Many small fixes

main
parent 4c92bf9113
commit 37b8aab906

@ -13,22 +13,81 @@ if &shortmess =~ 'A'
else
set shortmess=aoO
endif
badd +0 codegen.c
badd +1 codegen.c
badd +0 main.c
badd +0 maketraining.c
badd +0 thirdparty/md.c
badd +0 assets.mdesk
badd +0 elements.mdesk
badd +0 gen/assets.gen.c
badd +0 gen/training_data.jsonl
badd +0 server/main.go
badd +0 server/codes/codes.go
badd +0 server/codes/codes_test.go
badd +0 server/rpgpt.service
badd +0 server/install_service.sh
badd +0 API_KEY.bat
badd +0 build_desktop_debug.bat
badd +0 build_web_debug.bat
badd +0 build_web_release.bat
badd +0 run_codegen.bat
badd +0 buff.h
badd +0 makeprompt.h
badd +0 profiling.h
badd +0 term://~/Documents/rpgpt//42668:C:/Windows/system32/cmd.exe
badd +0 thirdparty/dr_wav.h
badd +0 thirdparty/HandmadeMath.h
badd +0 thirdparty/md.h
badd +0 thirdparty/md_stb_sprintf.h
badd +0 thirdparty/sokol_app.h
badd +0 thirdparty/sokol_audio.h
badd +0 thirdparty/sokol_gfx.h
badd +0 thirdparty/sokol_glue.h
badd +0 thirdparty/sokol_log.h
badd +0 thirdparty/sokol_time.h
badd +0 thirdparty/spall.h
badd +0 thirdparty/stb_image.h
badd +0 thirdparty/stb_truetype.h
badd +0 gen/characters.gen.h
badd +0 gen/quad-sapp.glsl.h
argglobal
%argdel
$argadd codegen.c
$argadd main.c
$argadd maketraining.c
$argadd thirdparty/md.c
$argadd assets.mdesk
$argadd elements.mdesk
$argadd gen/assets.gen.c
$argadd gen/training_data.jsonl
$argadd server/main.go
$argadd server/codes/codes.go
$argadd server/codes/codes_test.go
$argadd server/rpgpt.service
$argadd server/install_service.sh
$argadd API_KEY.bat
$argadd build_desktop_debug.bat
$argadd build_web_debug.bat
$argadd build_web_release.bat
$argadd run_codegen.bat
$argadd buff.h
$argadd makeprompt.h
$argadd profiling.h
set stal=2
tabnew +setlocal\ bufhidden=wipe
tabrewind
$argadd thirdparty/dr_wav.h
$argadd thirdparty/HandmadeMath.h
$argadd thirdparty/md.h
$argadd thirdparty/md_stb_sprintf.h
$argadd thirdparty/sokol_app.h
$argadd thirdparty/sokol_audio.h
$argadd thirdparty/sokol_gfx.h
$argadd thirdparty/sokol_glue.h
$argadd thirdparty/sokol_log.h
$argadd thirdparty/sokol_time.h
$argadd thirdparty/spall.h
$argadd thirdparty/stb_image.h
$argadd thirdparty/stb_truetype.h
$argadd gen/characters.gen.h
$argadd gen/quad-sapp.glsl.h
edit main.c
let s:save_splitbelow = &splitbelow
let s:save_splitright = &splitright
set splitbelow splitright
@ -45,24 +104,14 @@ set winminheight=0
set winheight=1
set winminwidth=0
set winwidth=1
exe 'vert 1resize ' . ((&columns * 124 + 104) / 209)
exe 'vert 2resize ' . ((&columns * 84 + 104) / 209)
argglobal
enew
setlocal fdm=manual
setlocal fde=0
setlocal fmr={{{,}}}
setlocal fdi=#
setlocal fdl=0
setlocal fml=1
setlocal fdn=20
setlocal fen
wincmd w
exe 'vert 1resize ' . ((&columns * 104 + 104) / 209)
exe 'vert 2resize ' . ((&columns * 104 + 104) / 209)
argglobal
if bufexists(fnamemodify("term://~/Documents/rpgpt//42668:C:/Windows/system32/cmd.exe", ":p")) | buffer term://~/Documents/rpgpt//42668:C:/Windows/system32/cmd.exe | else | edit term://~/Documents/rpgpt//42668:C:/Windows/system32/cmd.exe | endif
if bufexists(fnamemodify("main.c", ":p")) | buffer main.c | else | edit main.c | endif
if &buftype ==# 'terminal'
silent file term://~/Documents/rpgpt//42668:C:/Windows/system32/cmd.exe
silent file main.c
endif
balt codegen.c
setlocal fdm=manual
setlocal fde=0
setlocal fmr={{{,}}}
@ -71,6 +120,8 @@ setlocal fdl=0
setlocal fml=1
setlocal fdn=20
setlocal fen
silent! normal! zE
let &fdl = &fdl
let s:l = 1 - ((0 * winheight(0) + 24) / 49)
if s:l < 1 | let s:l = 1 | endif
keepjumps exe s:l
@ -78,42 +129,12 @@ normal! zt
keepjumps 1
normal! 0
wincmd w
exe 'vert 1resize ' . ((&columns * 124 + 104) / 209)
exe 'vert 2resize ' . ((&columns * 84 + 104) / 209)
tabnext
let s:save_splitbelow = &splitbelow
let s:save_splitright = &splitright
set splitbelow splitright
wincmd _ | wincmd |
vsplit
1wincmd h
wincmd w
let &splitbelow = s:save_splitbelow
let &splitright = s:save_splitright
wincmd t
let s:save_winminheight = &winminheight
let s:save_winminwidth = &winminwidth
set winminheight=0
set winheight=1
set winminwidth=0
set winwidth=1
exe 'vert 1resize ' . ((&columns * 104 + 104) / 209)
exe 'vert 2resize ' . ((&columns * 104 + 104) / 209)
argglobal
enew
balt term://~/Documents/rpgpt//42668:C:/Windows/system32/cmd.exe
setlocal fdm=manual
setlocal fde=0
setlocal fmr={{{,}}}
setlocal fdi=#
setlocal fdl=0
setlocal fml=1
setlocal fdn=20
setlocal fen
wincmd w
argglobal
enew
balt term://~/Documents/rpgpt//42668:C:/Windows/system32/cmd.exe
if bufexists(fnamemodify("makeprompt.h", ":p")) | buffer makeprompt.h | else | edit makeprompt.h | endif
if &buftype ==# 'terminal'
silent file makeprompt.h
endif
balt codegen.c
setlocal fdm=manual
setlocal fde=0
setlocal fmr={{{,}}}
@ -122,11 +143,19 @@ setlocal fdl=0
setlocal fml=1
setlocal fdn=20
setlocal fen
silent! normal! zE
let &fdl = &fdl
let s:l = 1 - ((0 * winheight(0) + 24) / 49)
if s:l < 1 | let s:l = 1 | endif
keepjumps exe s:l
normal! zt
keepjumps 1
normal! 0
wincmd w
2wincmd w
exe 'vert 1resize ' . ((&columns * 104 + 104) / 209)
exe 'vert 2resize ' . ((&columns * 104 + 104) / 209)
tabnext 2
set stal=1
tabnext 1
if exists('s:wipebuf') && len(win_findbuf(s:wipebuf)) == 0 && getbufvar(s:wipebuf, '&buftype') isnot# 'terminal'
silent exe 'bwipe ' . s:wipebuf
endif

