Remove y coord sorting float, sort by integer, draw into layers

main
parent c726237d31
commit 311d8d5118

@ -1406,12 +1406,11 @@ typedef enum
LAYER_WORLD,
LAYER_UI,
LAYER_UI_FG,
LAYER_SCREENSPACE_EFFECTS,
LAYER_LAST
} Layer;
#define Y_COORD_IN_BACK (-1.0f)
#define Y_COORD_IN_FRONT (3.0f)
typedef struct DrawParams
{
bool world_space;
@ -1421,7 +1420,7 @@ typedef struct DrawParams
Color tint;
AABB clip_to; // if world space is in world space, if screen space is in screen space - Lao Tzu
float y_coord_sorting; // Y_COORD_IN_BACK, or the smallest value, is all the way in the back, Y_COORD_IN_FRONT is in the front
int sorting_key;
float alpha_clip_threshold;
bool do_clipping;
@ -1461,7 +1460,7 @@ int rendering_compare(const void *a, const void *b)
DrawParams *a_draw = (DrawParams*)a;
DrawParams *b_draw = (DrawParams*)b;
return (int)((a_draw->y_coord_sorting - b_draw->y_coord_sorting)*1000.0f);
return (int)((a_draw->sorting_key - b_draw->sorting_key));
}
void swap(Vec2 *p1, Vec2 *p2)
@ -1495,7 +1494,7 @@ void colorquad(bool world_space, Quad q, Color col)
queue = true;
}
// y coord sorting for colorquad puts it below text for dialog panel
draw_quad((DrawParams){world_space, q, image_white_square, full_region(image_white_square), col, .y_coord_sorting = Y_COORD_IN_FRONT - 0.05f, });
draw_quad((DrawParams){world_space, q, image_white_square, full_region(image_white_square), col, .layer = LAYER_UI});
}
@ -1712,10 +1711,10 @@ AABB draw_text(TextParams t)
{
shadow_quad.points[i] = AddV2(shadow_quad.points[i], V2(0.0, -1.0));
}
draw_quad((DrawParams){t.world_space, shadow_quad, image_font, font_atlas_region, (Color){0.0f,0.0f,0.0f,0.4f}, t.clip_to, .y_coord_sorting = Y_COORD_IN_FRONT, .do_clipping = t.do_clipping});
draw_quad((DrawParams){t.world_space, shadow_quad, image_font, font_atlas_region, (Color){0.0f,0.0f,0.0f,0.4f}, t.clip_to, .layer = LAYER_UI_FG, .do_clipping = t.do_clipping});
}
draw_quad((DrawParams){t.world_space, to_draw, image_font, font_atlas_region, col, t.clip_to, .y_coord_sorting = Y_COORD_IN_FRONT, .do_clipping = t.do_clipping});
draw_quad((DrawParams){t.world_space, to_draw, image_font, font_atlas_region, col, t.clip_to, .layer = LAYER_UI_FG, .do_clipping = t.do_clipping});
}
}
}
@ -1735,19 +1734,9 @@ AABB draw_centered_text(TextParams t)
return draw_text(t);
}
float y_coord_sorting_at(Vec2 pos)
int sorting_key_at(Vec2 pos)
{
float y_coord_sorting = world_to_screen(pos).y / screen_size().y;
y_coord_sorting = 1.0f - y_coord_sorting;
// debug draw the y cord sorting value
#if 0
char *to_draw = tprint("%f", y_coord_sorting);
draw_text((TextParams){true, false, to_draw, pos, BLACK, 1.0f});
#endif
return y_coord_sorting;
return -(int)pos.y;
}
void draw_shadow_for(DrawParams d)
@ -1759,7 +1748,7 @@ void draw_shadow_for(DrawParams d)
sheared_quad.ur = AddV2(sheared_quad.ur, shear_addition);
d.quad = sheared_quad;
d.tint = (Color){0,0,0,0.2f};
d.y_coord_sorting -= 0.05f;
d.sorting_key -= 1;
d.alpha_clip_threshold = 0.0f;
d;
dbgline(sheared_quad.ul, sheared_quad.ur);
