Initialize target rotation as well, so characters don't turn on startup

main
Cameron Murphy Reikes 9 months ago
parent 8b147e8f8e
commit 868181a74d

@ -2036,6 +2036,7 @@ void initialize_gamestate_from_threedee_level(GameState *gs, ThreeDeeLevel *leve
ENTITIES_ITER(gs->entities)
{
it->rotation = PI32;
it->target_rotation = it->rotation;
}
// @Place(parse and enact the drama document)

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