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@ -218,48 +218,8 @@ typedef struct Quad
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};
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} Quad;
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typedef struct TileInstance
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{
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uint16_t kind;
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} TileInstance;
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typedef struct AnimatedTile
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{
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uint16_t id_from;
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bool exists;
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int num_frames;
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uint16_t frames[32];
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} AnimatedTile;
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typedef struct TileSet
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{
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sg_image *img;
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uint16_t first_gid;
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AnimatedTile animated[128];
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} TileSet;
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#include "makeprompt.h"
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typedef struct Overlap
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{
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bool is_tile; // in which case e will be null, naturally
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TileInstance t;
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Entity *e;
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} Overlap;
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typedef BUFF(Overlap, 16) Overlapping;
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typedef struct Level
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{
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TileInstance tiles[LAYERS][LEVEL_TILES][LEVEL_TILES];
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Entity initial_entities[MAX_ENTITIES]; // shouldn't be directly modified, only used to initialize gs.entities on loading of level
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} Level;
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typedef struct TileCoord
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{
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int x; // column
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int y; // row
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} TileCoord;
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typedef BUFF(Entity*, 16) Overlapping;
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// no alignment etc because lazy
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typedef struct Arena
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@ -717,70 +677,10 @@ Vec2 entity_aabb_size(Entity *e)
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}
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}
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bool is_tile_solid(TileInstance t)
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{
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uint16_t tile_id = t.kind;
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uint16_t collideable[] = {
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57 , 58 , 59 ,
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121, 122, 123,
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185, 186, 187,
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249, 250, 251,
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313, 314, 315,
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377, 378, 379,
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};
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for (int i = 0; i < ARRLEN(collideable); i++)
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{
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if (tile_id == collideable[i] + 1) return true;
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}
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return false;
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//return tile_id == 53 || tile_id == 0 || tile_id == 367 || tile_id == 317 || tile_id == 313 || tile_id == 366 || tile_id == 368;
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}
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bool is_overlap_collision(Overlap o)
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{
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if (o.is_tile)
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{
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return is_tile_solid(o.t);
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}
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else
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{
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assert(o.e);
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return !o.e->is_item;
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}
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}
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// tilecoord is integer tile position, not like tile coord
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Vec2 tilecoord_to_world(TileCoord t)
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{
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return V2((float)t.x * (float)TILE_SIZE * 1.0f, -(float)t.y * (float)TILE_SIZE * 1.0f);
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}
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// points from tiled editor have their own strange and alien coordinate system (local to the tilemap Y+ down)
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Vec2 tilepoint_to_world(Vec2 tilepoint)
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{
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Vec2 tilecoord = MulV2F(tilepoint, 1.0 / TILE_SIZE);
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return tilecoord_to_world((TileCoord) { (int)tilecoord.X, (int)tilecoord.Y });
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}
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TileCoord world_to_tilecoord(Vec2 w)
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{
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// world = V2(tilecoord.x * tile_size, -tilecoord.y * tile_size)
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// world.x = tilecoord.x * tile_size
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// world.x / tile_size = tilecoord.x
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// world.y = -tilecoord.y * tile_size
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// - world.y / tile_size = tilecoord.y
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return (TileCoord) { (int)floorf(w.X / TILE_SIZE), (int)floorf(-w.Y / TILE_SIZE) };
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}
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AABB tile_aabb(TileCoord t)
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bool is_overlap_collision(Entity *e)
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{
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return (AABB)
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{
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.upper_left = tilecoord_to_world(t),
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.lower_right = AddV2(tilecoord_to_world(t), V2(TILE_SIZE, -TILE_SIZE)),
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};
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return !e->is_item;
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}
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Vec2 rotate_counter_clockwise(Vec2 v)
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@ -825,23 +725,6 @@ AABB entity_aabb(Entity *e)
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return entity_aabb_at(e, at);
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}
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TileInstance get_tile_layer(Level *l, int layer, TileCoord t)
