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2340 lines
71 KiB
C
2340 lines
71 KiB
C
//------------------------------------------------------------------------------
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// Take flight
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//------------------------------------------------------------------------------
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#define SOKOL_IMPL
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#define SOKOL_D3D11
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#include <enet/enet.h>
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#include <process.h> // starting server thread
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#define TOOLBAR_SLOTS 9
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#pragma warning(disable : 33010) // this warning is so broken, doesn't
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// understand assert()
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#include "sokol_app.h"
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#include "sokol_gfx.h"
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#include "sokol_glue.h"
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#include "sokol_gp.h"
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#include "sokol_time.h"
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#pragma warning(default : 33010)
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#pragma warning(disable : 6262) // warning about using a lot of stack, lol
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// that's how stb image is
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#define STB_IMAGE_IMPLEMENTATION
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#include <inttypes.h>
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#include <string.h> // errno error message on file open
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#include "minilzo.h"
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#include "opus.h"
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#include "queue.h"
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#include "stb_image.h"
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#include "types.h"
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#define MINIAUDIO_IMPLEMENTATION
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#include "miniaudio.h"
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#include "buildsettings.h"
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#include "profiling.h"
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// shaders
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#include "goodpixel.gen.h"
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#include "hueshift.gen.h"
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static sg_pipeline hueshift_pipeline;
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static sg_pipeline goodpixel_pipeline;
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static struct GameState gs = {0};
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static int my_player_index = -1;
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static bool right_mouse_down = false;
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#define MAX_KEYDOWN SAPP_KEYCODE_MENU
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static bool keydown[MAX_KEYDOWN] = {0};
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typedef struct KeyPressed
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{
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bool pressed;
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uint64_t frame;
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} KeyPressed;
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static KeyPressed keypressed[MAX_KEYDOWN] = {0};
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static cpVect mouse_pos = {0};
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static bool fullscreened = false;
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static bool picking_new_boxtype = false;
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static bool build_pressed = false;
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static double dilating_time_factor = 1.0;
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static double time_to_process = 0.0;
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static bool interact_pressed = false;
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#define MAX_MOUSEBUTTON (SAPP_MOUSEBUTTON_MIDDLE + 1)
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static bool mousedown[MAX_MOUSEBUTTON] = {0};
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typedef struct MousePressed
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{
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bool pressed;
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uint64_t frame;
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} MousePressed;
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static MousePressed mousepressed[MAX_MOUSEBUTTON] = {0};
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static EntityID maybe_inviting_this_player = {0};
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bool confirm_invite_this_player = false;
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bool accept_invite = false;
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bool reject_invite = false;
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static cpVect camera_pos = {0}; // it being a global variable keeps camera at same
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// position after player death
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static double player_scaling = 1.0;
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static bool mouse_frozen = false; // @BeforeShip make this debug only thing
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static double funval =
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0.0; // easy to play with value controlled by left mouse button when held
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// down @BeforeShip remove on release builds
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static Queue input_queue = {0};
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char input_queue_data[QUEUE_SIZE_FOR_ELEMENTS(sizeof(InputFrame), LOCAL_INPUT_QUEUE_MAX)] = {0};
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static ENetHost *client;
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static ENetPeer *peer;
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static double zoom_target = 300.0;
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static double zoom = 300.0;
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static enum Squad take_over_squad = (enum Squad) - 1; // -1 means not taking over any squad
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// images
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static sg_image image_itemframe;
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static sg_image image_itemframe_selected;
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static sg_image image_thrusterburn;
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static sg_image image_player;
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static sg_image image_cockpit_used;
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static sg_image image_stars;
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static sg_image image_stars2;
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static sg_image image_sun;
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static sg_image image_medbay_used;
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static sg_image image_mystery;
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static sg_image image_explosion;
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static sg_image image_low_health;
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static sg_image image_mic_muted;
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static sg_image image_mic_unmuted;
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static sg_image image_flag_available;
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static sg_image image_flag_taken;
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static sg_image image_squad_invite;
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static sg_image image_check;
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static sg_image image_no;
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static sg_image image_solarpanel_charging;
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static sg_image image_scanner_head;
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static sg_image image_itemswitch;
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static sg_image image_cloaking_panel;
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static sg_image image_missile;
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static sg_image image_missile_burning;
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static enum BoxType toolbar[TOOLBAR_SLOTS] = {
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BoxHullpiece,
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BoxThruster,
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BoxBattery,
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BoxCockpit,
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BoxMedbay,
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BoxSolarPanel,
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BoxScanner,
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};
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static int cur_toolbar_slot = 0;
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static int cur_editing_rotation = Right;
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// audio
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static bool muted = false;
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static ma_device microphone_device;
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static ma_device speaker_device;
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OpusEncoder *enc;
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OpusDecoder *dec;
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Queue packets_to_send = {0};
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char packets_to_send_data[QUEUE_SIZE_FOR_ELEMENTS(sizeof(OpusPacket),
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VOIP_PACKET_BUFFER_SIZE)];
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Queue packets_to_play = {0};
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char packets_to_play_data[QUEUE_SIZE_FOR_ELEMENTS(sizeof(OpusPacket),
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VOIP_PACKET_BUFFER_SIZE)];
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ma_mutex send_packets_mutex = {0};
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ma_mutex play_packets_mutex = {0};
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// server thread
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void *server_thread_handle = 0;
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ServerThreadInfo server_info = {0};
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static struct BoxInfo
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{
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enum BoxType type;
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const char *image_path;
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sg_image image;
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} boxes[] = {
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// if added to here will show up in toolbar, is placeable
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{
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.type = BoxHullpiece,
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.image_path = "loaded/hullpiece.png",
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},
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{
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.type = BoxThruster,
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.image_path = "loaded/thruster.png",
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},
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{
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.type = BoxBattery,
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.image_path = "loaded/battery.png",
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},
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{
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.type = BoxCockpit,
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.image_path = "loaded/cockpit.png",
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},
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{
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.type = BoxMedbay,
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.image_path = "loaded/medbay.png",
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},
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{
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.type = BoxSolarPanel,
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.image_path = "loaded/solarpanel.png",
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},
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{
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.type = BoxExplosive,
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.image_path = "loaded/explosive.png",
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},
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{
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.type = BoxScanner,
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.image_path = "loaded/scanner_base.png",
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},
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{
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.type = BoxGyroscope,
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.image_path = "loaded/gyroscope.png",
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},
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{
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.type = BoxCloaking,
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.image_path = "loaded/cloaking_device.png",
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},
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{
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.type = BoxMissileLauncher,
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.image_path = "loaded/missile_launcher.png",
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},
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{
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.type = BoxMerge,
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.image_path = "loaded/merge.png",
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},
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};
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#define ENTITIES_ITER(cur) \
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for (Entity *cur = gs.entities; cur < gs.entities + gs.cur_next_entity; \
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cur++) \
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if (cur->exists)
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// suppress compiler warning about ^^ above used in floating point context
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#define ARRLENF(arr) ((float)sizeof(arr) / sizeof(*arr))
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static struct SquadMeta
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{
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enum Squad squad;
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double hue;
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bool is_colorless;
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} squad_metas[] = {
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{
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.squad = SquadNone,
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.is_colorless = true,
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},
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{
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.squad = SquadRed,
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.hue = 21.0 / 360.0,
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},
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{
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.squad = SquadGreen,
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.hue = 111.0 / 360.0,
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},
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{
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.squad = SquadBlue,
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.hue = 201.0 / 360.0,
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},
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{
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.squad = SquadPurple,
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.hue = 291.0 / 360.0,
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},
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};
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struct SquadMeta squad_meta(enum Squad squad)
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{
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for (int i = 0; i < ARRLEN(squad_metas); i++)
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{
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if (squad_metas[i].squad == squad)
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return squad_metas[i];
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}
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Log("Could not find squad %d!\n", squad);
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return (struct SquadMeta){0};
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}
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static enum BoxType currently_building()
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{
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assert(cur_toolbar_slot >= 0);
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assert(cur_toolbar_slot < TOOLBAR_SLOTS);
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return toolbar[cur_toolbar_slot];
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}
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struct BoxInfo boxinfo(enum BoxType type)
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{
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for (int i = 0; i < ARRLEN(boxes); i++)
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{
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if (boxes[i].type == type)
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return boxes[i];
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}
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Log("No box info found for type %d\n", type);
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return (struct BoxInfo){0};
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}
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static sg_image load_image(const char *path)
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{
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sg_image to_return = sg_alloc_image();
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int x = 0;
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int y = 0;
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int comp = 0;
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const int desired_channels = 4;
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stbi_set_flip_vertically_on_load(true);
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stbi_uc *image_data = stbi_load(path, &x, &y, &comp, desired_channels);
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if (!image_data)
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{
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fprintf(stderr, "Failed to load %s image: %s\n", path,
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stbi_failure_reason());
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exit(-1);
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}
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sg_init_image(to_return,
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&(sg_image_desc){.width = x,
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.height = y,
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.pixel_format = SG_PIXELFORMAT_RGBA8,
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.min_filter = SG_FILTER_LINEAR,
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.mag_filter = SG_FILTER_LINEAR,
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.wrap_u = SG_WRAP_CLAMP_TO_EDGE,
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.data.subimage[0][0] = {
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.ptr = image_data,
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.size = (size_t)(x * y * desired_channels),
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}});
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stbi_image_free(image_data);
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return to_return;
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}
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void microphone_data_callback(ma_device *pDevice, void *pOutput,
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const void *pInput, ma_uint32 frameCount)
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{
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assert(frameCount == VOIP_EXPECTED_FRAME_COUNT);
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#if 0 // print audio data
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Log("Mic data: ");
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for (ma_uint32 i = 0; i < VOIP_EXPECTED_FRAME_COUNT; i++)
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{
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printf("%d ", ((const opus_int16 *)pInput)[i]);
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}
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printf("\n");
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#endif
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if (peer != NULL)
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{
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ma_mutex_lock(&send_packets_mutex);
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OpusPacket *packet = queue_push_element(&packets_to_send);
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if (packet == NULL)
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{
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queue_clear(&packets_to_send);
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packet = queue_push_element(&packets_to_send);
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}
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assert(packet != NULL);
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{
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opus_int16 muted_audio[VOIP_EXPECTED_FRAME_COUNT] = {0};
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const opus_int16 *audio_buffer = (const opus_int16 *)pInput;
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if (muted)
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audio_buffer = muted_audio;
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opus_int32 written =
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opus_encode(enc, audio_buffer, VOIP_EXPECTED_FRAME_COUNT,
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packet->data, VOIP_PACKET_MAX_SIZE);
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packet->length = written;
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}
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ma_mutex_unlock(&send_packets_mutex);
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}
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(void)pOutput;
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}
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void speaker_data_callback(ma_device *pDevice, void *pOutput,
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const void *pInput, ma_uint32 frameCount)
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{
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assert(frameCount == VOIP_EXPECTED_FRAME_COUNT);
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ma_mutex_lock(&play_packets_mutex);
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OpusPacket *cur_packet = (OpusPacket *)queue_pop_element(&packets_to_play);
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if (cur_packet != NULL)
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{
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opus_decode(dec, cur_packet->data, cur_packet->length,
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(opus_int16 *)pOutput, frameCount, 0);
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}
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else
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{
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opus_decode(dec, NULL, 0, (opus_int16 *)pOutput, frameCount,
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0); // I think opus makes it sound good if packets are skipped
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// with null
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}
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ma_mutex_unlock(&play_packets_mutex);
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(void)pInput;
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}
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static Player *myplayer()
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{
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if (my_player_index == -1)
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return NULL;
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return &gs.players[my_player_index];
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}
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static Entity *myentity()
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{
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if (myplayer() == NULL)
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return NULL;
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Entity *to_return = get_entity(&gs, myplayer()->entity);
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if (to_return != NULL)
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assert(to_return->is_player);
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return to_return;
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}
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void recalculate_camera_pos()
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{
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if (myentity() != NULL)
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{
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camera_pos = entity_pos(myentity());
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}
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}
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// drawing
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#define WHITE \
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(Color) \
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{ \
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.r = 1.0f, .g = 1.0f, .b = 1.0f, .a = 1.0f \
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}
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#define RED \
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(Color) \
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{ \
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.r = 1.0f, .g = 0.0f, .b = 0.0f, .a = 1.0f \
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}
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#define BLUE \
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(Color) \
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{ \
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.r = 0.0f, .g = 0.0f, .b = 1.0f, .a = 1.0f \
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}
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#define GOLD colhex(255, 215, 0)
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typedef struct Color
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{
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float r, g, b, a;
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} Color;
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static Color colhex(int r, int g, int b)
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{
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return (Color){
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.r = (float)r / 255.0f,
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.g = (float)g / 255.0f,
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.b = (float)b / 255.0f,
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.a = 1.0f,
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};
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}
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static Color colhexcode(int hexcode)
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{
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// 0x020509;
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int r = (hexcode >> 16) & 0xFF;
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int g = (hexcode >> 8) & 0xFF;
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int b = (hexcode >> 0) & 0xFF;
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return colhex(r, g, b);
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}
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static Color Collerp(Color a, Color b, double factor)
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{
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Color to_return = {0};
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to_return.r = (float)lerp(a.r, b.r, factor);
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to_return.g = (float)lerp(a.g, b.g, factor);
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to_return.b = (float)lerp(a.b, b.b, factor);
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to_return.a = (float)lerp(a.a, b.a, factor);
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return to_return;
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}
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static void set_color(Color c)
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{
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sgp_set_color(c.r, c.g, c.b, c.a);
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}
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// sokol_gp uses floats, gameplay is in doubles. This is my destiny!
