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@ -9,9 +9,13 @@
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#include "quad-sapp.glsl.h"
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#define STB_IMAGE_IMPLEMENTATION
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#include "stb_image.h"
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#include "HandMadeMath.h"
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#include <math.h>
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// so can be grep'd and removed
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#define dbgprint(...) { printf("Debug | %s:%d | ", __FILE__, __LINE__); printf(__VA_ARGS__); }
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static struct {
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sg_pass_action pass_action;
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sg_pipeline pip;
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@ -48,16 +52,10 @@ void init(void) {
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stbi_image_free(pixels);
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}
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/* a vertex buffer */
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float vertices[] = {
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// positions texcoords
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-0.5f, 0.5f, 0.0f, 0.0f,
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0.5f, 0.5f, 1.0f, 0.0f,
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0.5f, -0.5f, 1.0f, 1.0f,
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-0.5f, -0.5f, 0.0f, 1.0f,
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};
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state.bind.vertex_buffers[0] = sg_make_buffer(&(sg_buffer_desc){
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.data = SG_RANGE(vertices),
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.usage = SG_USAGE_STREAM,
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//.data = SG_RANGE(vertices),
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.size = 1024,
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.label = "quad-vertices"
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});
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@ -102,18 +100,28 @@ void frame(void) {
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last_frame_time = stm_now();
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}
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float new_vertices[] = {
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// positions texcoords
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-0.5f, 0.5f, 0.0f, 0.0f,
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0.5f, 0.5f, 1.0f, 0.0f,
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0.5f, -0.5f, 1.0f, 1.0f,
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-0.5f, -0.5f, 0.0f, 1.0f,
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};
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int offset = sg_append_buffer(state.bind.vertex_buffers[0], &SG_RANGE(new_vertices));
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state.bind.vertex_buffer_offsets[0] = offset;
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sg_begin_default_pass(&state.pass_action, sapp_width(), sapp_height());
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sg_apply_pipeline(state.pip);
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sg_apply_bindings(&state.bind);
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int index = (int)floor(time/0.3);
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// need to compute upper_left and lower_right still or nothing will display
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sg_image img = state.bind.fs_images[0];
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sg_image_info info = sg_query_image_info(img);
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quad_fs_params_t params = {
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.tint = {1.0, 1.0, 1.0, 1.0},
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.upper_left = {0.5, 0.0},
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.upper_left = {0.0, 0.0},
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.lower_right = {1.0, 1.0},
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};
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int cell_size = 110;
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