Constrain dialog panel to fit on screen

main
Cameron Murphy Reikes 2 years ago
parent 28ede282b7
commit 26737b194f

@ -920,6 +920,19 @@ bool has_point(AABB aabb, Vec2 point)
(aabb.upper_left.Y > point.Y && point.Y > aabb.lower_right.Y);
}
AABB screen_cam_aabb()
{
return (AABB){ .upper_left = V2(0.0, screen_size().Y), .lower_right = V2(screen_size().X, 0.0) };
}
AABB world_cam_aabb()
{
AABB to_return = screen_cam_aabb();
to_return.upper_left = screen_to_world(to_return.upper_left);
to_return.lower_right = screen_to_world(to_return.lower_right);
return to_return;
}
int num_draw_calls = 0;
float cur_batch_data[1024*10] = {0};
@ -950,6 +963,7 @@ typedef struct DrawParams
Color tint;
} DrawParams;
// The image region is in pixel space of the image
void draw_quad(DrawParams d)
{
@ -976,8 +990,7 @@ void draw_quad(DrawParams d)
points[i] = world_to_screen(points[i]);
}
}
AABB cam_aabb =
{ .upper_left = V2(0.0, screen_size().Y), .lower_right = V2(screen_size().X, 0.0) };
AABB cam_aabb = screen_cam_aabb();
AABB points_bounding_box =
{ .upper_left = V2(INFINITY, -INFINITY), .lower_right = V2(-INFINITY, INFINITY) };
@ -1665,9 +1678,15 @@ void frame(void)
float panel_height = 150.0f;
float panel_vert_offset = 30.0f;
AABB dialog_panel = (AABB){
.upper_left = AddV2(talking_to->pos, V2(-panel_width/2.0f, panel_vert_offset+panel_height)),
.upper_left = AddV2(talking_to->pos, V2(-panel_width/2.0f, panel_vert_offset+panel_height)),
.lower_right = AddV2(talking_to->pos, V2(panel_width/2.0f, panel_vert_offset)),
};
AABB constrict_to = world_cam_aabb();
dialog_panel.upper_left.x = max(constrict_to.upper_left.x, dialog_panel.upper_left.x);
dialog_panel.lower_right.y = max(constrict_to.lower_right.y, dialog_panel.lower_right.y);
dialog_panel.upper_left.y = min(constrict_to.upper_left.y, dialog_panel.upper_left.y);
dialog_panel.lower_right.x = min(constrict_to.lower_right.x, dialog_panel.lower_right.x);
colorquad(true, quad_aabb(dialog_panel), (Color){1.0f, 1.0f, 1.0f, 0.2f});
float new_line_height = dialog_panel.upper_left.Y;

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