Tune scale, correctly show mobile button

main
Cameron Murphy Reikes 2 years ago
parent 0f7e1c60c7
commit 0f559a2193

@ -493,6 +493,17 @@
"width":32,
"x":482.666666666667,
"y":433.333333333333
},
{
"class":"ITEM",
"height":32,
"id":16,
"name":"Boots",
"rotation":0,
"visible":true,
"width":32,
"x":1108,
"y":842.666666666667
}],
"opacity":1,
"type":"objectgroup",
@ -501,7 +512,7 @@
"y":0
}],
"nextlayerid":5,
"nextobjectid":16,
"nextobjectid":17,
"orientation":"orthogonal",
"renderorder":"right-down",
"tiledversion":"1.9.2",

@ -2252,7 +2252,7 @@ void frame(void)
// better for vertical aspect ratios
if(screen_size().x < 0.7f*screen_size().y)
{
cam.scale = 2.2f;
cam.scale = 2.3f;
}
else
{
@ -3256,7 +3256,7 @@ void frame(void)
draw_quad((DrawParams){false, quad_centered(thumbstick_base_pos, V2(thumbstick_base_size(), thumbstick_base_size())), IMG(image_mobile_thumbstick_base), WHITE, .y_coord_sorting = Y_COORD_IN_FRONT});
draw_quad((DrawParams){false, quad_centered(thumbstick_nub_pos, V2(thumbstick_nub_size, thumbstick_nub_size)), IMG(image_mobile_thumbstick_nub), WHITE, .y_coord_sorting = Y_COORD_IN_FRONT});
if(interacting_with)
if(interacting_with || gete(player->holding_item))
{
draw_quad((DrawParams){false, quad_centered(interact_button_pos(), V2(mobile_button_size(), mobile_button_size())), IMG(image_mobile_button), WHITE, .y_coord_sorting = Y_COORD_IN_FRONT});
}

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