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void set_color_values(double r, double g, double b, double a)
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{
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sgp_set_color((float)r, (float)g, (float)b, (float)a);
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}
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// @Robust make the transform stack actually use double precision logic, and
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// fix the debug drawing after that as well
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void translate(double x, double y)
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{
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sgp_translate((float)x, (float)y);
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}
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void rotate_at(double theta, double x, double y)
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{
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sgp_rotate_at((float)theta, (float)x, (float)y);
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}
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void scale_at(double sx, double sy, double x, double y)
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{
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sgp_scale_at((float)sx, (float)sy, (float)x, (float)y);
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}
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void draw_filled_rect(double x, double y, double w, double h)
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{
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sgp_draw_filled_rect((float)x, (float)y, (float)w, (float)h);
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}
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void draw_line(double ax, double ay, double bx, double by)
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{
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sgp_draw_line((float)ax, (float)ay, (float)bx, (float)by);
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}
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void draw_textured_rect(double x, double y, double w, double h)
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{
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sgp_draw_textured_rect((float)x, (float)y, (float)w, (float)h);
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}
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static void init(void)
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{
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queue_init(&packets_to_play, sizeof(OpusPacket), packets_to_play_data,
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ARRLEN(packets_to_play_data));
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queue_init(&packets_to_send, sizeof(OpusPacket), packets_to_send_data,
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ARRLEN(packets_to_send_data));
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queue_init(&input_queue, sizeof(InputFrame), input_queue_data,
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ARRLEN(input_queue_data));
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// audio
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{
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// opus
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{
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int error;
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enc = opus_encoder_create(VOIP_SAMPLE_RATE, 1, OPUS_APPLICATION_VOIP,
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&error);
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assert(error == OPUS_OK);
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dec = opus_decoder_create(VOIP_SAMPLE_RATE, 1, &error);
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assert(error == OPUS_OK);
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}
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ma_device_config microphone_config =
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ma_device_config_init(ma_device_type_capture);
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microphone_config.capture.format = ma_format_s16;
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microphone_config.capture.channels = 1;
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microphone_config.sampleRate = VOIP_SAMPLE_RATE;
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microphone_config.dataCallback = microphone_data_callback;
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|
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ma_device_config speaker_config =
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ma_device_config_init(ma_device_type_playback);
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speaker_config.playback.format = ma_format_s16;
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speaker_config.playback.channels = 1;
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speaker_config.sampleRate = VOIP_SAMPLE_RATE;
|
|
speaker_config.dataCallback = speaker_data_callback;
|
|
|
|
ma_result result;
|
|
|
|
result = ma_device_init(NULL, µphone_config, µphone_device);
|
|
if (result != MA_SUCCESS)
|
|
{
|
|
Log("Failed to initialize capture device.\n");
|
|
exit(-1);
|
|
}
|
|
|
|
result = ma_device_init(NULL, &speaker_config, &speaker_device);
|
|
if (result != MA_SUCCESS)
|
|
{
|
|
ma_device_uninit(µphone_device);
|
|
Log("Failed to init speaker\n");
|
|
exit(-1);
|
|
}
|
|
|
|
if (ma_mutex_init(&send_packets_mutex) != MA_SUCCESS)
|
|
Log("Failed to init send mutex\n");
|
|
if (ma_mutex_init(&play_packets_mutex) != MA_SUCCESS)
|
|
Log("Failed to init play mutex\n");
|
|
|
|
result = ma_device_start(µphone_device);
|
|
if (result != MA_SUCCESS)
|
|
{
|
|
ma_device_uninit(µphone_device);
|
|
Log("Failed to start device.\n");
|
|
exit(-1);
|
|
}
|
|
|
|
result = ma_device_start(&speaker_device);
|
|
if (result != MA_SUCCESS)
|
|
{
|
|
ma_device_uninit(µphone_device);
|
|
ma_device_uninit(&speaker_device);
|
|
Log("Failed to start speaker\n");
|
|
exit(-1);
|
|
}
|
|
|
|
Log("Initialized audio\n");
|
|
}
|
|
|
|
// @BeforeShip make all fprintf into logging to file, warning dialog grids on
|
|
// failure instead of exit(-1), replace the macros in sokol with this as well,
|
|
// like assert
|
|
|
|
Entity *entity_data = malloc(sizeof *entity_data * MAX_ENTITIES);
|
|
initialize(&gs, entity_data, sizeof *entity_data * MAX_ENTITIES);
|
|
|
|
sg_desc sgdesc = {.context = sapp_sgcontext()};
|
|
sg_setup(&sgdesc);
|
|
if (!sg_isvalid())
|
|
{
|
|
fprintf(stderr, "Failed to create Sokol GFX context!\n");
|
|
exit(-1);
|
|
}
|
|
|
|
sgp_desc sgpdesc = {0};
|
|
sgp_setup(&sgpdesc);
|
|
if (!sgp_is_valid())
|
|
{
|
|
fprintf(stderr, "Failed to create Sokol GP context: %s\n",
|
|
sgp_get_error_message(sgp_get_last_error()));
|
|
exit(-1);
|
|
}
|
|
|
|
// shaders
|
|
{
|
|
// initialize shader
|
|
{
|
|
{
|
|
sgp_pipeline_desc pip_desc = {
|
|
.shader = *hueshift_program_shader_desc(sg_query_backend()),
|
|
.blend_mode = SGP_BLENDMODE_BLEND,
|
|
};
|
|
hueshift_pipeline = sgp_make_pipeline(&pip_desc);
|
|
if (sg_query_pipeline_state(hueshift_pipeline) != SG_RESOURCESTATE_VALID)
|
|
{
|
|
fprintf(stderr, "failed to make hueshift pipeline\n");
|
|
exit(-1);
|
|
}
|
|
}
|
|
|
|
{
|
|
sgp_pipeline_desc pip_desc = {
|
|
.shader = *goodpixel_program_shader_desc(sg_query_backend()),
|
|
.blend_mode = SGP_BLENDMODE_BLEND,
|
|
};
|
|
|
|
goodpixel_pipeline = sgp_make_pipeline(&pip_desc);
|
|
if (sg_query_pipeline_state(goodpixel_pipeline) != SG_RESOURCESTATE_VALID)
|
|
{
|
|
fprintf(stderr, "failed to make goodpixel pipeline\n");
|
|
exit(-1);
|
|
}
|
|
}
|
|
|
|
// images loading
|
|
{
|
|
for (int i = 0; i < ARRLEN(boxes); i++)
|
|
{
|
|
boxes[i].image = load_image(boxes[i].image_path);
|
|
}
|
|
image_thrusterburn = load_image("loaded/thrusterburn.png");
|
|
image_itemframe = load_image("loaded/itemframe.png");
|
|
image_itemframe_selected = load_image("loaded/itemframe_selected.png");
|
|
image_player = load_image("loaded/player.png");
|
|
image_cockpit_used = load_image("loaded/cockpit_used.png");
|
|
image_stars = load_image("loaded/stars.png");
|
|
image_stars2 = load_image("loaded/stars2.png");
|
|
image_sun = load_image("loaded/sun.png");
|
|
image_medbay_used = load_image("loaded/medbay_used.png");
|
|
image_mystery = load_image("loaded/mystery.png");
|
|
image_explosion = load_image("loaded/explosion.png");
|
|
image_low_health = load_image("loaded/low_health.png");
|
|
image_mic_muted = load_image("loaded/mic_muted.png");
|
|
image_mic_unmuted = load_image("loaded/mic_unmuted.png");
|
|
image_flag_available = load_image("loaded/flag_available.png");
|
|
image_flag_taken = load_image("loaded/flag_ripped.png");
|
|
image_squad_invite = load_image("loaded/squad_invite.png");
