Dynamic streaming of vertices

main
Cameron Murphy Reikes 2 years ago
parent 6af9aa71a8
commit 604d62a690

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Width:  |  Height:  |  Size: 3.6 KiB

After

Width:  |  Height:  |  Size: 9.6 KiB

@ -9,9 +9,13 @@
#include "quad-sapp.glsl.h"
#define STB_IMAGE_IMPLEMENTATION
#include "stb_image.h"
#include "HandMadeMath.h"
#include <math.h>
// so can be grep'd and removed
#define dbgprint(...) { printf("Debug | %s:%d | ", __FILE__, __LINE__); printf(__VA_ARGS__); }
static struct {
sg_pass_action pass_action;
sg_pipeline pip;
@ -48,16 +52,10 @@ void init(void) {
stbi_image_free(pixels);
}
/* a vertex buffer */
float vertices[] = {
// positions texcoords
-0.5f, 0.5f, 0.0f, 0.0f,
0.5f, 0.5f, 1.0f, 0.0f,
0.5f, -0.5f, 1.0f, 1.0f,
-0.5f, -0.5f, 0.0f, 1.0f,
};
state.bind.vertex_buffers[0] = sg_make_buffer(&(sg_buffer_desc){
.data = SG_RANGE(vertices),
.usage = SG_USAGE_STREAM,
//.data = SG_RANGE(vertices),
.size = 1024,
.label = "quad-vertices"
});
@ -102,18 +100,28 @@ void frame(void) {
last_frame_time = stm_now();
}
float new_vertices[] = {
// positions texcoords
-0.5f, 0.5f, 0.0f, 0.0f,
0.5f, 0.5f, 1.0f, 0.0f,
0.5f, -0.5f, 1.0f, 1.0f,
-0.5f, -0.5f, 0.0f, 1.0f,
};
int offset = sg_append_buffer(state.bind.vertex_buffers[0], &SG_RANGE(new_vertices));
state.bind.vertex_buffer_offsets[0] = offset;
sg_begin_default_pass(&state.pass_action, sapp_width(), sapp_height());
sg_apply_pipeline(state.pip);
sg_apply_bindings(&state.bind);
int index = (int)floor(time/0.3);
// need to compute upper_left and lower_right still or nothing will display
sg_image img = state.bind.fs_images[0];
sg_image_info info = sg_query_image_info(img);
quad_fs_params_t params = {
.tint = {1.0, 1.0, 1.0, 1.0},
.upper_left = {0.5, 0.0},
.upper_left = {0.0, 0.0},
.lower_right = {1.0, 1.0},
};
int cell_size = 110;

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