# include <stdio.h>
# include <stdbool.h>
# define DESKTOP
# include "better_assert.h"
# include "buff.h"
# pragma warning(disable : 4996) // nonsense about fopen being insecure
# if defined(__clang__)
# define no_ubsan __attribute__((no_sanitize("undefined")))
# else
# define no_ubsan
# endif
# pragma warning(push)
# pragma warning(disable : 4244) // loss of data warning
# pragma warning(disable : 4101) // unreferenced local variable
# define STBSP_ADD_TO_FUNCTIONS no_ubsan
# define MD_FUNCTION no_ubsan
# include "md.h"
# include "md.c"
# pragma warning(pop)
# define Log(...) { printf("Codegen: "); printf(__VA_ARGS__); }
void dump ( MD_Node * from ) {
printf ( " / %.*s \n " , MD_S8VArg ( from - > string ) ) ;
int d = 0 ;
for ( MD_EachNode ( child , from - > first_child ) )
{
printf ( " |-- Child %d Tag [%.*s] string[%.*s] first child string[%.*s] \n " , d , MD_S8VArg ( child - > first_tag - > string ) , MD_S8VArg ( child - > string ) , MD_S8VArg ( child - > first_child - > string ) ) ;
d + = 1 ;
}
}
bool has_decimal ( MD_String8 s )
{
for ( int i = 0 ; i < s . size ; i + + )
{
if ( s . str [ i ] = = ' . ' ) return true ;
}
return false ;
}
MD_Arena * cg_arena = NULL ;
# define S8(s) MD_S8Lit(s)
# define S8V(s) MD_S8VArg(s)
MD_String8 ChildValue ( MD_Node * n , MD_String8 name ) {
MD_Node * child_with_value = MD_ChildFromString ( n , name , 0 ) ;
assert ( child_with_value ) ;
assert ( ! MD_NodeIsNil ( child_with_value - > first_child ) ) ; // MD_S8Lit("Must have child"));
return child_with_value - > first_child - > string ;
}
MD_String8 asset_file_path ( MD_String8 filename ) {
return MD_S8Fmt ( cg_arena , " %.*s/%.*s " , MD_S8VArg ( S8 ( " assets " ) ) , MD_S8VArg ( filename ) ) ;
}
char * nullterm ( MD_String8 s ) {
char * to_return = MD_ArenaPush ( cg_arena , s . size + 1 ) ;
memcpy ( to_return , s . str , s . size ) ;
to_return [ s . size ] = ' \0 ' ;
return to_return ;
}
char * fillnull ( char * s , char c ) {
while ( * s ! = ' \0 ' ) {
if ( * s = = c ) {
* s = ' \0 ' ;
return s + 1 ;
}
s + + ;
}
assert ( false ) ; // MD_S8Lit("Couldn't find char"));
return NULL ;
}
# define StrSame(s1, s2) MD_S8Match((s1), (s2), 0)
# define EachString(it, first) MD_String8Node *it = (first); it != 0; it = it->next
typedef BUFF ( MD_Node * , 256 ) Nodes ;
MD_Node * find_by_name ( Nodes * n , MD_String8 name )
{
MD_Node * node_with = 0 ;
BUFF_ITER ( MD_Node * , n )
{
if ( StrSame ( ( * it ) - > string , name ) )
{
assert ( node_with = = 0 ) ;
node_with = ( * it ) ;
}
}
assert ( node_with ) ;
return node_with ;
}
char * goto_end_of ( char * tomove , size_t max_move , char * pattern ) {
size_t pattern_len = strlen ( pattern ) ;
for ( int i = 0 ; i < max_move ; i + + ) {
if ( strncmp ( tomove , pattern , pattern_len ) = = 0 ) {
tomove + = pattern_len ;
return tomove ;
}
tomove + + ;
}
return NULL ;
}
# define list_printf(list_ptr, ...) MD_S8ListPush(cg_arena, list_ptr, MD_S8Fmt(cg_arena, __VA_ARGS__))
void dump_full ( MD_Node * from )
{
for ( MD_EachNode ( node , from ) )
{
printf ( " @%.*s %.*s \n " , MD_S8VArg ( node - > first_tag - > string ) , MD_S8VArg ( node - > string ) ) ;