|
|
image_check = load_image("loaded/check.png");
|
|
image_no = load_image("loaded/no.png");
|
|
image_solarpanel_charging = load_image("loaded/solarpanel_charging.png");
|
|
image_scanner_head = load_image("loaded/scanner_head.png");
|
|
image_itemswitch = load_image("loaded/itemswitch.png");
|
|
image_cloaking_panel = load_image("loaded/cloaking_panel.png");
|
|
image_missile_burning = load_image("loaded/missile_burning.png");
|
|
image_missile = load_image("loaded/missile.png");
|
|
}
|
|
|
|
// socket initialization
|
|
{
|
|
if (enet_initialize() != 0)
|
|
{
|
|
fprintf(stderr, "An error occurred while initializing ENet.\n");
|
|
exit(-1);
|
|
}
|
|
client = enet_host_create(NULL /* create a client host */,
|
|
1 /* only allow 1 outgoing connection */,
|
|
2 /* allow up 2 channels to be used, 0 and 1 */,
|
|
0 /* assume any amount of incoming bandwidth */,
|
|
0 /* assume any amount of outgoing bandwidth */);
|
|
if (client == NULL)
|
|
{
|
|
fprintf(
|
|
stderr,
|
|
"An error occurred while trying to create an ENet client host.\n");
|
|
exit(-1);
|
|
}
|
|
ENetAddress address;
|
|
ENetEvent event;
|
|
|
|
enet_address_set_host(&address, SERVER_ADDRESS);
|
|
Log("Connecting to %s:%d\n", SERVER_ADDRESS, SERVER_PORT);
|
|
address.port = SERVER_PORT;
|
|
peer = enet_host_connect(client, &address, 2, 0);
|
|
if (peer == NULL)
|
|
{
|
|
fprintf(stderr,
|
|
"No available peers for initiating an ENet connection.\n");
|
|
exit(-1);
|
|
}
|
|
// the timeout is the third parameter here
|
|
if (enet_host_service(client, &event, 5000) > 0 &&
|
|
event.type == ENET_EVENT_TYPE_CONNECT)
|
|
{
|
|
Log("Connected\n");
|
|
}
|
|
else
|
|
{
|
|
/* Either the 5 seconds are up or a disconnect event was */
|
|
/* received. Reset the peer in the event the 5 seconds */
|
|
/* had run out without any significant event. */
|
|
enet_peer_reset(peer);
|
|
fprintf(stderr, "Connection to server failed.");
|
|
exit(-1);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#define transform_scope DeferLoop(sgp_push_transform(), sgp_pop_transform())
|
|
|
|
static void set_pipeline_and_pull_color(sg_pipeline pip)
|
|
{
|
|
sgp_set_pipeline(pip);
|
|
sgp_set_uniform(&sgp_query_state()->color, sizeof(sgp_query_state()->color));
|
|
}
|
|
|
|
#define pipeline_scope(pipeline) DeferLoop(set_pipeline_and_pull_color(pipeline), sgp_reset_pipeline())
|
|
|
|
static void draw_color_rect_centered(cpVect center, double size)
|
|
{
|
|
double halfbox = size / 2.0;
|
|
draw_filled_rect(center.x - halfbox, center.y - halfbox, size, size);
|
|
}
|
|
|
|
static void draw_texture_rectangle_centered(cpVect center, cpVect width_height)
|
|
{
|
|
cpVect halfsize = cpvmult(width_height, 0.5);
|
|
draw_textured_rect(center.x - halfsize.x, center.y - halfsize.y, width_height.x, width_height.y);
|
|
}
|
|
static void draw_texture_centered(cpVect center, double size)
|
|
{
|
|
draw_texture_rectangle_centered(center, (cpVect){size, size});
|
|
}
|
|
|
|
sgp_point V2point(cpVect v)
|
|
{
|
|
return (sgp_point){.x = (float)v.x, .y = (float)v.y};
|
|
}
|
|
|
|
cpVect pointV2(sgp_point p)
|
|
{
|
|
return (cpVect){.x = p.x, .y = p.y};
|
|
}
|
|
|
|
static void draw_circle(cpVect point, double radius)
|
|
{
|
|
#define POINTS 64
|
|
sgp_line lines[POINTS];
|
|
for (int i = 0; i < POINTS; i++)
|
|
{
|
|
double progress = (float)i / (float)POINTS;
|
|
double next_progress = (float)(i + 1) / (float)POINTS;
|
|
lines[i].a = V2point((cpVect){.x = cos(progress * 2.0 * PI) * radius,
|
|
.y = sin(progress * 2.0 * PI) * radius});
|
|
lines[i].b = V2point((cpVect){.x = cos(next_progress * 2.0 * PI) * radius,
|
|
.y = sin(next_progress * 2.0 * PI) * radius});
|
|
lines[i].a = V2point(cpvadd(pointV2(lines[i].a), point));
|
|
lines[i].b = V2point(cpvadd(pointV2(lines[i].b), point));
|
|
}
|
|
sgp_draw_lines(lines, POINTS);
|
|
}
|
|
|
|
bool can_build(int i)
|
|
{
|
|
bool allow_building = true;
|
|
enum BoxType box_type = (enum BoxType)i;
|
|
|
|
allow_building = false;
|
|
if (myplayer() != NULL)
|
|
allow_building = box_unlocked(myplayer(), box_type);
|
|
return allow_building;
|
|
}
|
|
static void setup_hueshift(enum Squad squad)
|
|
{
|
|
struct SquadMeta meta = squad_meta(squad);
|
|
hueshift_uniforms_t uniform = {
|
|
.is_colorless = meta.is_colorless,
|
|
.target_hue = (float)meta.hue,
|
|
.alpha = sgp_get_color().a,
|
|
};
|
|
sgp_set_uniform(&uniform, sizeof(hueshift_uniforms_t));
|
|
}
|
|
|
|
static cpVect screen_to_world(double width, double height, cpVect screen)
|
|
{
|
|
cpVect world = screen;
|
|
world = cpvsub(world, (cpVect){.x = width / 2.0, .y = height / 2.0});
|
|
world.x /= zoom;
|
|
world.y /= -zoom;
|
|
world = cpvadd(world, camera_pos);
|
|
return world;
|
|
}
|
|
|
|
static cpVect world_to_screen(double width, double height, cpVect world)
|
|
{
|
|
cpVect screen = world;
|
|
screen = cpvsub(screen, camera_pos);
|
|
screen.x *= zoom;
|
|
screen.y *= -zoom;
|
|
screen = cpvadd(screen, (cpVect){.x = width / 2.0, .y = height / 2.0});
|
|
return screen;
|
|
}
|
|
|
|
static void ui(bool draw, double dt, double width, double height)
|
|
{
|
|
static double cur_opacity = 1.0;
|
|
cur_opacity = lerp(cur_opacity, myentity() != NULL ? 1.0 : 0.0, dt * 4.0);
|
|
if (cur_opacity <= 0.01)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (draw)
|
|
sgp_push_transform();
|
|
|
|
// draw pick new box type menu
|
|
static double pick_opacity = 0.0;
|
|
{
|
|
if (keypressed[SAPP_KEYCODE_ESCAPE].pressed)
|
|
picking_new_boxtype = false;
|
|
AABB pick_modal = (AABB){
|
|
.x = width * 0.25,
|
|
.y = height * 0.25,
|
|
.width = width * 0.5,
|
|
.height = height * 0.5,
|
|
};
|
|
pick_opacity = lerp(pick_opacity, picking_new_boxtype ? 1.0 : 0.0, dt * 7.0);
|
|
if (picking_new_boxtype)
|
|
{
|
|
if (build_pressed)
|
|
{
|
|
if (has_point(pick_modal, mouse_pos))
|
|
{
|
|
}
|
|
else
|
|
{
|
|
build_pressed = false;
|
|
picking_new_boxtype = false;
|
|
}
|
|
}
|
|
}
|
|
static double item_scaling[ARRLEN(boxes)] = {1.0};
|
|
{
|
|
double alpha = pick_opacity * 0.8;
|
|
if (draw)
|
|
{
|
|
set_color_values(0.4, 0.4, 0.4, alpha);
|
|
draw_filled_rect(pick_modal.x, pick_modal.y, pick_modal.width, pick_modal.height);
|
|
|
|
set_color_values(1.0, 1.0, 1.0, 1.0 * pick_opacity);
|
|
}
|
|
int boxes_per_row = (int)floor(pick_modal.width / 128.0);
|
|
boxes_per_row = boxes_per_row < 4 ? 4 : boxes_per_row;
|
|
double cell_width = pick_modal.width / (float)boxes_per_row;
|
|
double cell_height = cell_width;
|
|
double padding = 0.2 * cell_width;
|
|
int cur_row = 0;
|
|
int cur_column = 0;
|
|
for (int i = 0; i < ARRLEN(boxes); i++)
|
|
{
|
|
if (cur_column >= boxes_per_row)
|
|
{
|
|
cur_column = 0;
|
|
cur_row++;
|
|
}
|
|
double item_width = cell_width - padding * 2.0;
|
|
double item_height = cell_height - padding * 2.0;
|
|
|
|
item_width *= item_scaling[i];
|
|
item_height *= item_scaling[i];
|
|
|
|
double cell_y = pick_modal.y + (float)cur_row * cell_height;
|
|
double cell_x = pick_modal.x + (float)cur_column * cell_width;
|
|
double item_x = cell_x + (cell_width - item_width) / 2.0;
|
|
double item_y = cell_y + (cell_height - item_height) / 2.0;
|
|
|
|
bool item_being_hovered = has_point((AABB){
|
|
.x = item_x,
|
|
.y = item_y,
|
|
.width = item_width,
|
|
.height = item_height,
|
|
},
|
|
mouse_pos);
|
|
|
|
item_scaling[i] = lerp(item_scaling[i], item_being_hovered ? 1.3 : 1.0, dt * 4.0);
|
|
|
|
struct BoxInfo info = boxes[i];
|
|
if (item_being_hovered && build_pressed && picking_new_boxtype)
|
|
{
|
|
toolbar[cur_toolbar_slot] = info.type;
|
|
picking_new_boxtype = false;
|
|
build_pressed = false;
|
|
}
|
|
if (draw)
|
|
{
|
|
if (can_build(info.type))
|
|
{
|
|
sgp_set_image(0, info.image);
|
|
}
|
|
else
|
|
{
|
|
sgp_set_image(0, image_mystery);
|
|
}
|
|
transform_scope
|
|
{
|
|
scale_at(1.0, -1.0, item_x + item_width / 2.0, item_y + item_height / 2.0);
|
|
pipeline_scope(goodpixel_pipeline)
|
|
draw_textured_rect(item_x, item_y, item_width, item_height);
|
|
sgp_reset_image(0);
|
|
}
|
|
}
|
|
|
|
cur_column++;
|
|
}
|
|
}
|
|
}
|
|
|
|
// draw squad invite
|
|
static double invite_y = -200.0;
|
|
static enum Squad draw_as_squad = SquadNone;
|
|
static double yes_size = 50.0;
|
|
static double no_size = 50.0;
|
|
{
|
|
bool invited =
|
|
myentity() != NULL && myentity()->squad_invited_to != SquadNone;
|
|
double size = 200.0;
|
|
double x_center = 0.75 * width;
|
|
double x = x_center - size / 2.0;
|
|
// AABB box = (AABB){ .x = x, .y = invite_y, .width = size, .height = size
|
|
// };
|
|
double yes_x = x - size / 4.0;
|
|
double no_x = x + size / 4.0;
|
|
double buttons_y = invite_y + size / 2.0;
|
|
|
|
bool yes_hovered =
|
|
invited && cpvdist(mouse_pos, (cpVect){yes_x, buttons_y}) < yes_size / 2.0;
|
|
bool no_hovered =
|
|
invited && cpvdist(mouse_pos, (cpVect){no_x, buttons_y}) < no_size / 2.0;
|
|
|
|
yes_size = lerp(yes_size, yes_hovered ? 75.0 : 50.0, dt * 9.0);
|
|
no_size = lerp(no_size, no_hovered ? 75.0 : 50.0, dt * 9.0);
|
|
|
|
