@ -4982,9 +4982,6 @@ Shadow_Volume_Params calculate_shadow_volume_params(Vec3 light_dir)
return result;
}
#include "debug_helpers.c"
void frame(void)
{
static float speed_factor = 1.0f;
@ -5021,8 +5018,6 @@ void frame(void)
return;
#endif
debug_draw_img(state.shadows.color_img, 0);
PROFILE_SCOPE("frame")
uint64_t time_start_frame = stm_now();