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@ -8,8 +8,12 @@
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#include "sokol_glue.h"
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#define STB_IMAGE_IMPLEMENTATION
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#include "stb_image.h"
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#define STB_TRUETYPE_IMPLEMENTATION
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#include "stb_truetype.h"
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#include "HandMadeMath.h"
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#pragma warning(disable : 4996) // fopen is safe. I don't care about fopen_s
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#include <math.h>
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typedef struct AABB {
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@ -80,6 +84,8 @@ TileInfo mystery_tile = {
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.regions[0] = { 0, 0, 32, 32 },
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};
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sg_image image_font;
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// so can be grep'd and removed
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#define dbgprint(...) { printf("Debug | %s:%d | ", __FILE__, __LINE__); printf(__VA_ARGS__); }
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@ -97,6 +103,44 @@ void init(void) {
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load_assets();
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// load font
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{
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FILE* fontFile = fopen("assets/orange kid.ttf", "rb");
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fseek(fontFile, 0, SEEK_END);
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size_t size = ftell(fontFile); /* how long is the file ? */
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fseek(fontFile, 0, SEEK_SET); /* reset */
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char *fontBuffer = malloc(size);
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fread(fontBuffer, size, 1, fontFile);
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fclose(fontFile);
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unsigned char font_bitmap[512*512] = {0};
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stbtt_bakedchar cdata[96]; // ASCII 32..126 is 95 glyphs
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stbtt_BakeFontBitmap(fontBuffer, 0, 64.0, font_bitmap, 512, 512, 32, 96, cdata);
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unsigned char *font_bitmap_rgba = malloc(4 * 512 * 512);
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for(int i = 0; i < 512 * 512; i++) {
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font_bitmap_rgba[i*4 + 0] = 255;
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font_bitmap_rgba[i*4 + 1] = 255;
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font_bitmap_rgba[i*4 + 2] = 255;
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font_bitmap_rgba[i*4 + 3] = font_bitmap[i];
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}
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image_font = sg_make_image( &(sg_image_desc){
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.width = 512,
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.height = 512,
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.pixel_format = SG_PIXELFORMAT_RGBA8,
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.min_filter = SG_FILTER_NEAREST,
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.mag_filter = SG_FILTER_NEAREST,
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.data.subimage[0][0] = {
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.ptr = font_bitmap_rgba,
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.size = (size_t)(512 * 512 * 4),
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}
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});
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free(font_bitmap_rgba);
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}
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state.bind.vertex_buffers[0] = sg_make_buffer(&(sg_buffer_desc){
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.usage = SG_USAGE_STREAM,
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//.data = SG_RANGE(vertices),
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@ -145,6 +189,7 @@ typedef HMM_Vec4 Color;
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#define WHITE (Color){1.0f, 1.0f, 1.0f, 1.0f}
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#define BLACK (Color){0.0f, 0.0f, 0.0f, 1.0f}
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HMM_Vec2 screen_size() {
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return HMM_V2((float)sapp_width(), (float)sapp_height());
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@ -374,6 +419,13 @@ void frame(void) {
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}
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#endif
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// debug draw font image
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{
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HMM_Vec2 points[4] = {0};
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quad_points_centered_size(points, HMM_V2(0.0, 0.0), HMM_V2(250.0, 250.0));
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draw_quad_world_all(points, image_font,full_region(image_font), BLACK);
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}
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// merchant
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int index = (int)floor(time/0.3);
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float size = img_size(image_merchant).Y;
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