Entities optional

main
Cameron Murphy Reikes 8 months ago
parent eda61354be
commit 19d45c1c82

@ -368,11 +368,12 @@ def export_meshes_and_levels():
# fill out placed_entities with a tuple of (name, location, rotation, scale)
placed_entities = []
if True:
entities_collection = get_startswith(room_collection.name, room_collection.children, "Entities")
entities_collection = get_startswith(room_collection.name, room_collection.children, "Entities", required = False)
for o in no_hidden(entities_collection.objects):
assert o.rotation_euler.order == 'XYZ', f"Invalid rotation euler order for object of name '{o.name}', it's {o.rotation_euler.order} but must be XYZ"
placed_entities.append((name_despite_copied(o.name), mapping @ o.location, o.rotation_euler, o.scale))
if entities_collection:
for o in no_hidden(entities_collection.objects):
assert o.rotation_euler.order == 'XYZ', f"Invalid rotation euler order for object of name '{o.name}', it's {o.rotation_euler.order} but must be XYZ"
placed_entities.append((name_despite_copied(o.name), mapping @ o.location, o.rotation_euler, o.scale))
camera_override = None
if True:

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