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312 lines
10 KiB
C
312 lines
10 KiB
C
//------------------------------------------------------------------------------
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// Take flight
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//------------------------------------------------------------------------------
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#define SOKOL_IMPL
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#define SOKOL_D3D11
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#include "sokol_gfx.h"
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#include "sokol_gp.h"
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#include "sokol_app.h"
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#include "sokol_glue.h"
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#include "sokol_time.h"
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#include <enet/enet.h>
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#include <process.h> // starting server thread
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#include "types.h"
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static struct GameState gs = {0};
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static int myplayer = -1;
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static bool mouse_down = false;
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static bool keydown[SAPP_KEYCODE_MENU] = {0};
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static float funval = 0.0f; // easy to play with value controlled by left mouse button when held down @BeforeShip remove on release builds
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static ENetHost *client;
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static ENetPeer *peer;
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void init(void)
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{
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// @BeforeShip make all fprintf into logging to file, warning dialog boxes on failure instead of exit(-1), replace the macros in sokol with this as well, like assert
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initialize(&gs);
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sg_desc sgdesc = {.context = sapp_sgcontext()};
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sg_setup(&sgdesc);
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if (!sg_isvalid())
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{
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fprintf(stderr, "Failed to create Sokol GFX context!\n");
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exit(-1);
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}
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sgp_desc sgpdesc = {0};
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sgp_setup(&sgpdesc);
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if (!sgp_is_valid())
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{
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fprintf(stderr, "Failed to create Sokol GP context: %s\n", sgp_get_error_message(sgp_get_last_error()));
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exit(-1);
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}
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// socket initialization
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{
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if (enet_initialize() != 0)
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{
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fprintf(stderr, "An error occurred while initializing ENet.\n");
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exit(-1);
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}
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client = enet_host_create(NULL /* create a client host */,
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1 /* only allow 1 outgoing connection */,
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2 /* allow up 2 channels to be used, 0 and 1 */,
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0 /* assume any amount of incoming bandwidth */,
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0 /* assume any amount of outgoing bandwidth */);
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if (client == NULL)
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{
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fprintf(stderr,
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"An error occurred while trying to create an ENet client host.\n");
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exit(-1);
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}
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ENetAddress address;
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ENetEvent event;
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enet_address_set_host(&address, "127.0.0.1");
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address.port = 8000;
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peer = enet_host_connect(client, &address, 2, 0);
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if (peer == NULL)
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{
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fprintf(stderr,
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"No available peers for initiating an ENet connection.\n");
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exit(-1);
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}
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/* Wait up to 5 seconds for the connection attempt to succeed. */
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if (enet_host_service(client, &event, 1000) > 0 &&
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event.type == ENET_EVENT_TYPE_CONNECT)
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{
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Log("Connected\n");
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}
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else
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{
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/* Either the 5 seconds are up or a disconnect event was */
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/* received. Reset the peer in the event the 5 seconds */
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/* had run out without any significant event. */
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enet_peer_reset(peer);
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fprintf(stderr, "Connection to server failed.");
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exit(-1);
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}
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}
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}
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static void frame(void)
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{
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int width = sapp_width(), height = sapp_height();
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float ratio = width / (float)height;
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float time = sapp_frame_count() * sapp_frame_duration();
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// networking
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{
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ENetEvent event;
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while (true)
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{
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int enet_status = enet_host_service(client, &event, 0);
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if (enet_status > 0)
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{
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switch (event.type)
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{
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case ENET_EVENT_TYPE_CONNECT:
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Log("New client from host %x\n", event.peer->address.host);
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break;
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case ENET_EVENT_TYPE_RECEIVE:
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// @Robust @BeforeShip use some kind of serialization strategy that checks for out of bounds
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// and other validation instead of just casting to a struct
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// "Alignment of structure members can be different even among different compilers on the same platform, let alone different platforms."
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// ^^ need serialization strategy that accounts for this if multiple platforms is happening https://stackoverflow.com/questions/28455163/how-can-i-portably-send-a-c-struct-through-a-network-socket
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struct ServerToClient msg = {
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.cur_gs = &gs,
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};
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// @Robust maximum acceptable message size?
