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# Vim temporary files (apparently)
*~
# Visual studio stuff
.vs/
# Exported art, reproduced from blend file
assets/exported_3d/
art/exported/
*.blend1
# Exported web builds are zipped into zip files in the root of the repo
*.zip
# We checkin the zipped art blend to keep stuff small, the file compresses really well apparently...
!art/art.zip
art/art.blend
# ctags
tags
# Clion stuff
.idea/
cmake-build-debug/
# Tiled session
main.tiled-session
# Server builds
server/rpgpt
server/*.db
# sensitive
API_KEY.bat
# AI is the future of humanity
server/converted_training.jsonl
rpgpt.spall
# web builds
build_web_release/
build_web/
# copyrighted assets which must be bought
rpgpt_private_assets/
assets/copyrighted/
ForgottenMemories/
ForgottenMemories.zip
Undead - Pixel Art Characters/
Undead - Pixel Art Characters.zip
2 years ago
EPIC RPG World Pack - Ancient Ruins V 1.7.zip
EPIC RPG World Pack - Ancient Ruins V 1.7/
# allow shader compiler
!thirdparty/sokol-shdc.exe
# generated files
gen/
2 years ago
# debugging config
desktop.rdbg
2 years ago
# Prerequisites
*.d
# Object files
*.o
*.ko
*.obj
*.elf
# Linker output
*.ilk
*.map
*.exp
# Precompiled Headers
*.gch
*.pch
# Libraries
*.lib
*.a
*.la
*.lo
# Shared objects (inc. Windows DLLs)
*.dll
*.so
*.so.*
*.dylib
# Executables
*.exe
*.out
*.app
*.i*86
*.x86_64
*.hex
# Debug files
*.dSYM/
*.su
*.idb
*.pdb
# Kernel Module Compile Results
*.cmd
.tmp_versions/
modules.order
Module.symvers
Mkfile.old
dkms.conf
emsdk/