char*name;// talked about like 'The Player gave `item.name` to the NPC'
char*possess;
char*discard;
}ItemInfo;
ItemInfoitems[]={
{
.enum_name="none",
.name="Nothing",
.global_prompt="The player isn't holding anything",
.possess="The player is no longer holding anything",
.discard="The player is no longer holding nothing",
},
{
.enum_name="WhiteSquare",
.name="the white square",
.global_prompt="The player is holding a mysterious white square. It is unknown what strange and erotic abilities one has when they possess the square.",
.possess="The player is now holding the white square",
.discard="The player is no longer holding the white square.",
},
{
.enum_name="Boots",
.name="some boots",
.global_prompt="The player is holding the boots of speed. He is a force to be recogned with in this state, he has great speed while holding the boots.",
.possess="The player is now holding the boots of speed",
.discard="The player is no longer holding the boots of speed",
},
{
.enum_name="Tripod",
.name="the tripod",
.global_prompt="The player is holding a tripod used for holding things up. It's got an odd construction, but Block really likes it for some reason.",
.possess="The player is now holding the tripod",
.discard="The player is no longer holding the tripod.",