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from_bytes(&msg, event.packet->data, event.packet->dataLength);
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myplayer = msg.your_player;
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enet_packet_destroy(event.packet);
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break;
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case ENET_EVENT_TYPE_DISCONNECT:
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fprintf(stderr, "Disconnected from server\n");
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exit(-1);
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break;
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}
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}
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else if (enet_status == 0)
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{
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break;
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}
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else if (enet_status < 0)
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{
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fprintf(stderr, "Error receiving enet events: %d\n", enet_status);
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break;
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}
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}
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}
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// gameplay
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{
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// @Robust accumulate total time and send input at rate like 20 hz, not every frame
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struct ClientToServer curmsg = {0};
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V2 input = (V2){
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.x = (float)keydown[SAPP_KEYCODE_D] - (float)keydown[SAPP_KEYCODE_A],
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.y = (float)keydown[SAPP_KEYCODE_S] - (float)keydown[SAPP_KEYCODE_W],
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};
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curmsg.input = input;
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ENetPacket *packet = enet_packet_create((void *)&curmsg, sizeof(curmsg), ENET_PACKET_FLAG_UNRELIABLE_FRAGMENT);
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enet_peer_send(peer, 0, packet);
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// @BeforeShip client side prediction and rollback to previous server authoritative state, then replay inputs
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process(&gs, (float)sapp_frame_duration());
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}
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// drawing
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{
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sgp_begin(width, height);
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sgp_viewport(0, 0, width, height);
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sgp_project(0.0f, width, 0.0f, height);
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// Draw background color
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sgp_set_color(0.1f, 0.1f, 0.1f, 1.0f);
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sgp_clear();
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// Drawing in world space now
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sgp_translate(width / 2, height / 2);
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sgp_scale_at(300.0f + funval, 300.0f + funval, 0.0f, 0.0f);
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// camera go to player
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if (myplayer != -1)
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{
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V2 pos = box_pos(gs.players[myplayer].box);
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sgp_translate(-pos.x, -pos.y);
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}
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sgp_set_color(1.0f, 1.0f, 1.0f, 1.0f);
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// stars
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const int num = 50;
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for (int x = -num; x < num; x++)
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{
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for (int y = -num; y < num; y++)
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{
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sgp_draw_point((float)x * 0.1f, (float)y * 0.1f);
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}
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}
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float halfbox = BOX_SIZE / 2.0f;
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// player
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for (int i = 0; i < MAX_PLAYERS; i++)
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{
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struct Player *p = &gs.players[i];
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if (!p->connected)
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continue;
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sgp_set_color(1.0f, 1.0f, 1.0f, 1.0f);
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sgp_push_transform();
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sgp_rotate_at(box_rotation(p->box), box_pos(p->box).x, box_pos(p->box).y);
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V2 bpos = box_pos(p->box);
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sgp_draw_filled_rect(box_pos(p->box).x - halfbox, box_pos(p->box).y - halfbox, BOX_SIZE, BOX_SIZE);
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sgp_pop_transform();
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sgp_set_color(1.0f, 0.0f, 0.0f, 1.0f);
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V2 vel = box_vel(p->box);
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V2 to = V2add(box_pos(p->box), vel);
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sgp_draw_line(box_pos(p->box).x, box_pos(p->box).y, to.x, to.y);
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}
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// boxes
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{
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for (int i = 0; i < gs.num_boxes; i++)
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{
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sgp_set_color(0.5f, 0.5f, 0.5f, 1.0f);
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sgp_push_transform();
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sgp_rotate_at(box_rotation(gs.boxes[i]), box_pos(gs.boxes[i]).x, box_pos(gs.boxes[i]).y);
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V2 bpos = box_pos(gs.boxes[i]);
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sgp_draw_line(bpos.x - halfbox, bpos.y - halfbox, bpos.x - halfbox, bpos.y + halfbox); // left
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sgp_draw_line(bpos.x - halfbox, bpos.y - halfbox, bpos.x + halfbox, bpos.y - halfbox); // top
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sgp_draw_line(bpos.x + halfbox, bpos.y - halfbox, bpos.x + halfbox, bpos.y + halfbox); // right
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sgp_draw_line(bpos.x - halfbox, bpos.y + halfbox, bpos.x + halfbox, bpos.y + halfbox); // bottom
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sgp_draw_line(bpos.x - halfbox, bpos.y - halfbox, bpos.x + halfbox, bpos.y + halfbox); // diagonal
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// sgp_draw_filled_rect(box_pos(gs.boxes[i]).x - halfbox, box_pos(gs.boxes[i]).y - halfbox, BOX_SIZE, BOX_SIZE);
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sgp_pop_transform();
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sgp_set_color(1.0f, 0.0f, 0.0f, 1.0f);
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V2 vel = box_vel(gs.boxes[i]);
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V2 to = V2add(box_pos(gs.boxes[i]), vel);
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sgp_draw_line(box_pos(gs.boxes[i]).x, box_pos(gs.boxes[i]).y, to.x, to.y);
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}
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}
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sgp_set_color(1.0f, 1.0f, 1.0f, 1.0f);
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dbg_drawall();
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// sgp_draw_line(5.0f, 5.0f, 5.0f, 10.0f);
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// sgp_draw_line()
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// sgp_rotate_at(time, 0.0f, 0.0f);
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// Begin a render pass.
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sg_pass_action pass_action = {0};
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sg_begin_default_pass(&pass_action, width, height);
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sgp_flush();
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sgp_end();
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sg_end_pass();
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sg_commit();
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}
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}
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void cleanup(void)
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{
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destroy(&gs);
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sgp_shutdown();
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sg_shutdown();
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enet_deinitialize();
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}
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void event(const sapp_event *e)
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{
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switch (e->type)
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{
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case SAPP_EVENTTYPE_KEY_DOWN:
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keydown[e->key_code] = true;
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break;
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case SAPP_EVENTTYPE_KEY_UP:
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keydown[e->key_code] = false;
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break;
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case SAPP_EVENTTYPE_MOUSE_DOWN:
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if (e->mouse_button == SAPP_MOUSEBUTTON_LEFT)
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mouse_down = true;
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break;
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case SAPP_EVENTTYPE_MOUSE_UP:
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if (e->mouse_button == SAPP_MOUSEBUTTON_LEFT)
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mouse_down = false;
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break;
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case SAPP_EVENTTYPE_MOUSE_MOVE:
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if (mouse_down)
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{
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funval += e->mouse_dx;
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Log("Funval %f\n", funval);
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}
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break;
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}
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}
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sapp_desc sokol_main(int argc, char *argv[])
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{
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if (argc > 1)
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{
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_beginthread(server, 0, NULL);
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}
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(void)argv;
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return (sapp_desc){
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.init_cb = init,
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.frame_cb = frame,
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.cleanup_cb = cleanup,
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.width = 640,
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.height = 480,
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.gl_force_gles2 = true,
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.window_title = "Flight",
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.icon.sokol_default = true,
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.event_cb = event,
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.win32_console_attach = true,
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.sample_count = 4, // anti aliasing
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};
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} |