}
/* MD_String8List output_list = {0};
MD_DebugDumpFromNode ( cg_arena , & output_list , from , 4 , S8 ( " " ) , 0 ) ;
MD_StringJoin join = ( MD_StringJoin ) { 0 } ;
MD_String8 debugged = MD_S8ListJoin ( cg_arena , output_list , & join ) ;
printf ( " %.*s \n " , MD_S8VArg ( debugged ) ) ; */
}
# include "character_info.h"
int main ( int argc , char * * argv )
{
cg_arena = MD_ArenaAlloc ( ) ;
assert ( cg_arena ) ;
MD_String8 test = MD_S8Lit ( " *testing*other " ) ;
MD_String8 to_split = MD_S8Lit ( " * " ) ;
MD_String8List split_up = MD_S8Split ( cg_arena , test , 1 , & to_split ) ;
printf ( " Split up: " ) ;
for ( MD_String8Node * cur = split_up . first ; cur ; cur = cur - > next )
{
printf ( " '%.*s', " , MD_S8VArg ( cur - > string ) ) ;
}
printf ( " \n " ) ;
// do characters
FILE * char_header = fopen ( " gen/characters.gen.h " , " w " ) ;
fprintf ( char_header , top_of_header ) ;
# define GEN_TABLE(arr_elem_type, table_name, arr, str_access) { fprintf(char_header, "char *%s[] = {\n", table_name); ARR_ITER(arr_elem_type, arr) fprintf(char_header, "\"%s\",\n", str_access); fprintf(char_header, "}; // %s\n", table_name); }
# define GEN_ENUM(arr_elem_type, arr, enum_type_name, enum_name_access, fmt_str) { fprintf(char_header, "typedef enum\n{\n"); ARR_ITER(arr_elem_type, arr) fprintf(char_header, fmt_str, enum_name_access); fprintf(char_header, "} %s;\n", enum_type_name); GEN_TABLE(arr_elem_type, enum_type_name "_names", arr, enum_name_access); }
GEN_ENUM ( ActionInfo , actions , " ActionKind " , it - > name , " ACT_%s, \n " ) ;
GEN_ENUM ( ItemInfo , items , " ItemKind " , it - > enum_name , " ITEM_%s, \n " ) ;
GEN_ENUM ( AnimatedSprite , sprites , " AnimKind " , it - > enum_name , " ANIM_%s, \n " ) ;
GEN_ENUM ( CharacterGen , characters , " NpcKind " , it - > enum_name , " NPC_%s, \n " ) ;
GEN_ENUM ( const char * , moods , " MoodKind " , * it , " Mood_%s, \n " ) ;
fclose ( char_header ) ;
// do assets
MD_String8 writeto = MD_S8Fmt ( cg_arena , " gen/assets.gen.c " ) ;
Log ( " Writing to %.*s \n " , MD_S8VArg ( writeto ) ) ;
FILE * output = fopen ( nullterm ( writeto ) , " w " ) ;
MD_ParseResult parse = MD_ParseWholeFile ( cg_arena , MD_S8Lit ( " assets.mdesk " ) ) ;
MD_String8List declarations_list = { 0 } ;
MD_String8List load_list = { 0 } ;
MD_String8List level_decl_list = { 0 } ;
MD_String8List tileset_decls = { 0 } ;
for ( MD_EachNode ( node , parse . node - > first_child ) ) {
if ( MD_S8Match ( node - > first_tag - > string , MD_S8Lit ( " sound " ) , 0 ) ) {
MD_String8 variable_name = MD_S8Fmt ( cg_arena , " sound_%.*s " , MD_S8VArg ( node - > string ) ) ;
Log ( " New sound variable %.*s \n " , MD_S8VArg ( variable_name ) ) ;
MD_String8 filepath = ChildValue ( node , MD_S8Lit ( " filepath " ) ) ;
filepath = asset_file_path ( filepath ) ;
assert ( filepath . str ! = 0 ) ; // MD_S8Fmt(cg_arena, "No filepath specified for sound '%.*s'", MD_S8VArg(node->string)));
FILE * asset_file = fopen ( nullterm ( filepath ) , " r " ) ;
assert ( asset_file ) ; // MD_S8Fmt(cg_arena, "Could not open filepath %.*s for asset '%.*s'", MD_S8VArg(filepath), MD_S8VArg(node->string)));