@ -1775,7 +1764,6 @@ void draw_animated_sprite(DrawnAnimatedSprite d)
AnimatedSprite *s = GET_TABLE_PTR(sprites, d.anim);
sg_image spritesheet_img = *GET_TABLE(anim_img_table, d.anim);
float y_sort_pos = y_coord_sorting_at(d.pos);
d.pos = AddV2(d.pos, s->offset);
int index = (int)floor(d.elapsed_time/s->time_per_frame) % s->num_frames;
if(s->no_wrap)
@ -1802,7 +1790,7 @@ void draw_animated_sprite(DrawnAnimatedSprite d)
}
region.lower_right = AddV2(region.upper_left, s->region_size);
DrawParams drawn = (DrawParams){true, q, spritesheet_img, region, d.tint, .y_coord_sorting = y_sort_pos, };
DrawParams drawn = (DrawParams){true, q, spritesheet_img, region, d.tint, .sorting_key = sorting_key_at(d.pos), .layer = LAYER_WORLD, };
if(!d.no_shadow) draw_shadow_for(drawn);
draw_quad(drawn);
}
@ -2285,7 +2273,7 @@ bool imbutton_key(AABB button_aabb, float text_scale, const char *text, int key,
if(aabb_is_valid(button_aabb))
{
draw_quad((DrawParams){false, quad_aabb(button_aabb), IMG(image_white_square), blendalpha(WHITE, button_alpha), .y_coord_sorting = Y_COORD_IN_FRONT});
draw_quad((DrawParams){false, quad_aabb(button_aabb), IMG(image_white_square), blendalpha(WHITE, button_alpha), .layer = LAYER_UI, });
draw_centered_text((TextParams){false, false, text, aabb_center(button_aabb), BLACK, text_scale, .clip_to = button_aabb, .do_clipping = true});
}
@ -2300,11 +2288,11 @@ void draw_item(bool world_space, ItemKind kind, AABB in_aabb, float alpha)
Quad drawn = quad_aabb(in_aabb);
if(kind == ITEM_Tripod)
{
draw_quad((DrawParams){world_space, drawn, IMG(image_tripod), blendalpha(WHITE, alpha), .y_coord_sorting = Y_COORD_IN_FRONT});
draw_quad((DrawParams){world_space, drawn, IMG(image_tripod), blendalpha(WHITE, alpha), .layer = LAYER_UI_FG});
}
else if(kind == ITEM_Boots)
{
draw_quad((DrawParams){world_space, drawn, IMG(image_boots), blendalpha(WHITE, alpha), .y_coord_sorting = Y_COORD_IN_FRONT});
draw_quad((DrawParams){world_space, drawn, IMG(image_boots), blendalpha(WHITE, alpha), .layer = LAYER_UI_FG});
}
else if(kind == ITEM_WhiteSquare)
{
@ -2473,7 +2461,7 @@ void frame(void)
region.upper_left = tile_image_coord;
region.lower_right = AddV2(region.upper_left, tile_size);
draw_quad((DrawParams){true, tile_quad(cur_coord), tileset_image, region, WHITE, .y_coord_sorting = Y_COORD_IN_BACK});
draw_quad((DrawParams){true, tile_quad(cur_coord), tileset_image, region, WHITE, .layer = LAYER_TILEMAP});
}
}
}
@ -3427,7 +3415,7 @@ F cost: G + H
{
float size = 100.0f;
Vec2 midpoint = MulV2F(AddV2(interacting_with->pos, player->pos), 0.5f);
draw_quad((DrawParams){true, quad_centered(AddV2(midpoint, V2(0.0, 5.0f + sinf((float)elapsed_time*3.0f)*5.0f)), V2(size, size)), IMG(image_e_icon), blendalpha(WHITE, clamp01(1.0f - learned_e)), .y_coord_sorting = Y_COORD_IN_FRONT, });
draw_quad((DrawParams){true, quad_centered(AddV2(midpoint, V2(0.0, 5.0f + sinf((float)elapsed_time*3.0f)*5.0f)), V2(size, size)), IMG(image_e_icon), blendalpha(WHITE, clamp01(1.0f - learned_e)), .layer = LAYER_UI_FG });
