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[
{can_hear: [NPC_Daniel, NPC_Raphael]}
{enum: NPC_Devil, dialog: "What's up cracker jack", to: Daniel}
{enum: NPC_Daniel, dialog: "What the hell are you talking about?", to: Devil}
{enum: NPC_Devil, dialog: "Bootylicious", to: Daniel}
{enum: NPC_Daniel, dialog: "I don't know what the hell is going on here, but whatever it is it isn't good. Get off my property or leave promptly.", to: Devil}
{enum: NPC_Raphael, dialog: "Yeah man, what's up with you?", to: Devil}
{enum: NPC_Devil, dialog: "Nunya!", to: Raphael}
{enum: NPC_Raphael, dialog: "What does 'Nunya' mean? A wild critter you are...", to: Devil}
{enum: NPC_Daniel, dialog: "Can we do something about this vermin?", to: Raphael}
{enum: NPC_Raphael, dialog: "I dunno man, he's got some gunpowder", to: Daniel}
{enum: NPC_Daniel, dialog: "Gunpower? Well, that changes things. Keep an eye on him, but don't take any unnecessary risks. We don't need any more trouble around here.", to: Raphael}
{enum: NPC_Devil, dialog: "Lick my nuts!", to: Daniel}
{enum: NPC_Daniel, dialog: "You've got a mouth on you, don't you? I suggest you watch your tongue before you find yourself in a world of hurt.", to: Devil}
{enum: NPC_Raphael, dialog: "Man I could really use a vacation", to: Daniel}
{enum: NPC_Daniel, dialog: "A vacation, huh? I can understand that. Life can be tough out here. But remember, there's work to be done and responsibilities to uphold. We don't have the luxury of vacations around here.", to: Raphael}
{enum: NPC_Devil, dialog: "Bro why you talk like that", to: Daniel}
{enum: NPC_Daniel, dialog: "I talk like this because life has taught me to be cautious and weary. I've seen things that would make your blood run cold. So pardon me if I don't sound all cheery and optimistic like some folks. Now, if you're done with your questions, I suggest you mosey on out of here.", to: Devil}
{enum: NPC_Devil, dialog: "Never! I'll kill you and destroy your farm", to: Daniel}
{enum: NPC_Daniel, dialog: "You're treading on dangerous ground, stranger. Threatening me and my farm won't end well for you. I suggest you turn around and walk away before things escalate.", to: Devil}
{enum: NPC_Devil, dialog: "I'll take my leave them. Until next time!", to: Daniel}
{enum: NPC_Raphael, dialog: "What a psycho...", to: Daniel}
/*
{can_hear: [NPC_WellDweller, NPC_Farmer, NPC_ManInBlack]},
{enum: NPC_WellDweller, dialog: "What a fearful farm you live in, come down to the well, the grass is damper down here.", to: Farmer, mood: Scared, thoughts: "Nobody can take me from my well"},
{enum: NPC_Farmer, dialog: "Sure as shit I won't!", to: WellDweller, mood: Scared, thoughts: "What a greasy looking feller"},
{enum: NPC_WellDweller, dialog: "Have it your way! Doomsday is upon us", to: Farmer, mood: Scared, thoughts: "He has no idea what he's in for"},
{enum: NPC_ManInBlack, dialog: "Doomsday's all I know anyways", mood: Indifferent, thoughts: "What's coming... is only a nightmare"},
*/
]