fclose ( asset_file ) ;
MD_S8ListPush ( cg_arena , & declarations_list , MD_S8Fmt ( cg_arena , " AudioSample %.*s = {0}; \n " , MD_S8VArg ( variable_name ) ) ) ;
MD_S8ListPush ( cg_arena , & load_list , MD_S8Fmt ( cg_arena , " %.*s = load_wav_audio( \" %.*s \" ); \n " , MD_S8VArg ( variable_name ) , MD_S8VArg ( filepath ) ) ) ;
}
if ( MD_S8Match ( node - > first_tag - > string , MD_S8Lit ( " image " ) , 0 ) ) {
MD_String8 variable_name = MD_S8Fmt ( cg_arena , " image_%.*s " , MD_S8VArg ( node - > string ) ) ;
Log ( " New image variable %.*s \n " , MD_S8VArg ( variable_name ) ) ;
MD_String8 filepath = ChildValue ( node , MD_S8Lit ( " filepath " ) ) ;
filepath = asset_file_path ( filepath ) ;
assert ( filepath . str ! = 0 ) ; // , MD_S8Fmt(cg_arena, "No filepath specified for image '%.*s'", MD_S8VArg(node->string)));
FILE * asset_file = fopen ( nullterm ( filepath ) , " r " ) ;
assert ( asset_file ) ; // , MD_S8Fmt(cg_arena, "Could not open filepath %.*s for asset '%.*s'", MD_S8VArg(filepath), MD_S8VArg(node->string)));
fclose ( asset_file ) ;
MD_S8ListPush ( cg_arena , & declarations_list , MD_S8Fmt ( cg_arena , " sg_image %.*s = {0}; \n " , MD_S8VArg ( variable_name ) ) ) ;
MD_S8ListPush ( cg_arena , & load_list , MD_S8Fmt ( cg_arena , " %.*s = load_image( \" %.*s \" ); \n " , MD_S8VArg ( variable_name ) , MD_S8VArg ( filepath ) ) ) ;
}
if ( MD_S8Match ( node - > first_tag - > string , MD_S8Lit ( " tileset " ) , 0 ) ) {
// not a variable anymore
MD_String8 variable_name = MD_S8Fmt ( cg_arena , " tileset_%.*s " , MD_S8VArg ( node - > string ) ) ;
Log ( " New tileset %.*s \n " , MD_S8VArg ( variable_name ) ) ;
MD_String8 filepath = asset_file_path ( ChildValue ( node , MD_S8Lit ( " filepath " ) ) ) ;
MD_String8 tileset_file_contents = MD_LoadEntireFile ( cg_arena , filepath ) ;
list_printf ( & tileset_decls , " { \n " , MD_S8VArg ( variable_name ) ) ;
list_printf ( & tileset_decls , " .first_gid = %.*s, \n " , MD_S8VArg ( ChildValue ( node , MD_S8Lit ( " firstgid " ) ) ) ) ;
list_printf ( & tileset_decls , " .img = &%.*s, \n " , MD_S8VArg ( ChildValue ( node , MD_S8Lit ( " image " ) ) ) ) ;
list_printf ( & tileset_decls , " .animated = { \n " ) ;
char * end = tileset_file_contents . str + tileset_file_contents . size ;
char * cur = tileset_file_contents . str ;
int num_animated_tiles = 0 ;
while ( cur < end ) {
cur = goto_end_of ( cur , end - cur , " <tile id= \" " ) ;
if ( cur = = NULL ) break ;
char * end_of_anim = goto_end_of ( cur , end - cur , " </animation> " ) ;
if ( end_of_anim = = NULL ) break ;
char * new_cur = fillnull ( cur , ' " ' ) ;
int frame_from = atoi ( cur ) ;
cur = new_cur ;
list_printf ( & tileset_decls , " { .exists = true, .id_from = %d, .frames = { " , frame_from ) ;
int num_frames = 0 ;
while ( true ) {
char * next_frame = goto_end_of ( cur , end - cur , " <frame tileid= \" " ) ;
if ( end_of_anim = = NULL | | next_frame = = NULL | | next_frame > end_of_anim ) break ;
char * new_cur = fillnull ( next_frame , ' " ' ) ;
int frame = atoi ( next_frame ) ;
list_printf ( & tileset_decls , " %d, " , frame ) ;
num_frames + + ;
cur = new_cur ;