if (invited && build_pressed && yes_hovered)
|
|
{
|
|
accept_invite = true;
|
|
build_pressed = false;
|
|
}
|
|
if (invited && build_pressed && no_hovered)
|
|
{
|
|
reject_invite = true;
|
|
build_pressed = false;
|
|
}
|
|
|
|
if (draw)
|
|
{
|
|
invite_y = lerp(invite_y, invited ? 50.0 : -200.0, dt * 5.0);
|
|
|
|
if (invited)
|
|
draw_as_squad = myentity()->squad_invited_to;
|
|
|
|
transform_scope
|
|
{
|
|
pipeline_scope(hueshift_pipeline)
|
|
{
|
|
setup_hueshift(draw_as_squad);
|
|
scale_at(1.0, -1.0, x,
|
|
invite_y); // images upside down by default :(
|
|
sgp_set_image(0, image_squad_invite);
|
|
draw_texture_centered((cpVect){x, invite_y}, size);
|
|
sgp_reset_image(0);
|
|
}
|
|
}
|
|
|
|
// yes
|
|
transform_scope
|
|
{
|
|
set_color_values(1.0, 1.0, 1.0, 1.0);
|
|
scale_at(1.0, -1.0, yes_x, buttons_y);
|
|
sgp_set_image(0, image_check);
|
|
pipeline_scope(goodpixel_pipeline)
|
|
{
|
|
draw_texture_centered((cpVect){yes_x, buttons_y}, yes_size);
|
|
}
|
|
sgp_reset_image(0);
|
|
}
|
|
|
|
// no
|
|
transform_scope
|
|
{
|
|
set_color_values(1.0, 1.0, 1.0, 1.0);
|
|
scale_at(1.0, -1.0, no_x, buttons_y);
|
|
sgp_set_image(0, image_no);
|
|
pipeline_scope(goodpixel_pipeline)
|
|
{
|
|
draw_texture_centered((cpVect){no_x, buttons_y}, no_size);
|
|
}
|
|
sgp_reset_image(0);
|
|
}
|
|
}
|
|
}
|
|
|
|
// draw maybe inviting
|
|
{
|
|
Entity *inviting = get_entity(&gs, maybe_inviting_this_player);
|
|
if (inviting != NULL && myplayer() != NULL)
|
|
{
|
|
cpVect top_of_head = world_to_screen(
|
|
width, height,
|
|
cpvadd(entity_pos(inviting),
|
|
(cpVect){.y = player_scaling * PLAYER_SIZE.y / 2.0}));
|
|
cpVect pos = cpvadd(top_of_head, (cpVect){.y = -30.0});
|
|
cpVect to_mouse = cpvsub(mouse_pos,
|
|
world_to_screen(width, height, entity_pos(inviting)));
|
|
bool selecting_to_invite =
|
|
cpvdot(cpvnormalize(to_mouse), (cpVect){0.0, -1.0}) > 0.5 &&
|
|
cpvlength(to_mouse) > 15.0;
|
|
if (!mousedown[SAPP_MOUSEBUTTON_RIGHT])
|
|
{
|
|
if (selecting_to_invite)
|
|
confirm_invite_this_player = true;
|
|
}
|
|
if (draw)
|
|
transform_scope
|
|
{
|
|
const double size = 64.0;
|
|
|
|
if (selecting_to_invite)
|
|
{
|
|
set_color_values(0.5, 0.5, 0.5, 0.4);
|
|
draw_filled_rect(pos.x - size / 2.0, pos.y - size / 2.0, size,
|
|
size);
|
|
set_color_values(1.0, 1.0, 1.0, 1.0);
|
|
}
|
|
pipeline_scope(hueshift_pipeline)
|
|
{
|
|
setup_hueshift(myplayer()->squad);
|
|
|
|
scale_at(1.0, -1.0, pos.x,
|
|
pos.y); // images upside down by default :(
|
|
sgp_set_image(0, image_squad_invite);
|
|
draw_texture_centered(pos, size);
|
|
sgp_reset_image(0);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// draw flags
|
|
static cpVect flag_pos[SquadLast] = {0};
|
|
static double flag_rot[SquadLast] = {0};
|
|
static double flag_scaling_increase[SquadLast] = {0};
|
|
static bool choosing_flags = false;
|
|
const double flag_padding = 70.0;
|
|
const double center_panel_height = 200.0;
|
|
static double center_panel_width = 0.0;
|
|
const double target_center_panel_width = ((SquadLast) + 2) * flag_padding;
|
|
#define FLAG_ITER(i) for (int i = 0; i < SquadLast; i++)
|
|
{
|
|
FLAG_ITER(i)
|
|
{
|
|
cpVect target_pos = {0};
|
|
double target_rot = 0.0;
|
|
double flag_progress = (float)i / (float)(SquadLast - 1.0);
|
|
if (choosing_flags)
|
|
{
|
|
target_pos.x =
|
|
width / 2.0 + lerp(-center_panel_width / 2.0 + flag_padding,
|
|
center_panel_width / 2.0 - flag_padding,
|
|
flag_progress);
|
|
target_pos.y = height * 0.5;
|
|
target_rot = 0.0;
|
|
}
|
|
else
|
|
{
|
|
target_pos.x = 25.0;
|
|
target_pos.y = 200.0;
|
|
target_rot = lerp(-PI / 3.0, PI / 3.0, flag_progress) + PI / 2.0;
|
|
}
|
|
flag_pos[i] = cpvlerp(flag_pos[i], target_pos, dt * 5.0);
|
|
flag_rot[i] = lerp_angle(flag_rot[i], target_rot, dt * 5.0);
|
|
}
|
|
|
|
center_panel_width =
|
|
lerp(center_panel_width,
|
|
choosing_flags ? target_center_panel_width : 0.0, 6.0 * dt);
|
|
|
|
// center panel
|
|
{
|
|
AABB panel_rect = (AABB){
|
|
.x = width / 2.0 - center_panel_width / 2.0,
|
|
.y = height / 2.0 - center_panel_height / 2.0,
|
|
.width = center_panel_width,
|
|
.height = center_panel_height,
|
|
};
|
|
|
|
if (choosing_flags && build_pressed &&
|
|
!has_point(panel_rect, mouse_pos))
|
|
{
|
|
build_pressed = false;
|
|
choosing_flags = false;
|
|
}
|
|
if (draw)
|
|
{
|
|
set_color_values(0.7, 0.7, 0.7, 0.5);
|
|
draw_filled_rect(panel_rect.x, panel_rect.y, panel_rect.width,
|
|
panel_rect.height);
|
|
}
|
|
}
|
|
|
|
FLAG_ITER(i)
|
|
{
|
|
enum Squad this_squad = (enum Squad)i;
|
|
bool this_squad_available = true;
|
|
if (this_squad != SquadNone)
|
|
PLAYERS_ITER(gs.players, other_player)
|
|
{
|
|
if (other_player->squad == this_squad)
|
|
{
|
|
this_squad_available = false;
|
|
break;
|
|
}
|
|
}
|
|
|
|
double size = 128.0;
|
|
bool hovering =
|
|
cpvdist(mouse_pos, flag_pos[i]) < size * 0.25 && this_squad_available;
|
|
|
|
if (!choosing_flags && hovering && build_pressed)
|
|
{
|
|
choosing_flags = true;
|
|
build_pressed = false;
|
|
}
|
|
|
|
if (this_squad_available && choosing_flags && hovering && build_pressed)
|
|
{
|
|
take_over_squad = this_squad;
|
|
build_pressed = false;
|
|
}
|
|
|
|
flag_scaling_increase[i] =
|
|
lerp(flag_scaling_increase[i], hovering ? 0.2 : 0.0, dt * 9.0);
|
|
|
|
size *= 1.0 + flag_scaling_increase[i];
|
|
|
|
if (draw)
|
|
{
|
|
transform_scope
|
|
{
|
|
if (this_squad_available)
|
|
{
|
|
sgp_set_image(0, image_flag_available);
|
|
}
|
|
else
|
|
{
|
|
sgp_set_image(0, image_flag_taken);
|
|
}
|
|
|
|
pipeline_scope(hueshift_pipeline)
|
|
{
|
|
set_color(WHITE);
|
|
setup_hueshift(this_squad);
|
|
|
|
rotate_at(flag_rot[i], flag_pos[i].x, flag_pos[i].y);
|
|
scale_at(1.0, -1.0, flag_pos[i].x,
|
|
flag_pos[i].y); // images upside down by default :(
|
|
draw_texture_centered(flag_pos[i], size);
|
|
|
|
sgp_reset_image(0);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (choosing_flags)
|
|
build_pressed = false; // no more inputs beyond flags when the flag
|
|
// choice modal is open
|
|
}
|
|
#undef FLAG_ITER
|
|
|
|
// draw spice bar
|
|
if (draw)
|
|
{
|
|
static double damage = 0.5;
|
|
|
|
if (myentity() != NULL)
|
|
{
|
|
damage = myentity()->damage;
|
|
}
|
|
|
|
set_color_values(0.5, 0.5, 0.5, cur_opacity);
|
|
double margin = width * 0.2;
|
|
double bar_width = width - margin * 2.0;
|
|
double y = height - 150.0;
|
|
draw_filled_rect(margin, y, bar_width, 30.0);
|
|
set_color_values(1.0, 1.0, 1.0, cur_opacity);
|
|
draw_filled_rect(margin, y, bar_width * (1.0 - damage), 30.0);
|
|
}
|
|
|
|
// draw muted
|
|
static double toggle_mute_opacity = 0.2;
|
|
const double size = 150.0;
|
|
AABB button = (AABB){
|
|
.x = width - size - 40.0,
|
|
.y = height - size - 40.0,
|
|
.width = size,
|
|
.height = size,
|
|
};
|
|
bool hovered = has_point(button, mouse_pos);
|
|
if (build_pressed && hovered)
|
|
{
|
|
muted = !muted;
|
|
build_pressed = false;
|
|
}
|
|
if (draw)
|
|
{
|
|
toggle_mute_opacity =
|
|
lerp(toggle_mute_opacity, hovered ? 1.0 : 0.2, 6.0 * dt);
|
|
set_color_values(1.0, 1.0, 1.0, toggle_mute_opacity);
|
|
if (muted)
|
|
sgp_set_image(0, image_mic_muted);
|
|
else
|
|
sgp_set_image(0, image_mic_unmuted);
|
|
transform_scope
|
|
{
|
|
scale_at(1.0, -1.0, button.x + button.width / 2.0,
|
|
button.y + button.height / 2.0);
|
|
draw_textured_rect(button.x, button.y, button.width, button.height);
|
|
sgp_reset_image(0);
|
|
}
|
|
}
|
|
|
|
// draw item toolbar
|
|
{
|
|
double itemframe_width =
|
|
(float)sg_query_image_info(image_itemframe).width * 2.0;
|
|
double itemframe_height =
|
|
(float)sg_query_image_info(image_itemframe).height * 2.0;
|
|
double total_width = itemframe_width * (float)TOOLBAR_SLOTS;
|
|
double item_width = itemframe_width * 0.75;
|
|
double item_height = itemframe_height * 0.75;
|
|
double item_offset_x = (itemframe_width - item_width) / 2.0;
|
|
double item_offset_y = (itemframe_height - item_height) / 2.0;
|
|
|
|
double x = width / 2.0 - total_width / 2.0;
|
|
double y = height - itemframe_height * 1.5;
|
|
for (int i = 0; i < TOOLBAR_SLOTS; i++)
|
|
{
|
|
// mouse over the item frame box
|
|
if (has_point(
|
|
(AABB){
|
|
.x = x,
|
|
.y = y,
|
|
.width = itemframe_width,
|
|
.height = itemframe_height,
|
|
},
|
|
mouse_pos) &&
|
|
build_pressed)
|
|
{
|
|
// "handle" mouse pressed
|
|
cur_toolbar_slot = i;
|
|
build_pressed = false;
|
|
}
|
|
|
|
// mouse over the item switch button
|
|
bool switch_hovered = false;
|
|
if (has_point(
|
|
(AABB){
|
|
.x = x,
|
|
.y = y - 20.0,
|
|
.width = itemframe_width,
|
|
.height = itemframe_height * 0.2,
|
|
},
|
|
mouse_pos))
|
|
{
|
|
switch_hovered = true;
|
|
}
|
|
|
|
if (switch_hovered && build_pressed)
|
|
{
|
|
picking_new_boxtype = true;
|
|
build_pressed = false;
|
|
}
|
|
|
|
if (draw)
|
|
{
|
|
set_color_values(1.0, 1.0, 1.0, cur_opacity);
|
|
|
|
bool is_current = cur_toolbar_slot == i;
|
|
static double switch_scaling = 1.0;
|
|
switch_scaling = lerp(switch_scaling, switch_hovered ? 1.8 : 1.2, dt * 3.0);
|
|
if (is_current)