}
// interaction circle
@ -3472,7 +3460,7 @@ F cost: G + H
// hurt vignette
if(player->damage > 0.0)
{
draw_quad((DrawParams){false, (Quad){.ul=V2(0.0f, screen_size().Y), .ur = screen_size(), .lr = V2(screen_size().X, 0.0f)}, image_hurt_vignette, full_region(image_hurt_vignette), (Color){1.0f, 1.0f, 1.0f, player->damage}, .y_coord_sorting = Y_COORD_IN_FRONT, });
draw_quad((DrawParams){false, (Quad){.ul=V2(0.0f, screen_size().Y), .ur = screen_size(), .lr = V2(screen_size().X, 0.0f)}, image_hurt_vignette, full_region(image_hurt_vignette), (Color){1.0f, 1.0f, 1.0f, player->damage}, .layer = LAYER_SCREENSPACE_EFFECTS, });
}
player->anim_change_timer += dt;
@ -3600,7 +3588,7 @@ F cost: G + H
else if(it->npc_kind == NPC_GodRock)
{
Vec2 prop_size = V2(46.0f, 40.0f);
DrawParams d = (DrawParams){true, quad_centered(AddV2(it->pos, V2(-0.0f, 0.0)), prop_size), image_props_atlas, aabb_at_yplusdown(V2(15.0f, 219.0f), prop_size), WHITE, .y_coord_sorting = y_coord_sorting_at(AddV2(it->pos, V2(0.0f, 20.0f))), .alpha_clip_threshold = 0.7f};
DrawParams d = (DrawParams){true, quad_centered(AddV2(it->pos, V2(-0.0f, 0.0)), prop_size), image_props_atlas, aabb_at_yplusdown(V2(15.0f, 219.0f), prop_size), WHITE, .sorting_key = sorting_key_at(AddV2(it->pos, V2(0.0f, 20.0f))), .alpha_clip_threshold = 0.7f, .layer = LAYER_WORLD,};
draw_shadow_for(d);
draw_quad(d);
}
@ -3657,22 +3645,22 @@ F cost: G + H
if(it->prop_kind == TREE0)
{
Vec2 prop_size = V2(74.0f, 122.0f);
d = (DrawParams){true, quad_centered(AddV2(it->pos, V2(-5.0f, 45.0)), prop_size), image_props_atlas, aabb_at_yplusdown(V2(2.0f, 4.0f), prop_size), WHITE, .y_coord_sorting = y_coord_sorting_at(AddV2(it->pos, V2(0.0f, 20.0f))), .alpha_clip_threshold = 0.7f};
d = (DrawParams){true, quad_centered(AddV2(it->pos, V2(-5.0f, 45.0)), prop_size), image_props_atlas, aabb_at_yplusdown(V2(2.0f, 4.0f), prop_size), WHITE, .sorting_key = sorting_key_at(AddV2(it->pos, V2(0.0f, 20.0f))), .alpha_clip_threshold = 0.7f};
}
else if(it->prop_kind == TREE1)
{
Vec2 prop_size = V2(94.0f, 120.0f);
d = ((DrawParams){true, quad_centered(AddV2(it->pos, V2(-4.0f, 55.0)), prop_size), image_props_atlas, aabb_at_yplusdown(V2(105.0f, 4.0f), prop_size), WHITE, .y_coord_sorting = y_coord_sorting_at(AddV2(it->pos, V2(0.0f, 20.0f))), .alpha_clip_threshold = 0.4f});
d = ((DrawParams){true, quad_centered(AddV2(it->pos, V2(-4.0f, 55.0)), prop_size), image_props_atlas, aabb_at_yplusdown(V2(105.0f, 4.0f), prop_size), WHITE, .sorting_key = sorting_key_at(AddV2(it->pos, V2(0.0f, 20.0f))), .alpha_clip_threshold = 0.4f});
}
else if(it->prop_kind == TREE2)
{
Vec2 prop_size = V2(128.0f, 192.0f);
d = ((DrawParams){true, quad_centered(AddV2(it->pos, V2(-2.5f, 70.0)), prop_size), image_props_atlas, aabb_at_yplusdown(V2(385.0f, 479.0f), prop_size), WHITE, .y_coord_sorting = y_coord_sorting_at(AddV2(it->pos, V2(0.0f, 20.0f))), .alpha_clip_threshold = 0.4f});
