diff --git a/main.c b/main.c index 809ddb2..625e48e 100644 --- a/main.c +++ b/main.c @@ -2686,13 +2686,23 @@ void end_text_input(char *what_player_said_cstr) chunk_from_s8(&to_perform.speech, what_player_said); - if(gete(gs.player->talking_to)) + if(!gs.no_angel_screen) { - assert(gete(gs.player->talking_to)->is_npc); - to_perform.talking_to_kind = gete(gs.player->talking_to)->npc_kind; + Entity *angel = 0; + ENTITIES_ITER(gs.entities) if(it->npc_kind == NPC_Angel) angel = it; + to_perform.talking_to_kind = NPC_Angel; + perform_action(&gs, gs.player, to_perform); } + else + { + if (gete(gs.player->talking_to)) + { + assert(gete(gs.player->talking_to)->is_npc); + to_perform.talking_to_kind = gete(gs.player->talking_to)->npc_kind; + } - perform_action(&gs, gs.player, to_perform); + perform_action(&gs, gs.player, to_perform); + } } MD_ReleaseScratch(scratch); } @@ -5565,16 +5575,35 @@ void flush_all_drawn_things(Vec3 light_dir, Vec3 cam_pos, Vec3 cam_facing, Vec3 } } +typedef struct +{ + float text_scale; + float width_in_pixels; + float text_width_in_pixels; + LoadedFont *font; + int lines_per_page; + int maximum_pages_from_ai; +} TextPlacementSettings; + +TextPlacementSettings speech_bubble = { + .text_scale = 1.0f, + .width_in_pixels = 400.0f, + .text_width_in_pixels = 400.0f * 0.8f, + .font = &default_font, + .lines_per_page = 2, + .maximum_pages_from_ai = 2, +}; + // Unsaid words are still there, so you gotta handle the animation homie -MD_String8List words_on_current_page(Entity *it) +MD_String8List words_on_current_page(Entity *it, TextPlacementSettings *settings) { MD_String8 last = last_said_sentence(it); - PlacedWordList placed = place_wrapped_words(frame_arena, split_by_word(frame_arena, last), BUBBLE_TEXT_SCALE, BUBBLE_TEXT_WIDTH_PIXELS, BUBBLE_FONT); + PlacedWordList placed = place_wrapped_words(frame_arena, split_by_word(frame_arena, last), settings->text_scale, settings->width_in_pixels, *settings->font); MD_String8List on_current_page = {0}; for(PlacedWord *cur = placed.first; cur; cur = cur->next) { - if(cur->line_index / BUBBLE_LINES_PER_PAGE == it->cur_page_index) + if(cur->line_index / settings->lines_per_page == it->cur_page_index) MD_S8ListPush(frame_arena, &on_current_page, cur->text); } @@ -5583,9 +5612,9 @@ MD_String8List words_on_current_page(Entity *it) //return place_wrapped_words(frame_arena, on_current_page, text_scale, aabb_size(placing_text_in).x, default_font); } -MD_String8List words_on_current_page_without_unsaid(Entity *it) +MD_String8List words_on_current_page_without_unsaid(Entity *it, TextPlacementSettings *settings) { - MD_String8List all_words = words_on_current_page(it); + MD_String8List all_words = words_on_current_page(it, settings); int index = 0; MD_String8List to_return = {0}; for(MD_String8Node *cur = all_words.first; cur; cur = cur->next) @@ -5875,6 +5904,80 @@ void frame(void) sg_begin_default_pass(&state.clear_depth_buffer_pass_action, sapp_width(), sapp_height()); sg_apply_pipeline(state.twodee_pip); + // @Place(high priority UI rendering, like angel screen) + + // angel screen + { + static float visible = 1.0f; + bool should_be_visible = !gs.no_angel_screen; + visible = Lerp(visible, unwarped_dt*2.0f, should_be_visible ? 1.0f : 0.0f); + + Entity *angel_entity = 0; + ENTITIES_ITER(gs.entities) + { + if(it->is_npc && it->npc_kind == NPC_Angel) + { + assert(!angel_entity); + angel_entity = it; + } + } + assert(angel_entity); + + if(should_be_visible) gs.player->talking_to = frome(angel_entity); + + draw_quad((DrawParams) {quad_at(V2(0,screen_size().y), screen_size()), IMG(image_white_square), blendalpha(BLACK, visible), .layer = LAYER_UI_FG}); + + static MD_String8List to_say = {0}; + static double cur_characters = 0; + if(to_say.node_count == 0) + { + to_say = split_by_word(persistent_arena, MD_S8Lit("You've been asleep for a long long time...")); + cur_characters = 0; + } + MD_String8 cur_word = {0}; + MD_String8Node *cur_word_node = 0; + double chars_said = cur_characters; + for(MD_String8Node *cur = to_say.first; cur; cur = cur->next) + { + if((int)chars_said < cur->string.size) + { + cur_word = cur->string; + cur_word_node = cur; + break; + } + chars_said -= (double)cur->string.size; + } + if(!cur_word.str) + { + cur_word = to_say.last->string; + cur_word_node = to_say.last; + } + + cur_characters += unwarped_dt*ANGEL_CHARACTERS_PER_SEC; + chars_said += unwarped_dt*ANGEL_CHARACTERS_PER_SEC; + if(chars_said > cur_word.size && cur_word_node->next) + { + play_audio(&sound_angel_grunt_0, 1.0f); + } + + assert(cur_word_node); + MD_String8Node *prev_next = cur_word_node->next; + cur_word_node->next = 0; + MD_String8 without_unsaid = MD_S8ListJoin(frame_arena, to_say, &(MD_StringJoin){.mid = MD_S8Lit(" ")}); + cur_word_node->next = prev_next; + + draw_centered_text((TextParams){false, without_unsaid, V2(screen_size().x*0.5f, screen_size().y*0.75f), blendalpha(WHITE, visible), 1.0f, .use_font = &font_for_text_input}); + draw_centered_text((TextParams){false, MD_S8Lit("(Press E to speak)"), V2(screen_size().x*0.5f, screen_size().y*0.25f), blendalpha(WHITE, visible*0.5f), 0.8f, .use_font = &font_for_text_input}); + + if(should_be_visible && pressed.interact) + { + begin_text_input(); + pressed.interact = false; + } + } + + + // @Place(text input drawing) #ifdef DESKTOP draw_quad((DrawParams){quad_at(V2(0,screen_size().y), screen_size()), IMG(image_white_square), blendalpha(BLACK, text_input_fade*0.3f), .layer = LAYER_UI_TEXTINPUT}); @@ -5913,13 +6016,13 @@ void frame(void) } // dialog bubble rendering - const float text_scale = BUBBLE_TEXT_SCALE; + const float text_scale = speech_bubble.text_scale; float dist = LenV2(SubV2(it->pos, gs.player->pos)); float bubble_factor = 1.0f - clamp01(dist / 6.0f); Vec3 bubble_pos = AddV3(plane_point(it->pos), V3(0, 1.7f, 0)); // 1.7 meters is about 5'8", average person height Vec2 head_pos = threedee_to_screenspace(bubble_pos); Vec2 screen_pos = head_pos; - Vec2 size = V2(BUBBLE_WIDTH_PIXELS, BUBBLE_WIDTH_PIXELS); + Vec2 size = V2(speech_bubble.width_in_pixels, speech_bubble.width_in_pixels); Vec2 bubble_center = AddV2(screen_pos, V2(-10.0f, 55.0f)); float dialog_alpha = clamp01(bubble_factor * it->dialog_fade); bool unread = false; @@ -5935,7 +6038,7 @@ void frame(void) blendalpha(WHITE, dialog_alpha), .layer = LAYER_UI_FG, }); - MD_String8List words_to_say = words_on_current_page(it); + MD_String8List words_to_say = words_on_current_page(it, &speech_bubble); if (unread) { draw_quad((DrawParams){ @@ -5955,7 +6058,7 @@ void frame(void) else { it->cur_page_index += 1; - if(words_on_current_page(it).node_count == 0) + if(words_on_current_page(it, &speech_bubble).node_count == 0) { // don't reset words_said_on_page because, even when the action is dismissed, the text for the last // page of dialog should still linger @@ -5978,10 +6081,10 @@ void frame(void) blendalpha(WHITE, it->loading_anim_in), .layer = LAYER_UI_FG, }); - AABB placing_text_in = aabb_centered(AddV2(bubble_center, V2(0, 10.0f)), V2(BUBBLE_TEXT_WIDTH_PIXELS, size.y * 0.15f)); + AABB placing_text_in = aabb_centered(AddV2(bubble_center, V2(0, 10.0f)), V2(speech_bubble.text_width_in_pixels, size.y * 0.15f)); dbgrect(placing_text_in); - MD_String8List to_draw = words_on_current_page_without_unsaid(it); + MD_String8List to_draw = words_on_current_page_without_unsaid(it, &speech_bubble); if(to_draw.node_count != 0) { PlacedWordList placed = place_wrapped_words(frame_arena, to_draw, text_scale, aabb_size(placing_text_in).x, default_font); @@ -6137,11 +6240,12 @@ ISANERROR("Don't know how to do this stuff on this platform.") MD_String8 parse_response = parse_chatgpt_response(scratch.arena, it, sentence_str, &out); // check that it wraps in below two lines - PlacedWordList placed = place_wrapped_words(frame_arena, split_by_word(frame_arena, TextChunkString8(out.speech)), BUBBLE_TEXT_SCALE, BUBBLE_TEXT_WIDTH_PIXELS, BUBBLE_FONT); + TextPlacementSettings *to_wrap_to = &speech_bubble; + PlacedWordList placed = place_wrapped_words(frame_arena, split_by_word(frame_arena, TextChunkString8(out.speech)), to_wrap_to->text_scale, to_wrap_to->text_width_in_pixels, *to_wrap_to->font); int words_over_limit = 0; for(PlacedWord *cur = placed.first; cur; cur = cur->next) { - if(cur->line_index >= BUBBLE_LINES_PER_PAGE*AI_MAX_BUBBLE_PAGES_IN_OUTPUT) // the max number of lines of text on a bubble + if(cur->line_index >= to_wrap_to->lines_per_page*to_wrap_to->maximum_pages_from_ai) // the max number of lines of text on a bubble { words_over_limit += 1; } @@ -6218,12 +6322,12 @@ ISANERROR("Don't know how to do this stuff on this platform.") if (it->is_npc) { // character speech animation text input - if (true) + if (it->npc_kind != NPC_Angel) { MD_ArenaTemp scratch = MD_GetScratch(0, 0); - MD_String8List to_say = words_on_current_page(it); - MD_String8List to_say_without_unsaid = words_on_current_page_without_unsaid(it); + MD_String8List to_say = words_on_current_page(it, &speech_bubble); + MD_String8List to_say_without_unsaid = words_on_current_page_without_unsaid(it, &speech_bubble); if(to_say.node_count > 0 && it->words_said_on_page < to_say.node_count) { if(cur_unread_entity == it) @@ -6916,75 +7020,6 @@ ISANERROR("Don't know how to do this stuff on this platform.") draw_centered_text((TextParams){false, MD_S8Lit("The AI server is having technical difficulties..."), text_center, WHITE, 1.0f }); } - // angel screen - gs.no_angel_screen = true; - { - static float visible = 1.0f; - bool should_be_visible = !gs.no_angel_screen; - visible = Lerp(visible, unwarped_dt*2.0f, should_be_visible ? 1.0f : 0.0f); - - Entity *angel_entity = 0; - ENTITIES_ITER(gs.entities) - { - if(it->is_npc && it->npc_kind == NPC_Angel) - { - assert(!angel_entity); - angel_entity = it; - } - } - assert(angel_entity); - - if(should_be_visible) gs.player->talking_to = frome(angel_entity); - - draw_quad((DrawParams) {quad_at(V2(0,screen_size().y), screen_size()), IMG(image_white_square), blendalpha(BLACK, visible), .layer = LAYER_UI_FG}); - - static MD_String8List to_say = {0}; - static double cur_characters = 0; - if(to_say.node_count == 0) - { - to_say = split_by_word(persistent_arena, MD_S8Lit("You've been asleep for a long long time...")); - cur_characters = 0; - } - MD_String8 cur_word = {0}; - MD_String8Node *cur_word_node = 0; - double chars_said = cur_characters; - for(MD_String8Node *cur = to_say.first; cur; cur = cur->next) - { - if((int)chars_said < cur->string.size) - { - cur_word = cur->string; - cur_word_node = cur; - break; - } - chars_said -= (double)cur->string.size; - } - if(!cur_word.str) - { - cur_word = to_say.last->string; - cur_word_node = to_say.last; - } - - cur_characters += unwarped_dt*ANGEL_CHARACTERS_PER_SEC; - chars_said += unwarped_dt*ANGEL_CHARACTERS_PER_SEC; - if(chars_said > cur_word.size && cur_word_node->next) - { - play_audio(&sound_angel_grunt_0, 1.0f); - } - - assert(cur_word_node); - MD_String8Node *prev_next = cur_word_node->next; - cur_word_node->next = 0; - MD_String8 without_unsaid = MD_S8ListJoin(frame_arena, to_say, &(MD_StringJoin){.mid = MD_S8Lit(" ")}); - cur_word_node->next = prev_next; - - draw_centered_text((TextParams){false, without_unsaid, V2(screen_size().x*0.5f, screen_size().y*0.75f), blendalpha(WHITE, visible), 1.0f, .use_font = &font_for_text_input}); - draw_centered_text((TextParams){false, MD_S8Lit("(Press E to speak)"), V2(screen_size().x*0.5f, screen_size().y*0.25f), blendalpha(WHITE, visible*0.5f), 0.8f, .use_font = &font_for_text_input}); - - if(should_be_visible && pressed.interact) - { - begin_text_input(); - } - } // win screen { diff --git a/tuning.h b/tuning.h index 691a969..46a04e4 100644 --- a/tuning.h +++ b/tuning.h @@ -19,11 +19,6 @@ #define CAM_VERTICAL_TO_HORIZONTAL_RATIO 0.95f #define DIALOG_FADE_TIME 3.0f -#define BUBBLE_WIDTH_PIXELS 400.0f -#define BUBBLE_TEXT_WIDTH_PIXELS (BUBBLE_WIDTH_PIXELS*0.8f) -#define BUBBLE_TEXT_SCALE 1.0f -#define BUBBLE_FONT default_font -#define BUBBLE_LINES_PER_PAGE 2 #define AI_MAX_BUBBLE_PAGES_IN_OUTPUT 2 #define ARENA_SIZE (1024*1024*20) @@ -32,7 +27,7 @@ #ifdef DEVTOOLS #define PROFILING_SAVE_FILENAME "rpgpt.spall" // server url cannot have trailing slash -#define MOCK_AI_RESPONSE +//#define MOCK_AI_RESPONSE #define SERVER_DOMAIN "localhost" #define SERVER_PORT 8090 #define IS_SERVER_SECURE 0