|
|
{
|
|
sgp_set_image(0, image_itemframe_selected);
|
|
}
|
|
else
|
|
{
|
|
sgp_set_image(0, image_itemframe);
|
|
}
|
|
pipeline_scope(goodpixel_pipeline)
|
|
draw_textured_rect(x, y, itemframe_width, itemframe_height);
|
|
sgp_reset_image(0);
|
|
transform_scope
|
|
{
|
|
double item_x = x + item_offset_x;
|
|
double item_y = y + item_offset_y;
|
|
scale_at(1.0, -1.0, item_x + item_width / 2.0,
|
|
item_y + item_height / 2.0);
|
|
|
|
pipeline_scope(goodpixel_pipeline)
|
|
{
|
|
if (toolbar[i] != BoxInvalid)
|
|
{
|
|
struct BoxInfo info = boxinfo(toolbar[i]);
|
|
if (can_build(info.type))
|
|
sgp_set_image(0, info.image);
|
|
else
|
|
sgp_set_image(0, image_mystery);
|
|
draw_textured_rect(item_x, item_y, item_width, item_height);
|
|
|
|
sgp_reset_image(0);
|
|
}
|
|
if (is_current)
|
|
{
|
|
sgp_set_image(0, image_itemswitch);
|
|
double switch_item_width = item_width * switch_scaling;
|
|
double switch_item_height = item_height * switch_scaling;
|
|
item_x -= (switch_item_width - item_width) / 2.0;
|
|
item_y -= (switch_item_height - item_height) / 2.0;
|
|
draw_textured_rect(item_x, item_y + 20.0, switch_item_width, switch_item_height);
|
|
sgp_reset_image(0);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
x += itemframe_width;
|
|
}
|
|
}
|
|
|
|
if (draw)
|
|
sgp_pop_transform();
|
|
}
|
|
|
|
// returns zero vector if no player
|
|
static cpVect my_player_pos()
|
|
{
|
|
if (myentity() != NULL)
|
|
{
|
|
return entity_pos(myentity());
|
|
}
|
|
else
|
|
{
|
|
return (cpVect){0};
|
|
}
|
|
}
|
|
|
|
static void draw_dots(cpVect camera_pos, double gap)
|
|
{
|
|
set_color_values(1.0, 1.0, 1.0, 1.0);
|
|
// const int num = 100;
|
|
|
|
// initial_x * gap = camera_pos.x - VISION_RADIUS
|
|
// initial_x = (camera_pos.x - VISION_RADIUS) / gap
|
|
|
|
// int initial_x = (int)floor((camera_pos.x - VISION_RADIUS) / gap);
|
|
// int final_x = (int)floor((camera_pos.x + VISION_RADIUS) / gap);
|
|
|
|
// -VISION_RADIUS < x * gap - camera_pos.x < VISION_RADIUS
|
|
// -VISION_RADIUS + camera_pos.x < x * gap < VISION_RADIUS + camera_pos.x
|
|
// (-VISION_RADIUS + camera_pos.x)/gap < x < (VISION_RADIUS + camera_pos.x)/gap
|
|
int initial_x = (int)floor((-VISION_RADIUS * 2 + camera_pos.x) / gap);
|
|
int final_x = (int)ceil((VISION_RADIUS * 2 + camera_pos.x) / gap);
|
|
|
|
int initial_y = (int)floor((-VISION_RADIUS * 2 + camera_pos.y) / gap);
|
|
int final_y = (int)ceil((VISION_RADIUS * 2 + camera_pos.y) / gap);
|
|
|
|
// initial_x = -num;
|
|
// final_x = num;
|
|
|
|
for (int x = initial_x; x < final_x; x++)
|
|
{
|
|
for (int y = initial_y; y < final_y; y++)
|
|
{
|
|
cpVect star = (cpVect){(float)x * gap, (float)y * gap};
|
|
star.x += hash11(star.x * 100.0 + star.y * 67.0) * gap;
|
|
star.y += hash11(star.y * 93.0 + star.x * 53.0) * gap;
|
|
if (cpvlengthsq(cpvsub(star, camera_pos)) > VISION_RADIUS * VISION_RADIUS)
|
|
continue;
|
|
|
|
sgp_draw_point((float)star.x, (float)star.y);
|
|
}
|
|
}
|
|
}
|
|
|
|
void apply_this_tick_of_input_to_player(uint64_t tick_to_search_for)
|
|
{
|
|
InputFrame *to_apply = NULL;
|
|
QUEUE_ITER(&input_queue, cur_header)
|
|
{
|
|
InputFrame *cur = (InputFrame *)cur_header->data;
|
|
if (cur->tick == tick(&gs))
|
|
{
|
|
to_apply = cur;
|
|
break;
|
|
}
|
|
}
|
|
if (to_apply != NULL && myplayer() != NULL)
|
|
{
|
|
myplayer()->input = *to_apply;
|
|
}
|
|
}
|
|
static cpVect get_global_hand_pos(cpVect world_mouse_pos, bool *hand_at_arms_length)
|
|
{
|
|
if (myentity() == NULL)
|
|
return (cpVect){0};
|
|
|
|
cpVect global_hand_pos = cpvsub(world_mouse_pos, entity_pos(myentity()));
|
|
double hand_len = cpvlength(global_hand_pos);
|
|
if (hand_len > MAX_HAND_REACH)
|
|
{
|
|
*hand_at_arms_length = true;
|
|
hand_len = MAX_HAND_REACH;
|
|
}
|
|
else
|
|
{
|
|
*hand_at_arms_length = false;
|
|
}
|
|
global_hand_pos = cpvmult(cpvnormalize(global_hand_pos), hand_len);
|
|
global_hand_pos = cpvadd(global_hand_pos, entity_pos(myentity()));
|
|
return global_hand_pos;
|
|
}
|
|
static void frame(void)
|
|
{
|
|
PROFILE_SCOPE("frame")
|
|
{
|
|
double width = (float)sapp_width(), height = (float)sapp_height();
|
|
double ratio = width / height;
|
|
double exec_time = sapp_frame_count() * sapp_frame_duration();
|
|
double dt = sapp_frame_duration();
|
|
|
|
// pressed input management
|
|
{
|
|
for (int i = 0; i < MAX_KEYDOWN; i++)
|
|
{
|
|
if (keypressed[i].frame < sapp_frame_count())
|
|
{
|
|
keypressed[i].pressed = false;
|
|
}
|
|
}
|
|
for (int i = 0; i < MAX_MOUSEBUTTON; i++)
|
|
{
|
|
if (mousepressed[i].frame < sapp_frame_count())
|
|
{
|
|
mousepressed[i].pressed = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
build_pressed = mousepressed[SAPP_MOUSEBUTTON_LEFT].pressed;
|
|
interact_pressed = mousepressed[SAPP_MOUSEBUTTON_RIGHT].pressed;
|
|
|
|
// networking
|
|
PROFILE_SCOPE("networking")
|
|
{
|
|
ENetEvent event;
|
|
uint64_t predicted_to_tick = tick(&gs); // modified on deserialization of game state
|
|
cpVect where_i_thought_id_be = my_player_pos();
|
|
bool applied_gamestate_packet = false;
|
|
while (true)
|
|
{
|
|
int enet_status = enet_host_service(client, &event, 0);
|
|
if (enet_status > 0)
|
|
{
|
|
switch (event.type)
|
|
{
|
|
case ENET_EVENT_TYPE_NONE:
|
|
{
|
|
Log("Wtf none event type?\n");
|
|
break;
|
|
}
|
|
case ENET_EVENT_TYPE_CONNECT:
|
|
{
|
|
Log("New client from host %x\n", event.peer->address.host);
|
|
break;
|
|
}
|
|
|
|
case ENET_EVENT_TYPE_RECEIVE:
|
|
{
|
|
unsigned char *decompressed = malloc(
|
|
sizeof *decompressed * MAX_SERVER_TO_CLIENT); // @Robust no malloc
|
|
size_t decompressed_max_len = MAX_SERVER_TO_CLIENT;
|
|
assert(LZO1X_MEM_DECOMPRESS == 0);
|
|
|
|
ma_mutex_lock(&play_packets_mutex);
|
|
ServerToClient msg = (ServerToClient){
|
|
.cur_gs = &gs,
|
|
.audio_playback_buffer = &packets_to_play,
|
|
};
|
|
int return_value = lzo1x_decompress_safe(
|
|
event.packet->data, event.packet->dataLength, decompressed,
|
|
&decompressed_max_len, NULL);
|
|
if (return_value == LZO_E_OK)
|
|
{
|
|
PROFILE_SCOPE("Deserializing data")
|
|
{
|
|
server_to_client_deserialize(&msg, decompressed,
|
|
decompressed_max_len, false);
|
|
applied_gamestate_packet = true;
|
|
}
|
|
my_player_index = msg.your_player;
|
|
}
|
|
else
|
|
{
|
|
Log("Couldn't decompress gamestate packet, error code %d from "
|
|
"lzo\n",
|
|
return_value);
|
|
}
|
|
ma_mutex_unlock(&play_packets_mutex);
|
|
free(decompressed);
|
|
enet_packet_destroy(event.packet);
|
|
|
|
break;
|
|
}
|
|
|
|
case ENET_EVENT_TYPE_DISCONNECT:
|
|
{
|
|
fprintf(stderr, "Disconnected from server\n");
|
|
exit(-1);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else if (enet_status == 0)
|
|
{
|
|
break;
|
|
}
|
|
else if (enet_status < 0)
|
|
{
|
|
fprintf(stderr, "Error receiving enet events: %d\n", enet_status);
|
|
break;
|
|
}
|
|
}
|
|
|
|
// only repredict inputs on the most recent server authoritative packet
|
|
PROFILE_SCOPE("Repredicting inputs")
|
|
{
|
|
if (applied_gamestate_packet)
|
|
{
|
|
uint64_t server_current_tick = tick(&gs);
|
|
|
|
uint64_t ticks_should_repredict = predicted_to_tick - server_current_tick;
|
|
|
|
uint64_t healthy_num_ticks_ahead = (uint64_t)ceil((((double)peer->roundTripTime) / 1000.0) / TIMESTEP) + 6;
|
|
|
|
// keeps it stable even though causes jumps occasionally
|
|
uint64_t ticks_to_repredict = ticks_should_repredict;
|
|
|
|
if (ticks_should_repredict < healthy_num_ticks_ahead - 1)
|
|
{
|
|
dilating_time_factor = 1.1;
|
|
}
|
|
else if (ticks_should_repredict > healthy_num_ticks_ahead + 1)
|
|
{
|
|
dilating_time_factor = 0.1;
|
|
}
|
|
else
|
|
{
|
|
dilating_time_factor = 1.0;
|
|
}
|
|
|
|
// snap in dire cases
|
|
if (ticks_should_repredict < healthy_num_ticks_ahead - TICKS_BEHIND_DO_SNAP)
|
|
{
|
|
Log("Snapping\n");
|
|
ticks_to_repredict = healthy_num_ticks_ahead;
|
|
}
|
|
|
|
uint64_t start_prediction_time = stm_now();
|
|
while (ticks_to_repredict > 0)
|
|
{
|
|
if (stm_ms(stm_diff(stm_now(), start_prediction_time)) > MAX_MS_SPENT_REPREDICTING)
|
|
{
|
|
Log("Reprediction took longer than %f milliseconds, needs to repredict %llu more ticks\n", MAX_MS_SPENT_REPREDICTING, ticks_to_repredict);
|
|
break;
|
|
}
|
|
apply_this_tick_of_input_to_player(tick(&gs));
|
|
process(&gs, TIMESTEP);
|
|
ticks_to_repredict -= 1;
|
|
}
|
|
|
|
cpVect where_i_am = my_player_pos();
|
|
|
|
double reprediction_error = cpvdist(where_i_am, where_i_thought_id_be);
|
|
InputFrame *biggest_frame = (InputFrame *)queue_most_recent_element(&input_queue);
|
|
if (reprediction_error >= 0.1)
|
|
{
|
|
Log("Big reprediction error %llu\n", biggest_frame->tick);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// gameplay
|
|
ui(false, dt, width, height); // if ui button is pressed before game logic, set the pressed to
|
|
// false so it doesn't propagate from the UI modal/button
|
|
struct BuildPreviewInfo
|
|
{
|
|
cpVect grid_pos;
|
|
double grid_rotation;
|
|
} build_preview = {0};
|
|
cpVect global_hand_pos = {0}; // world coords! world star!
