diff --git a/.gitignore b/.gitignore index 0cedf04..4d2ba95 100644 --- a/.gitignore +++ b/.gitignore @@ -11,6 +11,11 @@ art/exported/ # Exported web builds are zipped into zip files in the root of the repo *.zip +# We checkin the zipped art blend to keep stuff small, the file compresses really well apparently... +!art/art.zip +art/art.blend + + # ctags tags diff --git a/README.md b/README.md index 5f7149f..286679e 100644 --- a/README.md +++ b/README.md @@ -4,6 +4,8 @@ RPG GPT. Short experience ![Western Frontier](https://upload.wikimedia.org/wikipedia/commons/thumb/3/32/Distribution_of_US_Rural_Population_during_1900.pdf/page1-1280px-Distribution_of_US_Rural_Population_during_1900.pdf.jpg) # Important Building Steps and Contribution Notes +Every time you checkin/clone the project, you have to unzip art.blend... If this is annoying to you, make a git hook + Be very cautious about committing a change to any large asset files, i.e the art.blend and png files. Every time you do so, even if you change one little thing like moving the player somewhere, you copy the entire file in git lfs, ballooning the storage usage of the git project on the remote. So just try to minimize edits to those big files. You must clone with git lfs is, and download git lfs files in this repository. If you don't know what that is, google it diff --git a/art/art.blend b/art/art.blend deleted file mode 100644 index 29f67fe..0000000 --- a/art/art.blend +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:5d8e3c8f926811cf708b49527a0eec1a6b66aa877394b56e3e4962fcf8788cf4 -size 25891048 diff --git a/art/art.zip b/art/art.zip new file mode 100644 index 0000000..bf28791 Binary files /dev/null and b/art/art.zip differ