.0f, 1.0f); if (b->box_type == BoxBattery) { float cur_alpha = sgp_get_color().a; Color from = WHITE; Color to = colhex(255, 0, 0); Color result = Collerp(from, to, b->energy_used / BATTERY_CAPACITY); sgp_set_color(result.r, result.g, result.b, cur_alpha); } transform_scope { sgp_rotate_at(entity_rotation(g) + rotangle(b->compass_rotation), entity_pos(b).x, entity_pos(b).y); if (b->box_type == BoxThruster) { transform_scope { sgp_set_color(1.0f, 1.0f, 1.0f, 1.0f); sgp_set_image(0, image_thrusterburn); float scaling = 0.95f + lerp(0.0f, 0.3f, b->thrust); sgp_scale_at(scaling, 1.0f, entity_pos(b).x, entity_pos(b).y); draw_texture_centered(entity_pos(b), BOX_SIZE); sgp_reset_image(0); } } sg_image img = boxinfo(b->box_type).image; if (b->box_type == BoxCockpit) { if (get_entity(&gs, b->player_who_is_inside_of_me) != NULL) img = image_cockpit_used; } if (b->box_type == BoxMedbay) { if (get_entity(&gs, b->player_who_is_inside_of_me) != NULL) img = image_medbay_used; } if (b->box_type == BoxSolarPanel) { sgp_set_image(0, image_solarpanel_charging); sgp_set_color(1.0f, 1.0f, 1.0f, b->sun_amount); draw_texture_centered(entity_pos(b), BOX_SIZE); sgp_reset_image(0); sgp_set_color(1.0f, 1.0f, 1.0f, 1.0f - b->sun_amount); /* Color to_set = colhexcode(0xeb9834); to_set.a = b->sun_amount * 0.5f; set_color(to_set); draw_color_rect_centered(entity_pos(b), BOX_SIZE); */ } sgp_set_image(0, img); if (b->indestructible) { sgp_set_color(0.2f, 0.2f, 0.2f, 1.0f); } draw_texture_centered(entity_pos(b), BOX_SIZE); sgp_reset_image(0); sgp_set_color(0.5f, 0.1f, 0.1f, b->damage); draw_color_rect_centered(entity_pos(b), BOX_SIZE); } } } // draw player if (e->is_player && get_entity(&gs, e->currently_inside_of_box) == NULL) { transform_scope { sgp_rotate_at(entity_rotation(e), entity_pos(e).x, entity_pos(e).y); sgp_set_color(1.0f, 1.0f, 1.0f, 1.0f); sgp_set_pipeline(pip); struct SquadMeta meta = squad_meta(e->presenting_squad); hueshift_uniforms_t uniform = {0}; uniform.is_colorless = meta.is_colorless; uniform.target_hue = meta.hue; sgp_set_uniform(&uniform, sizeof(hueshift_uniforms_t)); sgp_set_image(0, image_player); draw_texture_rectangle_centered( entity_pos(e), V2scale(PLAYER_SIZE, player_scaling)); sgp_reset_image(0); sgp_reset_pipeline(); } } if (e->is_explosion) { sgp_set_image(0, image_explosion); sgp_set_color(1.0f, 1.0f, 1.0f, 1.0f - (e->explosion_progresss / EXPLOSION_TIME)); draw_texture_centered(e->explosion_pos, EXPLOSION_RADIUS * 2.0f); sgp_reset_image(0); } } // gold target set_color(GOLD); sgp_draw_filled_rect(gs.goldpos.x, gs.goldpos.y, 0.1f, 0.1f); // the SUN transform_scope { sgp_translate(SUN_POS.x, SUN_POS.y); set_color(WHITE); sgp_set_image(0, image_sun); draw_texture_centered((V2){0}, SUN_RADIUS * 2.0f); sgp_reset_image(0); // sun DEATH RADIUS set_color(RED); draw_circle((V2){0}, INSTANT_DEATH_DISTANCE_FROM_SUN); } sgp_set_color(1.0f, 1.0f, 1.0f, 1.0f); dbg_drawall(); } // world space transform end // low health if (myentity() != NULL) { sgp_set_color(1.0f, 1.0f, 1.0f, myentity()->damage); sgp_set_image(0, image_low_health); draw_texture_rectangle_centered((V2){width / 2.0f, height / 2.0f}, (V2){width, height}); sgp_reset_image(0); } // UI drawn in screen space ui(true, dt, width, height); } sg_pass_action pass_action = {0}; sg_begin_default_pass(&pass_action, (int)width, (int)height); sgp_flush(); sgp_end(); sg_end_pass(); sg_commit(); } void cleanup(void) { sg_destroy_pipeline(pip); ma_mutex_lock(&server_info.info_mutex); server_info.should_quit = true; ma_mutex_unlock(&server_info.info_mutex); WaitForSingleObject(server_thread_handle, INFINITE); ma_mutex_uninit(&send_packets_mutex); ma_mutex_uninit(&play_packets_mutex); ma_device_uninit(µphone_device); ma_device_uninit(&speaker_device); opus_encoder_destroy(enc); opus_decoder_destroy(dec); destroy(&gs); free(gs.entities); sgp_shutdown(); sg_shutdown(); enet_deinitialize(); ma_mutex_uninit(&server_info.info_mutex); } void event(const sapp_event *e) { switch (e->type) { case SAPP_EVENTTYPE_KEY_DOWN: #ifdef DEBUG_TOOLS if (e->key_code == SAPP_KEYCODE_T) { mouse_frozen = !mouse_frozen; } #endif if (e->key_code == SAPP_KEYCODE_R) { cur_editing_rotation += 1; cur_editing_rotation %= RotationLast; } if (e->key_code == SAPP_KEYCODE_F11) { fullscreened = !fullscreened; sapp_toggle_fullscreen(); } if (e->key_code == SAPP_KEYCODE_ESCAPE && fullscreened) { sapp_toggle_fullscreen(); fullscreened = false; } int key_num = e->key_code - SAPP_KEYCODE_0; int target_box = key_num - 1; if (target_box < BoxLast && target_box >= 0) { attempt_to_build(target_box); } if (!mouse_frozen) { keydown[e->key_code] = true; if (keypressed[e->key_code].frame == 0) { keypressed[e->key_code].pressed = true; keypressed[e->key_code].frame = e->frame_count; } } break; case SAPP_EVENTTYPE_KEY_UP: if (!mouse_frozen) { keydown[e->key_code] = false; keypressed[e->key_code].pressed = false; keypressed[e->key_code].frame = 0; } break; case SAPP_EVENTTYPE_MOUSE_SCROLL: zoom_target *= 1.0f + (e->scroll_y / 4.0f) * 0.1f; zoom_target = clamp(zoom_target, 0.5f, 900.0f); break; case SAPP_EVENTTYPE_MOUSE_DOWN: mousedown[e->mouse_button] = true; if (mousepressed[e->mouse_button].frame == 0) { mousepressed[e->mouse_button].pressed = true; mousepressed[e->mouse_button].frame = e->frame_count; } break; case SAPP_EVENTTYPE_MOUSE_UP: mousedown[e->mouse_button] = false; mousepressed[e->mouse_button].pressed = false; mousepressed[e->mouse_button].frame = 0; break; case SAPP_EVENTTYPE_MOUSE_MOVE: if (!mouse_frozen) { mouse_pos = (V2){.x = e->mouse_x, .y = e->mouse_y}; } if (right_mouse_down) { funval += e->mouse_dx; Log("Funval %f\n", funval); } break; } } sapp_desc sokol_main(int argc, char *argv[]) { bool hosting = false; stm_setup(); ma_mutex_init(&server_info.info_mutex); server_info.world_save = "debug_world.bin"; if (argc > 1) { server_thread_handle = (void *)_beginthread(server, 0, (void *)&server_info); hosting = true; } (void)argv; return (sapp_desc){ .init_cb = init, .frame_cb = frame, .cleanup_cb = cleanup, .width = 640, .height = 480, .gl_force_gles2 = true, .window_title = hosting ? "Flight Hosting" : "Flight Not Hosting", .icon.sokol_default = true, .event_cb = event, .win32_console_attach = true, .sample_count = 4, // anti aliasing }; }