@echo off @REM what all the compile flags mean: https://learn.microsoft.com/en-us/cpp/build/reference/compiler-options-listed-by-category?view=msvc-170 WHERE sokol-shdc.exe IF %ERRORLEVEL% NEQ 0 ECHO ERROR download sokol-shdc from https://github.com/floooh/sokol-tools-bin/blob/master/bin/win32/sokol-shdc.exe and put it in this folder @REM example of how to compile shaders: sokol-shdc.exe --input triangle.glsl --output triangle.gen.h --slang glsl330:hlsl5:metal_macos setlocal enabledelayedexpansion enableextensions pushd thirdparty\Chipmunk2D\src set MUNKSRC= for %%x in (*.c) do set MUNKSRC=!MUNKSRC! thirdparty\Chipmunk2D\src\%%x popd @REM /DENET_DEBUG=1^ cl /MP /Zi /FS /Fd"flight.pdb" /Fe"flight"^ /I"thirdparty" /I"thirdparty\minilzo" /I"thirdparty\enet\include" /I"thirdparty\Chipmunk2D\include\chipmunk" /I"thirdparty\Chipmunk2D\include"^ /DSERVER_ADDRESS="\"127.0.0.1\""^ main.c gamestate.c server.c debugdraw.c^ thirdparty\minilzo\minilzo.c^ thirdparty\enet\callbacks.c thirdparty\enet\compress.c thirdparty\enet\host.c thirdparty\enet\list.c thirdparty\enet\packet.c thirdparty\enet\peer.c thirdparty\enet\protocol.c thirdparty\enet\win32.c Ws2_32.lib winmm.lib^ %MUNKSRC%