- Replace "ACT_" or other input like emojis with text like "the player ist rying to utter arcane matgick spells to hyptnoize them"
DONE - Refactor string parsing and chat dumping to use MD_String8
- Delete old perception types and sources, like from an enemy or player item changed
- Refactor perceptions to come from multiple places and format correctly
- Perceptions happen in physical space, propagate in physical space.
- Add two more characters, and 4 more items. Make the drama in the town better
- Make eavesdropping happen much more "correctly"; draw correctly in party viewing
- Talk to party button
- Move tuning from makeprompt.h into tuning.h
DONE - Payment working
DONE - Fixed timesep the gameplay (which means separate player rendering)
DONE - Maybe factor actions! into the game to replace ** stuff. In beginning of each line before quotes, have ACT@fights_player, or other actions, and by default ACT@nothing to force AI to say something about what action is performed
DONE - Help you fight and fight you actions
DONE- Handle wanting another request, dirty perception, when already waiting on a request
DONE - Do not use webhooks (shitty, bad idea propagated by bad docs) query stripe for if the payment went through on request if not fulfilled yet
DONE - New art in
DON'T NEED - Old man in beginning is invincible
DONE - Add cancel button
DONE - Style buttons
DONE - nockin git thing
DONE - Make TREE1 prop work
DONE - Enemy hitting NPC is enemy perception not player peception of player hitting them
DONE - Third button for dialog/item stuff, not roll button. E on desktop. Touchscreen button only visible when appropriate to let player know what it's for
DON'T NEED, SET BACKGROUND COLOR - Clamp camera to boundaries of level
DONE - Ignore keyrepeat events
DONE - Remove control attack key as devtools
DONE - Tune fade popping at dist when you go too far awy
DONE - Fade dialog with distance
DONE - Make vignette in front
- Make new openai key (it was leaked)
- Animate text characters coming in
- Instead of roll animation, 5 sprite long trail of past moves for juice
- Cells interlinked (interlinked)
- Particle fx and sound fx for when hit
- Max text length on text input
- Sword combat for sword npcs
- Fade for dialog not tied to interacting, starts when outside of interacting range, when begin conversation fades completely in
SHIP BETA
- Make ANOTHER tiktok if you can. Por favor
- Make map better, add new characters/items from fate
Later:
- Respond to cancel with stripe, redirect to ?cancelled=true that clears day pass ticket cookie and ui value
- Strange ring item from braid that slows down time?
- GodRock spawns skeletons like a boss when he fights you
- Put playgpt.io in twitch title
- Portal at end, exit level
- Keep people away from skeletons, make aggroed/chase state where you can't talk to people
- Perfect dodge roll just after you roll, sound effect
and particles. Lets you keep momentum. Each dodge roll
takes slightly different amount of time so you have to