@ -312,7 +312,11 @@ void play_audio(AudioSample *sample, float volume)
// on web it disables event handling so the button up event isn't received
bool keydown [ SAPP_KEYCODE_MENU ] = { 0 } ;
bool choosing_item_grid = false ;
typedef struct {
bool open ;
bool for_giving ;
} ItemgridState ;
ItemgridState item_grid_state = { 0 } ;
// set to true when should receive text input from the web input box
// or desktop text input
@ -856,6 +860,7 @@ bool is_path_cache_old(double elapsed_time, PathCache *cache)
}
}
PathCacheHandle cache_path ( double elapsed_time , AStarPath * path )
{
ARR_ITER_I ( PathCache , cached_paths , i )
@ -936,6 +941,12 @@ Entity *gete(EntityRef ref)
}
}
bool is_fighting ( Entity * player )
{
assert ( player - > is_character ) ;
return gete ( player - > talking_to ) & & gete ( player - > talking_to ) - > standing = = STANDING_FIGHTING ;
}
void push_memory ( Entity * e , Memory new_memory )
{
new_memory . tick_happened = gs . tick ;
@ -1252,12 +1263,14 @@ void cause_action_side_effects(Entity *from, Action a)
BUFF_REMOVE_AT_INDEX ( & e - > held_items , item_to_remove ) ;
BUFF_APPEND ( & to - > held_items , a . argument . item_to_give ) ;
}
}
if ( a . kind = = ACT_fights_player )
{
from - > standing = STANDING_FIGHTING ;
player - > talking_to = frome ( from ) ;
player - > state = CHARACTER_TALKING ;
assert ( is_fighting ( player ) ) ;
}
if ( a . kind = = ACT_stops_fighting_player | | a . kind = = ACT_leaves_player )
{
@ -1391,6 +1404,7 @@ bool perform_action(Entity *from, Action a)
bool proceed_propagating = true ;
if ( is_valid . size > 0 )
{
assert ( ! from - > is_character ) ;
append_to_errors ( from , is_valid ) ;
proceed_propagating = false ;
}
@ -4532,7 +4546,10 @@ void frame(void)
{
// don't add extra stuff to be done when changing state because in several
// places it's assumed to end dialog I can just do player->state = CHARACTER_IDLE
player - > state = CHARACTER_IDLE ;
if ( ! is_fighting ( player ) )
{
player - > state = CHARACTER_IDLE ;
}
}
else if ( closest_interact_with )
{
@ -4549,6 +4566,11 @@ void frame(void)
}
}
if ( is_fighting ( player ) )
{
player - > state = CHARACTER_TALKING ;
}
float speed = 0.0f ;
{
Vec2 target_vel = { 0 } ;
@ -4919,6 +4941,11 @@ void frame(void)
static float on_screen = 0.0f ;
Entity * talking_to = gete ( player - > talking_to ) ;
on_screen = Lerp ( on_screen , unwarped_dt * 9.0f , talking_to ? 1.0f : 0.0f ) ;
if ( is_fighting ( player ) )
{
assert ( talking_to ) ;
draw_centered_text ( ( TextParams ) { false , false , MD_S8Fmt ( frame_arena , " %s is fighting you. You can't leave until they stop fighting you " , characters [ talking_to - > npc_kind ] . name ) , V2 ( screen_size ( ) . x * 0.75f , screen_size ( ) . y * 0.5f ) , WHITE , 1.0f } ) ;
}
{
float panel_width = screen_size ( ) . x * 0.4f * on_screen ;
AABB panel_aabb = ( AABB ) { . upper_left = V2 ( 0.0f , screen_size ( ) . y ) , . lower_right = V2 ( panel_width , 0.0f ) } ;
@ -4926,7 +4953,7 @@ void frame(void)
if ( aabb_is_valid ( panel_aabb ) )
{
if ( ! choosing_ item_grid & & pressed . mouse_down & & ! has_point ( panel_aabb , mouse_pos ) )
if ( ! item_grid_state. open & & pressed . mouse_down & & ! has_point ( panel_aabb , mouse_pos ) & & ! is_fighting ( player ) )
{
player - > state = CHARACTER_IDLE ;