|
|
bool hand_at_arms_length = false;
|
|
recalculate_camera_pos();
|
|
cpVect world_mouse_pos = screen_to_world(width, height, mouse_pos);
|
|
PROFILE_SCOPE("gameplay and prediction")
|
|
{
|
|
// interpolate zoom
|
|
zoom = lerp(zoom, zoom_target, dt * 12.0);
|
|
|
|
// calculate build preview stuff
|
|
cpVect local_hand_pos = {0};
|
|
global_hand_pos =
|
|
get_global_hand_pos(world_mouse_pos, &hand_at_arms_length);
|
|
|
|
if (myentity() != NULL)
|
|
{
|
|
local_hand_pos = cpvsub(global_hand_pos, entity_pos(myentity()));
|
|
}
|
|
|
|
// process player interaction (squad invites)
|
|
if (interact_pressed && myplayer() != NULL && myplayer()->squad != SquadNone)
|
|
ENTITIES_ITER(cur)
|
|
{
|
|
if (cur != myentity() && cur->is_player &&
|
|
has_point(centered_at(entity_pos(cur), cpvmult(PLAYER_SIZE, player_scaling)), world_mouse_pos))
|
|
{
|
|
maybe_inviting_this_player = get_id(&gs, cur);
|
|
interact_pressed = false;
|
|
}
|
|
}
|
|
|
|
// Create and send input packet, and predict a frame of gamestate
|
|
static InputFrame cur_input_frame = {
|
|
0}; // keep across frames for high refresh rate screens
|
|
static size_t last_input_committed_tick = 0;
|
|
{
|
|
// prepare the current input frame, such that when processed next,
|
|
// every button/action the player has pressed will be handled
|
|
// without frustration by the server. Resulting in authoritative game
|
|
// state that looks and feels good.
|
|
|
|
cpVect input = (cpVect){
|
|
.x = (float)keydown[SAPP_KEYCODE_D] - (float)keydown[SAPP_KEYCODE_A],
|
|
.y = (float)keydown[SAPP_KEYCODE_W] - (float)keydown[SAPP_KEYCODE_S],
|
|
};
|
|
if (cpvlength(input) > 0.0)
|
|
input = cpvnormalize(input);
|
|
cur_input_frame.movement = input;
|
|
cur_input_frame.rotation = (float)keydown[SAPP_KEYCODE_E] - (float)keydown[SAPP_KEYCODE_Q];
|
|
|
|
if (interact_pressed)
|
|
cur_input_frame.seat_action = interact_pressed;
|
|
|
|
cur_input_frame.hand_pos = local_hand_pos;
|
|
if (take_over_squad >= 0)
|
|
{
|
|
cur_input_frame.take_over_squad = take_over_squad;
|
|
take_over_squad = -1;
|
|
}
|
|
if (confirm_invite_this_player)
|
|
{
|
|
cur_input_frame.invite_this_player = maybe_inviting_this_player;
|
|
maybe_inviting_this_player = (EntityID){0};
|
|
confirm_invite_this_player = false;
|
|
}
|
|
if (accept_invite)
|
|
{
|
|
cur_input_frame.accept_cur_squad_invite = true;
|
|
accept_invite = false;
|
|
}
|
|
if (reject_invite)
|
|
{
|
|
cur_input_frame.reject_cur_squad_invite = true;
|
|
reject_invite = false;
|
|
}
|
|
|
|
if (build_pressed && currently_building() != BoxInvalid)
|
|
{
|
|
cur_input_frame.dobuild = build_pressed;
|
|
cur_input_frame.build_type = currently_building();
|
|
cur_input_frame.build_rotation = cur_editing_rotation;
|
|
}
|
|
|
|
// in client side prediction, only process the latest input in the queue, not
|
|
// the one currently constructing.
|
|
|
|
time_to_process += dt * dilating_time_factor;
|
|
|
|
cpVect before = my_player_pos();
|
|
do
|
|
{
|
|
// "commit" the input. each input must be on a successive tick.
|
|
if (tick(&gs) > last_input_committed_tick)
|
|
{
|
|
cur_input_frame.tick = tick(&gs);
|
|
last_input_committed_tick = tick(&gs);
|
|
|
|
InputFrame *to_push_to = queue_push_element(&input_queue);
|
|
if (to_push_to == NULL)
|
|
{
|
|
InputFrame *to_discard = queue_pop_element(&input_queue);
|
|
(void)to_discard;
|
|
to_push_to = queue_push_element(&input_queue);
|
|
assert(to_push_to != NULL);
|
|
}
|
|
|
|
*to_push_to = cur_input_frame;
|
|
|
|
if (myplayer() != NULL)
|
|
myplayer()->input =
|
|
cur_input_frame; // for the client side prediction!