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{
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bool out_of_bounds = false;
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out_of_bounds |= t.x < 0;
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out_of_bounds |= t.x >= LEVEL_TILES;
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out_of_bounds |= t.y < 0;
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out_of_bounds |= t.y >= LEVEL_TILES;
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//assert(!out_of_bounds);
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if (out_of_bounds) return (TileInstance) { 0 };
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return l->tiles[layer][t.y][t.x];
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}
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TileInstance get_tile(Level *l, TileCoord t)
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{
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return get_tile_layer(l, 0, t);
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}
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sg_image load_image(const char *path)
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{
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sg_image to_return = { 0 };
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@ -1843,19 +1726,13 @@ void reset_level()
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{
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// load level
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gs.won = false;
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Level *to_load = &level_level0;
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if(!player)
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{
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assert(ARRLEN(to_load->initial_entities) == ARRLEN(gs.entities));
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memcpy(gs.entities, to_load->initial_entities, sizeof(Entity) * MAX_ENTITIES);
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for (Entity *it = gs.entities; it < gs.entities + ARRLEN(gs.entities); it++)
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{
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if(it->exists && it->generation == 0)
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{
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it->generation = 1;
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}
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}
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Entity *pl = new_entity();
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pl->is_character = true;
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}
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update_player_from_entities();
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player->pos = V2(0,0);
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#ifdef DEVTOOLS
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if(false)
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@ -1881,6 +1758,7 @@ void reset_level()
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// parse and enact the drama document
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if(0)
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{
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MD_String8List drama_errors = {0};
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@ -2953,12 +2831,6 @@ Quad quad_at(Vec2 at, Vec2 size)
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return to_return;
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}
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Quad tile_quad(TileCoord coord)
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{
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Quad to_return = quad_at(tilecoord_to_world(coord), V2(TILE_SIZE, TILE_SIZE));
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return to_return;
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}
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// out must be of at least length 4
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Quad quad_centered(Vec2 at, Vec2 size)
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@ -3610,32 +3482,17 @@ void draw_animated_sprite(DrawnAnimatedSprite d)
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// gets aabbs overlapping the input aabb, including gs.entities and tiles
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Overlapping get_overlapping(Level *l, AABB aabb)
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Overlapping get_overlapping(AABB aabb)
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{
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Overlapping to_return = { 0 };
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Quad q = quad_aabb(aabb);
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// the corners, jessie
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PROFILE_SCOPE("checking the corners")
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for (int i = 0; i < 4; i++)
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{
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TileCoord to_check = world_to_tilecoord(q.points[i]);
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TileInstance t = get_tile_layer(l, 2, to_check);
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if (is_tile_solid(t))
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{
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Overlap element = ((Overlap) { .is_tile = true, .t = t });
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//{ (&to_return)[(&to_return)->cur_index++] = element; assert((&to_return)->cur_index < ARRLEN((&to_return)->data)); }
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BUFF_APPEND(&to_return, element);
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}
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}
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// the gs.entities jessie
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PROFILE_SCOPE("checking the entities")
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ENTITIES_ITER(gs.entities)
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{
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if (!(it->is_character && it->is_rolling) && overlapping(aabb, entity_aabb(it)))
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{
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BUFF_APPEND(&to_return, (Overlap) { .e = it });
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BUFF_APPEND(&to_return, it);
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}
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}
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@ -3673,33 +3530,10 @@ Vec2 move_and_slide(MoveSlideParams p)
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typedef struct
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{
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AABB aabb;
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Entity *e; // optional
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Entity *e; // required
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} CollisionObj;
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BUFF(CollisionObj, 256) to_check = { 0 };
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// add tilemap boxes
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{
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Vec2 at_new_size_vector = SubV2(at_new.lower_right, at_new.upper_left);
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Vec2 points_to_check[] = {
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AddV2(at_new.upper_left, V2(0.0, 0.0)),
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AddV2(at_new.upper_left, V2(at_new_size_vector.X, 0.0)),
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AddV2(at_new.upper_left, V2(at_new_size_vector.X, at_new_size_vector.Y)),
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AddV2(at_new.upper_left, V2(0.0, at_new_size_vector.Y)),
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};
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for (int i = 0; i < ARRLEN(points_to_check); i++)
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{