}
list_printf ( & tileset_decls , " }, .num_frames = %d }, \n " , num_frames ) ;
num_animated_tiles + + ;
}
if ( num_animated_tiles = = 0 ) list_printf ( & tileset_decls , " 0 " ) ;
list_printf ( & tileset_decls , " }}, \n " ) ;
}
if ( MD_S8Match ( node - > first_tag - > string , MD_S8Lit ( " level " ) , 0 ) ) {
MD_String8 variable_name = MD_S8Fmt ( cg_arena , " level_%.*s " , MD_S8VArg ( node - > string ) ) ;
Log ( " New level variable %.*s \n " , MD_S8VArg ( variable_name ) ) ;
MD_String8 filepath = asset_file_path ( ChildValue ( node , MD_S8Lit ( " filepath " ) ) ) ;
MD_ParseResult level_parse = MD_ParseWholeFile ( cg_arena , filepath ) ;
assert ( ! MD_NodeIsNil ( level_parse . node - > first_child ) ) ; // , MD_S8Lit("Failed to load level file"));
MD_Node * layers = MD_ChildFromString ( level_parse . node - > first_child , MD_S8Lit ( " layers " ) , 0 ) ;
fprintf ( output , " Level %.*s = { \n " , MD_S8VArg ( variable_name ) ) ;
MD_String8List tile_layer_decls = { 0 } ;
for ( MD_EachNode ( lay , layers - > first_child ) ) {
MD_String8 type = MD_ChildFromString ( lay , MD_S8Lit ( " type " ) , 0 ) - > first_child - > string ;
if ( MD_S8Match ( type , MD_S8Lit ( " objectgroup " ) , 0 ) ) {
fprintf ( output , " .initial_entities = { \n " ) ;
for ( MD_EachNode ( object , MD_ChildFromString ( lay , MD_S8Lit ( " objects " ) , 0 ) - > first_child ) ) {
//dump(object);
// negative numbers for object position aren't supported here
MD_String8 name = MD_ChildFromString ( object , MD_S8Lit ( " name " ) , 0 ) - > first_child - > string ;
MD_String8 x_string = MD_ChildFromString ( object , MD_S8Lit ( " x " ) , 0 ) - > first_child - > string ;
MD_String8 y_string = MD_ChildFromString ( object , MD_S8Lit ( " y " ) , 0 ) - > first_child - > string ;
y_string = MD_S8Fmt ( cg_arena , " -%.*s " , MD_S8VArg ( y_string ) ) ;
MD_String8List props = { 0 } ;
for ( MD_EachNode ( prop_object , MD_ChildFromString ( object , S8 ( " properties " ) , 0 ) - > first_child ) )
{
list_printf ( & props , " .%.*s = %.*s, " , S8V ( ChildValue ( prop_object , S8 ( " name " ) ) ) , S8V ( ChildValue ( prop_object , S8 ( " value " ) ) ) ) ;
}
MD_StringJoin join = ( MD_StringJoin ) { 0 } ;
MD_String8 props_string = MD_S8ListJoin ( cg_arena , props , & join ) ;
if ( has_decimal ( x_string ) ) x_string = MD_S8Fmt ( cg_arena , " %.*sf " , MD_S8VArg ( x_string ) ) ;
if ( has_decimal ( y_string ) ) y_string = MD_S8Fmt ( cg_arena , " %.*sf " , MD_S8VArg ( y_string ) ) ;
MD_String8 class = MD_ChildFromString ( object , MD_S8Lit ( " class " ) , 0 ) - > first_child - > string ;
if ( MD_S8Match ( class , MD_S8Lit ( " PROP " ) , 0 ) )
{
fprintf ( output , " { .exists = true, .is_prop = true, .prop_kind = %.*s, .pos = { .X=%.*s, .Y=%.*s }, %.*s }, " , MD_S8VArg ( name ) , MD_S8VArg ( x_string ) , MD_S8VArg ( y_string ) , MD_S8VArg ( props_string ) ) ;
}
else if ( MD_S8Match ( class , MD_S8Lit ( " MACHINE " ) , 0 ) )
{
fprintf ( output , " { .exists = true, .is_machine = true, .pos = { .X=%.*s, .Y=%.*s }, %.*s .machine_kind = MACH_%.*s, }, " , MD_S8VArg ( x_string ) , MD_S8VArg ( y_string ) , MD_S8VArg ( props_string ) , MD_S8VArg ( name ) ) ;