@ -2250,7 +2250,10 @@ void frame(void)
(float)keydown[SAPP_KEYCODE_D] - (float)keydown[SAPP_KEYCODE_A],
(float)keydown[SAPP_KEYCODE_W] - (float)keydown[SAPP_KEYCODE_S]
);
attack = keydown[SAPP_KEYCODE_SPACE] || keydown[SAPP_KEYCODE_LEFT_CONTROL];
attack = keydown[SAPP_KEYCODE_SPACE];
#ifdef DEVTOOLS
attack = attack || keydown[SAPP_KEYCODE_LEFT_CONTROL];
#endif
roll = keydown[ROLL_KEY];
}
if(LenV2(movement) > 1.0)
@ -3155,8 +3158,8 @@ void frame(void)
}
else if(it->prop_kind == TREE1)
{
Vec2 prop_size = V2(102.0f, 145.0f);
d = ((DrawParams){true, quad_centered(AddV2(it->pos, V2(-4.0f, 55.0)), prop_size), image_props_atlas, aabb_at_yplusdown(V2(5.0f, 684.0f), prop_size), WHITE, .y_coord_sorting = y_coord_sorting_at(AddV2(it->pos, V2(0.0f, 20.0f))), .alpha_clip_threshold = 0.4f});
Vec2 prop_size = V2(94.0f, 120.0f);
d = ((DrawParams){true, quad_centered(AddV2(it->pos, V2(-4.0f, 55.0)), prop_size), image_props_atlas, aabb_at_yplusdown(V2(105.0f, 4.0f), prop_size), WHITE, .y_coord_sorting = y_coord_sorting_at(AddV2(it->pos, V2(0.0f, 20.0f))), .alpha_clip_threshold = 0.4f});
}
else if(it->prop_kind == TREE2)
{
@ -3280,6 +3283,7 @@ void cleanup(void)
void event(const sapp_event *e)
{
if(e->key_repeat) return;
if(e->type == SAPP_EVENTTYPE_TOUCHES_BEGAN)
{
if(!mobile_controls)

@ -11,7 +11,7 @@ DON'T NEED - Old man in beginning is invincible
DONE - Add cancel button
DONE - Style buttons
- Make map better, add new characters/items from fate
- nocheckin git thing
DONE - nockin git thing
- Animate text characters coming in
- Make TREE1 prop work
- Instead of roll animation, 5 sprite long trail of past moves for juice
@ -20,8 +20,11 @@ DONE - Style buttons
- Sword combat for sword npcs
- Third button for dialog/item stuff, not roll button. E on desktop. Touchscreen button only visible when appropriate to let player know what it's for
- Clamp camera to boundaries of level
- Ignore keyrepeat events
- Remove control attack key as devtools
DONE - Ignore keyrepeat events
DONE - Remove control attack key as devtools
- Cells interlinked (interlinked)
- Tune fade popping at dist when you go too far awy
-
- Particle fx and sound fx for when hit
- Max text length on text input
DONE - Fade dialog with distance

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