d = ((DrawParams){true, quad_centered(AddV2(it->pos, V2(-2.5f, 70.0)), prop_size), image_props_atlas, aabb_at_yplusdown(V2(385.0f, 479.0f), prop_size), WHITE, .sorting_key = sorting_key_at(AddV2(it->pos, V2(0.0f, 20.0f))), .alpha_clip_threshold = 0.4f});
}
else if(it->prop_kind == ROCK0)
{
Vec2 prop_size = V2(30.0f, 22.0f);
d = (DrawParams){true, quad_centered(AddV2(it->pos, V2(0.0f, 25.0)), prop_size), image_props_atlas, aabb_at_yplusdown(V2(66.0f, 235.0f), prop_size), WHITE, .y_coord_sorting = y_coord_sorting_at(AddV2(it->pos, V2(0.0f, 0.0f))), .alpha_clip_threshold = 0.7f};
d = (DrawParams){true, quad_centered(AddV2(it->pos, V2(0.0f, 25.0)), prop_size), image_props_atlas, aabb_at_yplusdown(V2(66.0f, 235.0f), prop_size), WHITE, .sorting_key = sorting_key_at(AddV2(it->pos, V2(0.0f, 0.0f))), .alpha_clip_threshold = 0.7f};
}
else
{
@ -3788,7 +3776,7 @@ F cost: G + H
choosing_item_grid = false;
}
draw_quad((DrawParams){false, quad_at(V2(0.0,screen_size().y), screen_size()), IMG(image_white_square), blendalpha(oflightness(0.2f), visible*0.4f), .y_coord_sorting = Y_COORD_IN_FRONT});
draw_quad((DrawParams){false, quad_at(V2(0.0,screen_size().y), screen_size()), IMG(image_white_square), blendalpha(oflightness(0.2f), visible*0.4f), .layer = LAYER_UI});
Vec2 grid_panel_size = LerpV2(V2(0.0f, 0.0f), visible, V2(screen_size().x*0.75f, screen_size().y * 0.75f));
AABB grid_aabb = centered_aabb(MulV2F(screen_size(), 0.5f), grid_panel_size);
@ -3798,7 +3786,7 @@ F cost: G + H
}
if(aabb_is_valid(grid_aabb))
{
draw_quad((DrawParams){false, quad_aabb(grid_aabb), IMG(image_white_square), blendalpha(BLACK, visible * 0.7f), .y_coord_sorting = Y_COORD_IN_FRONT});
draw_quad((DrawParams){false, quad_aabb(grid_aabb), IMG(image_white_square), blendalpha(BLACK, visible * 0.7f), .layer = LAYER_UI});
if(imbutton(centered_aabb(AddV2(grid_aabb.upper_left, V2(aabb_size(grid_aabb).x/2.0f, -aabb_size(grid_aabb).y)), V2(100.f*visible, 50.0f*visible)), 1.0f, "Cancel"))
{
@ -3850,24 +3838,24 @@ F cost: G + H
const float padding = 50.0f;
float y = screen_size().y/2.0f + total_height/2.0f;
float x = screen_size().x - padding - HELPER_SIZE;
draw_quad((DrawParams){false, quad_at(V2(x, y), V2(HELPER_SIZE,HELPER_SIZE)), IMG(image_shift_icon), (Color){1.0f,1.0f,1.0f,fmaxf(0.0f, 1.0f-learned_shift)}, .y_coord_sorting = Y_COORD_IN_FRONT});
draw_quad((DrawParams){false, quad_at(V2(x, y), V2(HELPER_SIZE,HELPER_SIZE)), IMG(image_shift_icon), (Color){1.0f,1.0f,1.0f,fmaxf(0.0f, 1.0f-learned_shift)}, .layer = LAYER_UI_FG});
y -= vertical_spacing;
draw_quad((DrawParams){false, quad_at(V2(x, y), V2(HELPER_SIZE,HELPER_SIZE)), IMG(image_space_icon), (Color){1.0f,1.0f,1.0f,fmaxf(0.0f, 1.0f-learned_space)}, .y_coord_sorting = Y_COORD_IN_FRONT});
draw_quad((DrawParams){false, quad_at(V2(x, y), V2(HELPER_SIZE,HELPER_SIZE)), IMG(image_space_icon), (Color){1.0f,1.0f,1.0f,fmaxf(0.0f, 1.0f-learned_space)}, .layer = LAYER_UI_FG});
}
if(mobile_controls)
{
float thumbstick_nub_size = (img_size(image_mobile_thumbstick_nub).x / img_size(image_mobile_thumbstick_base).x) * thumbstick_base_size();