}
else if ( MD_S8Match ( class , MD_S8Lit ( " ITEM " ) , 0 ) )
{
fprintf ( output , " { .exists = true, .is_item = true, .item_kind = ITEM_%.*s, .pos = { .X=%.*s, .Y=%.*s }, %.*s }, " , MD_S8VArg ( name ) , MD_S8VArg ( x_string ) , MD_S8VArg ( y_string ) , MD_S8VArg ( props_string ) ) ;
}
else if ( MD_S8Match ( name , MD_S8Lit ( " PLAYER " ) , 0 ) )
{
fprintf ( output , " { .exists = true, .is_character = true, .pos = { .X=%.*s, .Y=%.*s }, %.*s }, " , MD_S8VArg ( x_string ) , MD_S8VArg ( y_string ) , MD_S8VArg ( props_string ) ) ;
}
else
{
fprintf ( output , " { .exists = true, .is_npc = true, .npc_kind = NPC_%.*s, .pos = { .X=%.*s, .Y=%.*s }, %.*s }, " , MD_S8VArg ( name ) , MD_S8VArg ( x_string ) , MD_S8VArg ( y_string ) , MD_S8VArg ( props_string ) ) ;
}
}
fprintf ( output , " \n }, // entities \n " ) ;
}
if ( MD_S8Match ( type , MD_S8Lit ( " tilelayer " ) , 0 ) ) {
int width = atoi ( nullterm ( MD_ChildFromString ( layers - > first_child , MD_S8Lit ( " width " ) , 0 ) - > first_child - > string ) ) ;
int height = atoi ( nullterm ( MD_ChildFromString ( layers - > first_child , MD_S8Lit ( " height " ) , 0 ) - > first_child - > string ) ) ;
MD_Node * data = MD_ChildFromString ( lay , MD_S8Lit ( " data " ) , 0 ) ;
int num_index = 0 ;
MD_String8List cur_layer_decl = { 0 } ;
list_printf ( & cur_layer_decl , " { \n " ) ;
list_printf ( & cur_layer_decl , " { " ) ;
for ( MD_EachNode ( tile_id_node , data - > first_child ) ) {
list_printf ( & cur_layer_decl , " %.*s, " , MD_S8VArg ( tile_id_node - > string ) ) ;
if ( num_index % width = = width - 1 ) {
if ( MD_NodeIsNil ( tile_id_node - > next ) ) {
list_printf ( & cur_layer_decl , " }, \n }, // tiles for this layer \n " ) ;
} else {
list_printf ( & cur_layer_decl , " }, \n { " ) ;
}
}
num_index + = 1 ;
}
MD_StringJoin join = MD_ZERO_STRUCT ;
MD_String8 layer_decl_string = MD_S8ListJoin ( cg_arena , cur_layer_decl , & join ) ;
MD_S8ListPush ( cg_arena , & tile_layer_decls , layer_decl_string ) ;
}
}
fprintf ( output , " .tiles = { \n " ) ;
// layer decls
{
MD_StringJoin join = MD_ZERO_STRUCT ;
MD_String8 layers_string = MD_S8ListJoin ( cg_arena , tile_layer_decls , & join ) ;
fprintf ( output , " %.*s \n " , MD_S8VArg ( layers_string ) ) ;
//MD_S8ListPush(cg_arena, &tile_layer_delcs, layer_decl_string);
}
fprintf ( output , " } // tiles \n " ) ;
fprintf ( output , " \n }; // %.*s \n " , MD_S8VArg ( variable_name ) ) ;
}
}
MD_StringJoin join = { 0 } ;
MD_String8 declarations = MD_S8ListJoin ( cg_arena , declarations_list , & join ) ;
MD_String8 loads = MD_S8ListJoin ( cg_arena , load_list , & join ) ;
fprintf ( output , " %.*s \n void load_assets() { \n %.*s \n } \n " , MD_S8VArg ( declarations ) , MD_S8VArg ( loads ) ) ;
fprintf ( output , " TileSet tilesets[] = { %.*s \n }; \n " , MD_S8VArg ( MD_S8ListJoin ( cg_arena , tileset_decls , & join ) ) ) ;
fprintf ( output , " sg_image * anim_img_table[] = { \n " ) ;
ARR_ITER ( AnimatedSprite , sprites )
{
fprintf ( output , " &%s, \n " , it - > img_var_name ) ;
}
fprintf ( output , " }; // anim_img_table \n " ) ;
fclose ( output ) ;
return 0 ;
}