|
|
|
|
cur_input_frame = (InputFrame){0};
|
|
cur_input_frame.take_over_squad = -1; // @Robust make this zero initialized
|
|
}
|
|
|
|
if (time_to_process >= TIMESTEP)
|
|
{
|
|
uint64_t tick_to_predict = tick(&gs);
|
|
apply_this_tick_of_input_to_player(tick_to_predict);
|
|
process(&gs, TIMESTEP);
|
|
time_to_process -= TIMESTEP;
|
|
}
|
|
} while (time_to_process >= TIMESTEP);
|
|
cpVect after = my_player_pos();
|
|
|
|
// use theses variables to suss out reprediction errors, enables you to
|
|
// breakpoint on when they happen
|
|
(void)before;
|
|
(void)after;
|
|
|
|
static int64_t last_sent_input_time = 0;
|
|
if (stm_sec(stm_diff(stm_now(), last_sent_input_time)) >
|
|
TIME_BETWEEN_INPUT_PACKETS)
|
|
{
|
|
ma_mutex_lock(&send_packets_mutex);
|
|
ClientToServer to_send = {
|
|
.mic_data = &packets_to_send,
|
|
.input_data = &input_queue,
|
|
};
|
|
unsigned char serialized[MAX_CLIENT_TO_SERVER] = {0};
|
|
size_t out_len = 0;
|
|
if (client_to_server_serialize(&gs, &to_send, serialized, &out_len,
|
|
MAX_CLIENT_TO_SERVER))
|
|
{
|
|
unsigned char compressed[MAX_CLIENT_TO_SERVER] = {0};
|
|
char lzo_working_mem[LZO1X_1_MEM_COMPRESS] = {0};
|
|
size_t compressed_len = 0;
|
|
|
|
lzo1x_1_compress(serialized, out_len, compressed, &compressed_len,
|
|
(void *)lzo_working_mem);
|
|
|
|
ENetPacket *packet =
|
|
enet_packet_create((void *)compressed, compressed_len,
|
|
ENET_PACKET_FLAG_UNRELIABLE_FRAGMENT);
|
|
enet_peer_send(peer, 0, packet); // @Robust error check this
|
|
last_sent_input_time = stm_now();
|
|
}
|
|
else
|
|
{
|
|
Log("Failed to serialize client to server!\n");
|
|
}
|
|
ma_mutex_unlock(&send_packets_mutex);
|
|
}
|
|
}
|
|
|
|
// calculate world position and camera
|
|
recalculate_camera_pos();
|
|
world_mouse_pos = screen_to_world(width, height, mouse_pos);
|
|
global_hand_pos =
|
|
get_global_hand_pos(world_mouse_pos, &hand_at_arms_length);
|
|
|
|
Entity *placing_grid = box_grid(closest_box_to_point_in_radius(
|
|
&gs, global_hand_pos, BUILD_BOX_SNAP_DIST_TO_SHIP, NULL));
|
|
if (placing_grid == NULL)
|
|
{
|
|
build_preview = (struct BuildPreviewInfo){
|
|
.grid_pos = global_hand_pos,
|
|
.grid_rotation = 0.0,
|
|
};
|
|
}
|
|
else
|
|
{
|
|
global_hand_pos = grid_snapped_box_pos(placing_grid, global_hand_pos);
|
|
build_preview = (struct BuildPreviewInfo){
|
|
.grid_pos = entity_pos(placing_grid),
|
|
.grid_rotation = entity_rotation(placing_grid),
|
|
};
|
|
}
|
|
}
|
|
|
|
// drawing
|
|
PROFILE_SCOPE("drawing")
|
|
{
|
|
sgp_begin((int)width, (int)height);
|
|
sgp_viewport(0, 0, (int)width, (int)height);
|
|
sgp_project(0.0f, (float)width, 0.0f, (float)height);
|
|
sgp_set_blend_mode(SGP_BLENDMODE_BLEND);
|
|
|
|
// Draw background color
|
|
set_color(colhexcode(0x000000));
|
|
// set_color_values(0.1, 0.1, 0.1, 1.0);
|
|
sgp_clear();
|
|
|
|
// WORLD SPACE
|
|
// world space coordinates are +Y up, -Y down. Like normal cartesian coords
|
|
transform_scope
|
|
{
|
|
translate(width / 2, height / 2);
|
|
scale_at(zoom, -zoom, 0.0, 0.0);
|
|
|
|
// parllax layers, just the zooming, but not 100% of the camera panning
|
|
#if 1 // space background
|
|
transform_scope
|
|
{
|
|
cpVect scaled_camera_pos = cpvmult(
|
|
camera_pos, 0.0005); // this is how strong/weak the parallax is
|
|
translate(-scaled_camera_pos.x, -scaled_camera_pos.y);
|
|
set_color(WHITE);
|
|
sgp_set_image(0, image_stars);
|
|
double stars_height_over_width =
|
|
(float)sg_query_image_info(image_stars).height /
|
|
(float)sg_query_image_info(image_stars).width;
|
|
const double stars_width = 35.0;
|
|
double stars_height = stars_width * stars_height_over_width;
|
|
pipeline_scope(goodpixel_pipeline)
|
|
draw_textured_rect(-stars_width / 2.0, -stars_height / 2.0, stars_width, stars_height);
|
|
// draw_textured_rect(0, 0, stars_width, stars_height);
|
|
sgp_reset_image(0);
|
|
}
|
|
transform_scope
|
|
{
|
|
cpVect scaled_camera_pos = cpvmult(
|
|
camera_pos, 0.005); // this is how strong/weak the parallax is
|
|
translate(-scaled_camera_pos.x, -scaled_camera_pos.y);
|
|
set_color(WHITE);
|
|
sgp_set_image(0, image_stars2);
|
|
double stars_height_over_width =
|
|
(float)sg_query_image_info(image_stars).height /
|
|
(float)sg_query_image_info(image_stars).width;
|
|
const double stars_width = 35.0;
|
|
double stars_height = stars_width * stars_height_over_width;
|
|
pipeline_scope(goodpixel_pipeline)
|
|
draw_textured_rect(-stars_width / 2.0, -stars_height / 2.0, stars_width, stars_height);
|
|
// draw_textured_rect(0, 0, stars_width, stars_height);
|
|
sgp_reset_image(0);
|
|
}
|
|
#endif
|
|
|
|
#if 1 // parallaxed dots
|
|
transform_scope
|
|
{
|
|
cpVect scaled_camera_pos = cpvmult(camera_pos, 0.25);
|
|
translate(-scaled_camera_pos.x, -scaled_camera_pos.y);
|
|
set_color(WHITE);
|
|
draw_dots(scaled_camera_pos, 3.0);
|
|
}
|
|
transform_scope
|
|
{
|
|
cpVect scaled_camera_pos = cpvmult(camera_pos, 0.5);
|
|
translate(-scaled_camera_pos.x, -scaled_camera_pos.y);
|
|
set_color(WHITE);
|
|
draw_dots(scaled_camera_pos, 2.0);
|
|
}
|
|
#endif
|
|
|
|
// camera go to player
|
|
translate(-camera_pos.x, -camera_pos.y);
|
|
|
|
draw_dots(camera_pos, 1.5); // in plane dots
|
|
|
|
// hand reached limit circle
|
|
if (myentity() != NULL)
|
|
{
|
|
static double hand_reach_alpha = 1.0;
|
|
hand_reach_alpha = lerp(hand_reach_alpha,
|
|
hand_at_arms_length ? 1.0 : 0.0, dt * 5.0);
|
|
set_color_values(1.0, 1.0, 1.0, hand_reach_alpha);
|
|
draw_circle(entity_pos(myentity()), MAX_HAND_REACH);
|
|
}
|
|
|
|
// vision circle, what player can see
|
|
if (myentity() != NULL)
|
|
{
|
|
set_color(colhexcode(0x4685e3));
|
|
draw_circle(entity_pos(myentity()), VISION_RADIUS);
|
|
}
|
|
|
|
// mouse frozen, debugging tool
|
|
if (mouse_frozen)
|
|
{
|
|
set_color_values(1.0, 0.0, 0.0, 0.5);
|
|
draw_filled_rect(world_mouse_pos.x, world_mouse_pos.y, 0.1, 0.1);
|
|
}
|
|
|
|
// building preview
|
|
if (currently_building() != BoxInvalid && can_build(currently_building()))
|
|
{
|
|
set_color_values(0.5, 0.5, 0.5,
|
|
(sin((float)exec_time * 9.0) + 1.0) / 3.0 + 0.2);
|
|
|
|
transform_scope
|
|
{
|
|
sgp_set_image(0, boxinfo(currently_building()).image);
|
|
rotate_at(build_preview.grid_rotation +
|
|
rotangle(cur_editing_rotation),
|
|
global_hand_pos.x, global_hand_pos.y);
|
|
pipeline_scope(goodpixel_pipeline)
|
|
draw_texture_centered(global_hand_pos, BOX_SIZE);
|
|
// drawbox(hand_pos, build_preview.grid_rotation, 0.0,
|
|
// cur_editing_boxtype, cur_editing_rotation);
|
|
sgp_reset_image(0);
|
|
}
|
|
}
|
|
|
|
player_scaling =
|
|
lerp(player_scaling, zoom < 6.5 ? 100.0 : 1.0, dt * 7.0);
|
|
ENTITIES_ITER(e)
|
|
{
|
|
// draw grid
|
|
if (e->is_grid)
|
|
{
|
|
Entity *g = e;
|
|
BOXES_ITER(&gs, b, g)
|
|
{
|
|
set_color_values(1.0, 1.0, 1.0, 1.0);
|
|
if (b->box_type == BoxBattery)
|
|
{
|
|
double cur_alpha = sgp_get_color().a;
|
|
Color from = WHITE;
|
|
Color to = colhex(255, 0, 0);
|
|
Color result =
|
|
Collerp(from, to, b->energy_used / BATTERY_CAPACITY);
|
|
set_color_values(result.r, result.g, result.b, cur_alpha);
|
|
}
|
|
transform_scope
|
|
{
|
|
rotate_at(entity_rotation(g) + rotangle(b->compass_rotation),
|
|
entity_pos(b).x, entity_pos(b).y);
|
|
|
|
if (b->box_type == BoxThruster)
|
|
{
|
|
transform_scope
|
|
{
|
|
set_color_values(1.0, 1.0, 1.0, 1.0);
|
|
sgp_set_image(0, image_thrusterburn);
|
|
double scaling = 0.95 + lerp(0.0, 0.3, b->thrust);
|
|
scale_at(scaling, 1.0, entity_pos(b).x, entity_pos(b).y);
|
|
pipeline_scope(goodpixel_pipeline)
|
|
{
|
|
draw_texture_centered(entity_pos(b), BOX_SIZE);
|
|
}
|
|
sgp_reset_image(0);
|
|
}
|
|
}
|
|
sg_image img = boxinfo(b->box_type).image;
|
|
if (b->box_type == BoxCockpit)
|
|
{
|
|
if (get_entity(&gs, b->player_who_is_inside_of_me) != NULL)
|
|
img = image_cockpit_used;
|
|
}
|
|
if (b->box_type == BoxMedbay)
|
|
{
|
|
if (get_entity(&gs, b->player_who_is_inside_of_me) != NULL)
|
|
img = image_medbay_used;
|
|
}
|
|
if (b->box_type == BoxSolarPanel)
|
|
{
|
|
sgp_set_image(0, image_solarpanel_charging);
|
|
set_color_values(1.0, 1.0, 1.0, b->sun_amount);
|
|
pipeline_scope(goodpixel_pipeline)
|
|
draw_texture_centered(entity_pos(b), BOX_SIZE);
|
|
sgp_reset_image(0);
|
|
set_color_values(1.0, 1.0, 1.0, 1.0 - b->sun_amount);
|
|
/* Color to_set = colhexcode(0xeb9834);
|
|
to_set.a = b->sun_amount * 0.5;
|
|
set_color(to_set);
|
|
draw_color_rect_centered(entity_pos(b), BOX_SIZE);
|
|
*/
|
|
}
|
|
|
|
sgp_set_image(0, img);
|
|
if (b->indestructible)
|
|
{
|
|
set_color_values(0.2, 0.2, 0.2, 1.0);
|
|
}
|
|
else if (b->is_platonic)
|
|
{
|
|
set_color(GOLD);
|
|
}
|
|
|
|
// all of these box types show team colors so are drawn with the hue shifting shader
|
|
// used with the player