draw_quad((DrawParams){false, quad_centered(thumbstick_base_pos, V2(thumbstick_base_size(), thumbstick_base_size())), IMG(image_mobile_thumbstick_base), WHITE, .y_coord_sorting = Y_COORD_IN_FRONT});
draw_quad((DrawParams){false, quad_centered(thumbstick_nub_pos, V2(thumbstick_nub_size, thumbstick_nub_size)), IMG(image_mobile_thumbstick_nub), WHITE, .y_coord_sorting = Y_COORD_IN_FRONT});
draw_quad((DrawParams){false, quad_centered(thumbstick_base_pos, V2(thumbstick_base_size(), thumbstick_base_size())), IMG(image_mobile_thumbstick_base), WHITE, .layer = LAYER_UI_FG});
draw_quad((DrawParams){false, quad_centered(thumbstick_nub_pos, V2(thumbstick_nub_size, thumbstick_nub_size)), IMG(image_mobile_thumbstick_nub), WHITE, .layer = LAYER_UI_FG});
if(interacting_with || gete(player->holding_item))
{
draw_quad((DrawParams){false, quad_centered(interact_button_pos(), V2(mobile_button_size(), mobile_button_size())), IMG(image_mobile_button), WHITE, .y_coord_sorting = Y_COORD_IN_FRONT});
draw_quad((DrawParams){false, quad_centered(interact_button_pos(), V2(mobile_button_size(), mobile_button_size())), IMG(image_mobile_button), WHITE, .layer = LAYER_UI_FG});
}
draw_quad((DrawParams){false, quad_centered(roll_button_pos(), V2(mobile_button_size(), mobile_button_size())), IMG(image_mobile_button), WHITE, .y_coord_sorting = Y_COORD_IN_FRONT});
draw_quad((DrawParams){false, quad_centered(attack_button_pos(), V2(mobile_button_size(), mobile_button_size())), IMG(image_mobile_button), WHITE, .y_coord_sorting = Y_COORD_IN_FRONT});
draw_quad((DrawParams){false, quad_centered(roll_button_pos(), V2(mobile_button_size(), mobile_button_size())), IMG(image_mobile_button), WHITE, .layer = LAYER_UI_FG});
draw_quad((DrawParams){false, quad_centered(attack_button_pos(), V2(mobile_button_size(), mobile_button_size())), IMG(image_mobile_button), WHITE, .layer = LAYER_UI_FG});
}
#ifdef DEVTOOLS
@ -3939,8 +3927,7 @@ F cost: G + H
params.tint[2] = d.tint.B;
params.tint[3] = d.tint.A;
params.alpha_clip_threshold = d.alpha_clip_threshold;
if(d.do_clipping &&
aabb_is_valid(d.clip_to) && LenV2(aabb_size(d.clip_to)) > 0.1)
if(d.do_clipping)
{
if(d.world_space)
{
@ -4012,9 +3999,12 @@ F cost: G + H
new_vertices[i*FLOATS_PER_VERTEX + 0] = in_clip_space.X;
new_vertices[i*FLOATS_PER_VERTEX + 1] = in_clip_space.Y;
// update Y_COORD_IN_BACK, Y_COORD_IN_FRONT when this changes
/*
float unmapped = (clampf(d.y_coord_sorting, -1.0f, 2.0f));
float mapped = (unmapped + 1.0f)/3.0f;
new_vertices[i*FLOATS_PER_VERTEX + 2] = 1.0f - (float)clamp(mapped, 0.0, 1.0);
*/
new_vertices[i*FLOATS_PER_VERTEX + 2] = 0.0f;
new_vertices[i*FLOATS_PER_VERTEX + 3] = tex_coords[i].X;
new_vertices[i*FLOATS_PER_VERTEX + 4] = tex_coords[i].Y;
}
@ -4043,10 +4033,12 @@ F cost: G + H
}
BUFF_CLEAR(rendering_queue);
flush_quad_batch();
sg_end_pass();
sg_commit();
}
// end of rendering
flush_quad_batch();
sg_end_pass();
sg_commit();
}
last_frame_processing_time = stm_sec(stm_diff(stm_now(),time_start_frame));

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