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29 lines
1.4 KiB
Batchfile
29 lines
1.4 KiB
Batchfile
@echo off
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@REM what all the compile flags mean: https://learn.microsoft.com/en-us/cpp/build/reference/compiler-options-listed-by-category?view=msvc-170
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WHERE sokol-shdc.exe
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IF %ERRORLEVEL% NEQ 0 ECHO ERROR download sokol-shdc from https://github.com/floooh/sokol-tools-bin/blob/master/bin/win32/sokol-shdc.exe and put it in this folder
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set OPUSLIB=%~dp0\thirdparty\opus\win32\VS2015\x64\Release\opus.lib
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WHERE %OPUSLIB%
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IF %ERRORLEVEL% NEQ 0 ECHO ERROR Couldn't find %OPUSLIB% compile opus by opening the visual studio project in win32\VS2015 and building the release setting
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@REM example of how to compile shaders: sokol-shdc.exe --input triangle.glsl --output triangle.gen.h --slang glsl330:hlsl5:metal_macos
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setlocal enabledelayedexpansion enableextensions
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pushd thirdparty\Chipmunk2D\src
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set MUNKSRC=
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for %%x in (*.c) do set MUNKSRC=!MUNKSRC! thirdparty\Chipmunk2D\src\%%x
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popd
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@REM /DENET_DEBUG=1^
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cl /MP^
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%compileopts%^
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/I"thirdparty" /I"thirdparty\minilzo" /I"thirdparty\enet\include" /I"thirdparty\Chipmunk2D\include\chipmunk" /I"thirdparty\Chipmunk2D\include" /I"thirdparty\opus\include" /I"thirdparty\opus\src"^
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main.c gamestate.c server.c debugdraw.c^
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thirdparty\minilzo\minilzo.c^
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thirdparty\enet\callbacks.c thirdparty\enet\compress.c thirdparty\enet\host.c thirdparty\enet\list.c thirdparty\enet\packet.c thirdparty\enet\peer.c thirdparty\enet\protocol.c thirdparty\enet\win32.c Ws2_32.lib winmm.lib^
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%MUNKSRC%^
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%OPUSLIB% |