|
|
if (b->box_type == BoxCloaking || b->box_type == BoxMissileLauncher)
|
|
{
|
|
pipeline_scope(hueshift_pipeline)
|
|
{
|
|
setup_hueshift(b->owning_squad);
|
|
draw_texture_centered(entity_pos(b), BOX_SIZE);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
pipeline_scope(goodpixel_pipeline)
|
|
draw_texture_centered(entity_pos(b), BOX_SIZE);
|
|
}
|
|
sgp_reset_image(0);
|
|
|
|
if (b->box_type == BoxScanner)
|
|
{
|
|
sgp_set_image(0, image_scanner_head);
|
|
transform_scope
|
|
{
|
|
pipeline_scope(goodpixel_pipeline)
|
|
{
|
|
rotate_at(b->scanner_head_rotate, entity_pos(b).x, entity_pos(b).y);
|
|
draw_texture_centered(entity_pos(b), BOX_SIZE);
|
|
}
|
|
}
|
|
sgp_reset_image(0);
|
|
set_color(WHITE);
|
|
}
|
|
|
|
// scanner range, visualizes what scanner can scan
|
|
if (b->box_type == BoxScanner)
|
|
{
|
|
set_color(BLUE);
|
|
draw_circle(entity_pos(b), SCANNER_RADIUS);
|
|
set_color(WHITE);
|
|
}
|
|
set_color_values(0.5, 0.1, 0.1, b->damage);
|
|
draw_color_rect_centered(entity_pos(b), BOX_SIZE);
|
|
|
|
if (b->box_type == BoxCloaking)
|
|
{
|
|
set_color_values(1.0, 1.0, 1.0, b->cloaking_power);
|
|
sgp_set_image(0, image_cloaking_panel);
|
|
pipeline_scope(goodpixel_pipeline)
|
|
draw_texture_centered(entity_pos(b), CLOAKING_PANEL_SIZE);
|
|
sgp_reset_image(0);
|
|
}
|
|
}
|
|
|
|
// outside of the transform scope
|
|
if (b->box_type == BoxScanner)
|
|
{
|
|
if (b->platonic_detection_strength > 0.0)
|
|
{
|
|
set_color(colhexcode(0xf2d75c));
|
|
cpVect to = cpvadd(entity_pos(b), cpvmult(b->platonic_nearest_direction, b->platonic_detection_strength));
|
|
dbg_rect(to);
|
|
dbg_rect(entity_pos(b));
|
|
draw_line(entity_pos(b).x, entity_pos(b).y, to.x, to.y);
|
|
}
|
|
}
|
|
if (b->box_type == BoxMissileLauncher)
|
|
{
|
|
set_color(RED);
|
|
draw_circle(entity_pos(b), MISSILE_RANGE);
|
|
|
|
// draw the charging missile
|
|
transform_scope
|
|
{
|
|
rotate_at(missile_launcher_target(&gs, b).facing_angle, entity_pos(b).x, entity_pos(b).y);
|
|
sgp_set_image(0, image_missile);
|
|
pipeline_scope(hueshift_pipeline)
|
|
{
|
|
set_color_values(1.0, 1.0, 1.0, b->missile_construction_charge);
|
|
setup_hueshift(b->owning_squad);
|
|
draw_texture_centered(entity_pos(b), BOX_SIZE);
|
|
}
|
|
sgp_reset_image(0);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// draw missile
|
|
if (e->is_missile)
|
|
{
|
|
transform_scope
|
|
{
|
|
rotate_at(entity_rotation(e), entity_pos(e).x, entity_pos(e).y);
|
|
set_color_values(1.0, 1.0, 1.0, 1.0);
|
|
|
|
if (is_burning(e))
|
|
{
|
|
sgp_set_image(0, image_missile_burning);
|
|
}
|
|
else
|
|
{
|
|
sgp_set_image(0, image_missile);
|
|
}
|
|
|
|
pipeline_scope(hueshift_pipeline)
|
|
{
|
|
setup_hueshift(e->owning_squad);
|
|
draw_texture_rectangle_centered(entity_pos(e), MISSILE_SPRITE_SIZE);
|
|
}
|
|
|
|
sgp_reset_image(0);
|
|
}
|
|
}
|
|
|
|
// draw player
|
|
if (e->is_player &&
|
|
get_entity(&gs, e->currently_inside_of_box) == NULL)
|
|
{
|
|
transform_scope
|
|
{
|
|
rotate_at(entity_rotation(e), entity_pos(e).x, entity_pos(e).y);
|
|
set_color_values(1.0, 1.0, 1.0, 1.0);
|
|
|
|
pipeline_scope(hueshift_pipeline)
|
|
{
|
|
setup_hueshift(e->owning_squad);
|
|
sgp_set_image(0, image_player);
|
|
draw_texture_rectangle_centered(
|
|
entity_pos(e), cpvmult(PLAYER_SIZE, player_scaling));
|
|
sgp_reset_image(0);
|
|
}
|
|
}
|
|
}
|
|
if (e->is_explosion)
|
|
{
|
|
sgp_set_image(0, image_explosion);
|
|
set_color_values(1.0, 1.0, 1.0,
|
|
1.0 - (e->explosion_progress / EXPLOSION_TIME));
|
|
draw_texture_centered(e->explosion_pos, e->explosion_radius * 2.0);
|
|
sgp_reset_image(0);
|
|
}
|
|
}
|
|
|
|
// gold target
|
|
set_color(GOLD);
|
|
draw_filled_rect(gs.goldpos.x, gs.goldpos.y, 0.1, 0.1);
|
|
|
|
// instant death
|
|
set_color(RED);
|
|
draw_circle((cpVect){0}, INSTANT_DEATH_DISTANCE_FROM_CENTER);
|
|
|
|
// the SUN
|
|
SUNS_ITER(&gs)
|
|
{
|
|
transform_scope
|
|
{
|
|
translate(entity_pos(i.sun).x, entity_pos(i.sun).y);
|
|
set_color(WHITE);
|
|
sgp_set_image(0, image_sun);
|
|
draw_texture_centered((cpVect){0}, i.sun->sun_radius * 2.0);
|
|
sgp_reset_image(0);
|
|
|
|
// can draw at 0,0 because everything relative to sun now!
|
|
|
|
// sun DEATH RADIUS
|
|
|
|
set_color(BLUE);
|
|
draw_circle((cpVect){0}, sun_dist_no_gravity(i.sun));
|
|
}
|
|
}
|
|
|
|
set_color_values(1.0, 1.0, 1.0, 1.0);
|
|
dbg_drawall();
|
|
} // world space transform end
|
|
|
|
// low health
|
|
if (myentity() != NULL)
|
|
{
|
|
set_color_values(1.0, 1.0, 1.0, myentity()->damage);
|
|
sgp_set_image(0, image_low_health);
|
|
draw_texture_rectangle_centered((cpVect){width / 2.0, height / 2.0},
|
|
(cpVect){width, height});
|
|
sgp_reset_image(0);
|
|
}
|
|
|
|
// UI drawn in screen space
|
|
ui(true, dt, width, height);
|
|
}
|
|
|
|
sg_pass_action pass_action = {0};
|
|
sg_begin_default_pass(&pass_action, (int)width, (int)height);
|
|
sgp_flush();
|
|
sgp_end();
|
|
sg_end_pass();
|
|
sg_commit();
|
|
}
|
|
}
|
|
|
|
void cleanup(void)
|
|
{
|
|
sg_destroy_pipeline(hueshift_pipeline);
|
|
|
|
ma_mutex_lock(&server_info.info_mutex);
|
|
server_info.should_quit = true;
|
|
ma_mutex_unlock(&server_info.info_mutex);
|
|
WaitForSingleObject(server_thread_handle, INFINITE);
|
|
|
|
end_profiling_mythread();
|
|
end_profiling();
|
|
|
|
ma_mutex_uninit(&send_packets_mutex);
|
|
ma_mutex_uninit(&play_packets_mutex);
|
|
|
|
ma_device_uninit(µphone_device);
|
|
ma_device_uninit(&speaker_device);
|
|
|
|
opus_encoder_destroy(enc);
|
|
opus_decoder_destroy(dec);
|
|
|
|
destroy(&gs);
|
|
free(gs.entities);
|
|
sgp_shutdown();
|
|
sg_shutdown();
|
|
enet_deinitialize();
|
|
|
|
ma_mutex_uninit(&server_info.info_mutex);
|
|
}
|
|
|
|
void event(const sapp_event *e)
|
|
{
|
|
switch (e->type)
|
|
{
|
|
case SAPP_EVENTTYPE_KEY_DOWN:
|
|
#ifdef DEBUG_TOOLS
|
|
if (e->key_code == SAPP_KEYCODE_T)
|
|
{
|
|
mouse_frozen = !mouse_frozen;
|
|
}
|
|
#endif
|
|
if (e->key_code == SAPP_KEYCODE_R)
|
|
{
|
|
cur_editing_rotation += 1;
|
|
cur_editing_rotation %= RotationLast;
|
|
}
|
|
if (e->key_code == SAPP_KEYCODE_F11)
|
|
{
|
|
fullscreened = !fullscreened;
|
|
sapp_toggle_fullscreen();
|
|
}
|
|
if (e->key_code == SAPP_KEYCODE_ESCAPE && fullscreened)
|
|
{
|
|
sapp_toggle_fullscreen();
|
|
fullscreened = false;
|
|
}
|
|
int key_num = e->key_code - SAPP_KEYCODE_0;
|
|
int target_slot = key_num - 1;
|
|
if (target_slot <= TOOLBAR_SLOTS && target_slot >= 0)
|
|
{
|
|
if (target_slot == cur_toolbar_slot)
|
|
{
|
|
picking_new_boxtype = !picking_new_boxtype;
|
|
}
|
|
else
|
|
{
|
|
picking_new_boxtype = false;
|
|
}
|
|
cur_toolbar_slot = target_slot;
|
|
}
|
|
|
|
if (!mouse_frozen)
|
|
{
|
|
keydown[e->key_code] = true;
|
|
if (keypressed[e->key_code].frame == 0)
|
|
{
|
|
keypressed[e->key_code].pressed = true;
|
|
keypressed[e->key_code].frame = e->frame_count;
|
|
}
|
|
}
|
|
break;
|
|
case SAPP_EVENTTYPE_KEY_UP:
|
|
if (!mouse_frozen)
|
|
{
|
|
keydown[e->key_code] = false;
|
|
keypressed[e->key_code].pressed = false;
|
|
|
|
keypressed[e->key_code].frame = 0;
|
|
}
|
|
break;
|
|
case SAPP_EVENTTYPE_MOUSE_SCROLL:
|
|
zoom_target *= 1.0 + (e->scroll_y / 4.0) * 0.1;
|
|
zoom_target = clamp(zoom_target, ZOOM_MIN, ZOOM_MAX);
|
|
break;
|
|
case SAPP_EVENTTYPE_MOUSE_DOWN:
|
|
mousedown[e->mouse_button] = true;
|
|
if (mousepressed[e->mouse_button].frame == 0)
|
|
{
|
|
mousepressed[e->mouse_button].pressed = true;
|
|
mousepressed[e->mouse_button].frame = e->frame_count;
|
|
}
|
|
break;
|
|
case SAPP_EVENTTYPE_MOUSE_UP:
|
|
mousedown[e->mouse_button] = false;
|
|
mousepressed[e->mouse_button].pressed = false;
|
|
mousepressed[e->mouse_button].frame = 0;
|
|
break;
|
|
case SAPP_EVENTTYPE_MOUSE_MOVE:
|
|
if (!mouse_frozen)
|
|
{
|
|
mouse_pos = (cpVect){.x = e->mouse_x, .y = e->mouse_y};
|
|
}
|
|
if (right_mouse_down)
|
|
{
|
|
funval += e->mouse_dx;
|
|
Log("Funval %f\n", funval);
|
|
}
|
|
break;
|
|
default:
|
|
{
|
|
}
|
|
}
|
|
}
|
|
|
|
sapp_desc sokol_main(int argc, char *argv[])
|
|
{
|
|
bool hosting = false;
|
|
stm_setup();
|
|
ma_mutex_init(&server_info.info_mutex);
|
|
server_info.world_save = "debug_world.bin";
|
|
init_profiling("astris.spall");
|
|
init_profiling_mythread(0);
|
|
if (argc > 1)
|
|
{
|
|
server_thread_handle =
|
|
(void *)_beginthread(server, 0, (void *)&server_info);
|
|
hosting = true;
|
|
}
|
|
(void)argv;
|
|
return (sapp_desc){
|
|
.init_cb = init,
|
|
.frame_cb = frame,
|
|
.cleanup_cb = cleanup,
|
|
.width = 640,
|
|
.height = 480,
|
|
.gl_force_gles2 = true,
|
|
.window_title = hosting ? "Flight Hosting" : "Flight Not Hosting",
|
|
.icon.sokol_default = true,
|
|
.event_cb = event,
|
|
.win32_console_attach = true,
|
|
.sample_count = 4, // anti aliasing
|
|
};
|
|
} |