}
@ -4968,15 +4995,15 @@ void frame(void)
cur_upper_left . x + = button_size . x + space_btwn_buttons ;
if ( choosing_ item_grid & & pressed . give_shortcut )
if ( item_grid_state. open & & pressed . give_shortcut )
{
pressed . give_shortcut = false ;
choosing_ item_grid = false ;
item_grid_state. open = false ;
}
if ( imbutton_key ( aabb_at ( cur_upper_left , button_size ) , text_scale , MD_S8Lit ( " Give Item " ) , __LINE__ , unwarped_dt , choosing_ item_grid) | | ( talking_to & & pressed . give_shortcut ) )
if ( imbutton_key ( aabb_at ( cur_upper_left , button_size ) , text_scale , MD_S8Lit ( " Give Item " ) , __LINE__ , unwarped_dt , item_grid_state. open ) | | ( talking_to & & pressed . give_shortcut ) )
{
choosing_item_grid = true ;
item_grid_state = ( ItemgridState ) { . open = true , . for_giving = true } ;
}
@ -5076,7 +5103,7 @@ void frame(void)
if ( hovering & & pressed . mouse_down )
{
choosing_item_grid = true ;
item_grid_state = ( ItemgridState ) { . open = true , . for_giving = false } ;
pressed . mouse_down = false ;
}
}
@ -5086,16 +5113,16 @@ void frame(void)
static float visible = 0.0f ;
static float hovered_state [ ARRLEN ( player - > held_items . data ) ] = { 0 } ;
float target = 0.0f ;
if ( choosing_ item_grid) target = 1.0f ;
if ( item_grid_state. open ) target = 1.0f ;
visible = Lerp ( visible , unwarped_dt * 9.0f , target ) ;
draw_quad ( ( DrawParams ) { false , quad_at ( V2 ( 0.0 , screen_size ( ) . y ) , screen_size ( ) ) , IMG ( image_white_square ) , blendalpha ( oflightness ( 0.2f ) , visible * 0.4f ) , . layer = LAYER_UI } ) ;
Vec2 grid_panel_size = LerpV2 ( V2 ( 0.0f , 0.0f ) , visible , V2 ( screen_size ( ) . x * 0.75f , screen_size ( ) . y * 0.75f ) ) ;
AABB grid_aabb = aabb_centered ( MulV2F ( screen_size ( ) , 0.5f ) , grid_panel_size ) ;
if ( choosing_ item_grid & & pressed . mouse_down & & ! has_point ( grid_aabb , mouse_pos ) )
if ( item_grid_state. open & & pressed . mouse_down & & ! has_point ( grid_aabb , mouse_pos ) )
{
choosing_ item_grid = false ;
item_grid_state. open = false ;
}
if ( aabb_is_valid ( grid_aabb ) )
{
@ -5103,7 +5130,7 @@ void frame(void)
if ( imbutton ( aabb_centered ( AddV2 ( grid_aabb . upper_left , V2 ( aabb_size ( grid_aabb ) . x / 2.0f , - aabb_size ( grid_aabb ) . y ) ) , V2 ( 100.f * visible , 50.0f * visible ) ) , 1.0f , MD_S8Lit ( " Cancel " ) ) )
{
choosing_ item_grid = false ;
item_grid_state. open = false ;
}
const float padding = 30.0f ; // between border of panel and the items
@ -5157,17 +5184,15 @@ void frame(void)
}
if ( pressed_index > - 1 )
{
choosing_ item_grid = false ;
item_grid_state. open = false ;
ItemKind selected_item = player - > held_items . data [ pressed_index ] ;
if ( player- > state = = CHARACTER_TALKING )
if ( item_grid_state. for_giving & & player- > state = = CHARACTER_TALKING )
{
Entity * to = gete ( player - > talking_to ) ;
assert ( to ) ;
BUFF_REMOVE_AT_INDEX ( & player - > held_items , pressed_index ) ;
Action give_action = { . kind = ACT_give_item , . argument = { . item_to_give = selected_item } } ;
Action give_action = { . kind = ACT_give_item , . argument = { . item_to_give = selected_item } , . talking_to_somebody = true , . talking_to_kind = to - > npc_kind } ;
perform_action ( player , give_action ) ;
}
else