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Vec2 *it = &points_to_check[i];
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TileCoord tilecoord_to_check = world_to_tilecoord(*it);
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if (is_tile_solid(get_tile_layer(&level_level0, 2, tilecoord_to_check)))
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{
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AABB t = tile_aabb(tilecoord_to_check);
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BUFF_APPEND(&to_check, ((CollisionObj){t, 0}));
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}
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}
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}
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// add entity boxes
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if (!p.dont_collide_with_entities && !(p.from->is_character && p.from->is_rolling))
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{
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@ -4432,8 +4266,6 @@ void frame(void)
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sg_apply_pipeline(state.pip);
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Level *cur_level = &level_level0;
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// Draw Tilemap draw tilemap tilemap drawing
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#if 0
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PROFILE_SCOPE("tilemap")
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@ -4909,8 +4741,8 @@ void frame(void)
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PROFILE_SCOPE("Checking for overlap")
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{
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Overlapping overlapping_at_want = get_overlapping(&level_level0, entity_aabb_at(e, cur_pos));
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BUFF_ITER(Overlap, &overlapping_at_want) if (is_overlap_collision(*it) && !(it->e && it->e == e)) would_block_me = true;
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Overlapping overlapping_at_want = get_overlapping(entity_aabb_at(e, cur_pos));
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BUFF_ITER(Entity*, &overlapping_at_want) if (is_overlap_collision(*it) && *it != e) would_block_me = true;
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}
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if (would_block_me)
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@ -5342,31 +5174,29 @@ void frame(void)
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{
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AABB dialog_rect = aabb_centered(player->pos, V2(dialog_interact_size , dialog_interact_size));
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dbgrect(dialog_rect);
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Overlapping possible_dialogs = get_overlapping(cur_level, dialog_rect);
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Overlapping possible_dialogs = get_overlapping(dialog_rect);
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float closest_interact_with_dist = INFINITY;
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BUFF_ITER(Overlap, &possible_dialogs)
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BUFF_ITER(Entity*, &possible_dialogs)
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{
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bool entity_talkable = true;
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if (entity_talkable) entity_talkable = entity_talkable && !it->is_tile;
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if (entity_talkable) entity_talkable = entity_talkable && it->e->is_npc;
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//if(entity_talkable) entity_talkable = entity_talkable && !(it->e->npc_kind == NPC_Skeleton);
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if (entity_talkable) entity_talkable = entity_talkable && (*it)->is_npc;
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#ifdef WEB
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if (entity_talkable) entity_talkable = entity_talkable && it->e->gen_request_id == 0;
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if (entity_talkable) entity_talkable = entity_talkable && (*it)->gen_request_id == 0;
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#endif
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bool entity_interactible = entity_talkable;
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if(it->e && it->e->is_machine)
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if((*it) && (*it)->is_machine)
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{
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entity_interactible = entity_interactible || (it->e->machine_kind == MACH_idol_dispenser && !it->e->has_given_idol);
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entity_interactible = entity_interactible || ((*it)->machine_kind == MACH_idol_dispenser && !(*it)->has_given_idol);
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}
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if (entity_interactible)
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{
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float dist = LenV2(SubV2(it->e->pos, player->pos));
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float dist = LenV2(SubV2((*it)->pos, player->pos));
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if (dist < closest_interact_with_dist)
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{
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closest_interact_with_dist = dist;
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closest_interact_with = it->e;
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closest_interact_with = (*it);
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}
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}
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}
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@ -6172,19 +6002,9 @@ void frame(void)
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dbgsquare(screen_to_world(mouse_pos));
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// tile coord
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if (show_devtools)
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{
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TileCoord hovering = world_to_tilecoord(screen_to_world(mouse_pos));
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Vec2 points[4] = { 0 };
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AABB q = tile_aabb(hovering);
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dbgrect(q);
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draw_text((TextParams) { false, tprint("%d", get_tile(&level_level0, hovering).kind), world_to_screen(tilecoord_to_world(hovering)), BLACK, 1.0f });
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}
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// debug draw font image
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{
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draw_quad((DrawParams) { quad_centered(V2(0.0, 0.0), V2(250.0, 250.0)), image_font, full_region(image_font), WHITE });
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//draw_quad((DrawParams) { quad_centered(V2(0.0, 0.0), V2(250.0, 250.0)), image_font, full_region(image_font), WHITE });
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}
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// statistics @Place(debug statistics)
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@ -6198,6 +6018,7 @@ void frame(void)
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AABB bounds = draw_text((TextParams) { true, stats, pos, BLACK, 1.0f });
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pos.Y -= bounds.upper_left.Y - screen_size().Y;
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bounds = draw_text((TextParams) { true, stats, pos, BLACK, 1.0f });
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// background panel
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colorquad(quad_aabb(bounds), (Color) { 1.0, 1.0, 1.0, 0.3f });
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draw_text((TextParams) { false, stats, pos, BLACK, 1.0f });
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