diff --git a/main.c b/main.c index d3defb8..3cdc156 100644 --- a/main.c +++ b/main.c @@ -741,10 +741,10 @@ void reset_level() update_player_from_entities(); BUFF_APPEND(&player->held_items, ITEM_WhiteSquare); - BUFF_APPEND(&player->held_items, ITEM_Boots); + for(int i = 0; i < 30; i++) + BUFF_APPEND(&player->held_items, ITEM_Boots); BUFF_APPEND(&player->held_items, ITEM_Tripod); - // noceckin delete this ENTITIES_ITER(gs.entities) { if(it->npc_kind == NPC_TheBlacksmith) @@ -1414,6 +1414,9 @@ typedef struct DrawParams float y_coord_sorting; // Y_COORD_IN_BACK, or the smallest value, is all the way in the back, Y_COORD_IN_FRONT is in the front float alpha_clip_threshold; bool queue_for_translucent; + + bool do_clipping; + } DrawParams; BUFF(DrawParams, 1024*2) translucent_queue = {0}; @@ -1434,7 +1437,8 @@ void draw_quad(DrawParams d) params.tint[2] = d.tint.B; params.tint[3] = d.tint.A; params.alpha_clip_threshold = d.alpha_clip_threshold; - if(aabb_is_valid(d.clip_to) && LenV2(aabb_size(d.clip_to)) > 0.1) + if(d.do_clipping && + aabb_is_valid(d.clip_to) && LenV2(aabb_size(d.clip_to)) > 0.1) { if(d.world_space) { @@ -1614,6 +1618,7 @@ void colorquad(bool world_space, Quad q, Color col) // in world coordinates +bool in_screen_space = false; void line(Vec2 from, Vec2 to, float line_width, Color color) { Vec2 normal = rotate_counter_clockwise(NormV2(SubV2(to, from))); @@ -1625,7 +1630,7 @@ void line(Vec2 from, Vec2 to, float line_width, Color color) AddV2(from, MulV2F(normal, -line_width)), // lower left } }; - colorquad(true, line_quad, color); + colorquad(!in_screen_space, line_quad, color); } #ifdef DEVTOOLS @@ -1742,6 +1747,7 @@ typedef struct TextParams float scale; AABB clip_to; // if in world space, in world space. In space of pos given Color *colors; // color per character, if not null must be array of same length as text + bool do_clipping; } TextParams; // returns bounds. To measure text you can set dry run to true and get the bounds @@ -1815,6 +1821,7 @@ AABB draw_text(TextParams t) { col = t.colors[i]; } + if(false) // drop shadow, don't really like it if(t.world_space) { @@ -1823,9 +1830,10 @@ AABB draw_text(TextParams t) { shadow_quad.points[i] = AddV2(shadow_quad.points[i], V2(0.0, -1.0)); } - draw_quad((DrawParams){t.world_space, shadow_quad, image_font, font_atlas_region, (Color){0.0f,0.0f,0.0f,0.4f}, t.clip_to, .y_coord_sorting = Y_COORD_IN_FRONT, .queue_for_translucent = true}); + draw_quad((DrawParams){t.world_space, shadow_quad, image_font, font_atlas_region, (Color){0.0f,0.0f,0.0f,0.4f}, t.clip_to, .y_coord_sorting = Y_COORD_IN_FRONT, .queue_for_translucent = true, .do_clipping = t.do_clipping}); } - draw_quad((DrawParams){t.world_space, to_draw, image_font, font_atlas_region, col, t.clip_to, .y_coord_sorting = Y_COORD_IN_FRONT, .queue_for_translucent = true}); + + draw_quad((DrawParams){t.world_space, to_draw, image_font, font_atlas_region, col, t.clip_to, .y_coord_sorting = Y_COORD_IN_FRONT, .queue_for_translucent = true, .do_clipping = t.do_clipping}); } } } @@ -2364,13 +2372,14 @@ typedef struct struct { int key; IMState value; } *imui_state = 0; -bool imbutton_key(Vec2 upper_left, Vec2 size, float text_scale, const char *text, int key, float dt, bool force_down) +bool imbutton_key(AABB button_aabb, float text_scale, const char *text, int key, float dt, bool force_down) { IMState state = hmget(imui_state, key); - upper_left.y += Lerp(0.0f, state.pressed_amount, 5.0f); + float raise = Lerp(0.0f, state.pressed_amount, 5.0f); + button_aabb.upper_left.y += raise; + button_aabb.lower_right.y += raise; - AABB button_aabb = aabb_at(upper_left, size); bool to_return = false; float pressed_target = 0.5f; if(has_point(button_aabb, mouse_pos)) @@ -2394,8 +2403,8 @@ bool imbutton_key(Vec2 upper_left, Vec2 size, float text_scale, const char *text if(aabb_is_valid(button_aabb)) { - draw_quad((DrawParams){false, quad_aabb(button_aabb), IMG(image_white_square), blendalpha(WHITE, button_alpha)}); - draw_centered_text((TextParams){false, false, text, aabb_center(button_aabb), BLACK, text_scale, .clip_to = button_aabb}); + draw_quad((DrawParams){false, quad_aabb(button_aabb), IMG(image_white_square), blendalpha(WHITE, button_alpha), .y_coord_sorting = Y_COORD_IN_FRONT}); + draw_centered_text((TextParams){false, false, text, aabb_center(button_aabb), BLACK, text_scale, .clip_to = button_aabb, .do_clipping = true}); } hmput(imui_state, key, state); @@ -3832,14 +3841,14 @@ F cost: G + H ); float button_grid_width = button_size.x*num_buttons + space_btwn_buttons * (num_buttons - 1.0f); Vec2 cur_upper_left = V2((panel_aabb.upper_left.x + panel_aabb.lower_right.x)/2.0f - button_grid_width/2.0f, panel_aabb.lower_right.y + button_size.y); - if(imbutton_key(cur_upper_left, button_size, text_scale, "Speak", __LINE__, unwarped_dt, receiving_text_input)) + if(imbutton_key(aabb_at(cur_upper_left, button_size), text_scale, "Speak", __LINE__, unwarped_dt, receiving_text_input)) { begin_text_input(); } float button_grid_height = button_size.y; cur_upper_left.x += button_size.x + space_btwn_buttons; - if(imbutton(cur_upper_left, button_size, text_scale, "Give Item")) + if(imbutton(aabb_at(cur_upper_left, button_size), text_scale, "Give Item")) { choosing_item_grid = true; } @@ -3884,8 +3893,8 @@ F cost: G + H } } } - - // translucent + + // translucent draw_all_translucent(); // item grid modal draw item grid @@ -3910,26 +3919,47 @@ F cost: G + H } if(aabb_is_valid(grid_aabb)) { - const float padding = 30.0f; // between border of panel and item icons - Vec2 item_icon_size = V2(60.0f, 60.0f); draw_quad((DrawParams){false, quad_aabb(grid_aabb), IMG(image_white_square), blendalpha(BLACK, visible * 0.7f), .y_coord_sorting = Y_COORD_IN_FRONT}); + if(imbutton(centered_aabb(AddV2(grid_aabb.upper_left, V2(aabb_size(grid_aabb).x/2.0f, -aabb_size(grid_aabb).y)), V2(100.f*visible, 50.0f*visible)), 1.0f, "Cancel")) + { + choosing_item_grid = false; + } + + const float padding = 30.0f; // between border of panel and the items + const float padding_btwn_items = 10.0f; + + const int horizontal_item_count = 10; + const int vertical_item_count = 6; + assert(ARRLEN(player->held_items.data) < horizontal_item_count * vertical_item_count); + + Vec2 space_for_items = SubV2(aabb_size(grid_aabb), V2(padding*2.0f, padding*2.0f)); + float item_icon_width = (space_for_items.x - (horizontal_item_count - 1)*padding_btwn_items) / horizontal_item_count; + Vec2 item_icon_size = V2(item_icon_width, item_icon_width); + Vec2 cursor = AddV2(grid_aabb.upper_left, V2(padding, -padding)); - BUFF_ITER(ItemKind, &player->held_items) + BUFF_ITER_I(ItemKind, &player->held_items, i) { AABB item_icon = aabb_at(cursor, item_icon_size); - draw_item(false, *it, item_icon, clamp01(visible*visible)); - - cursor.x += item_icon_size.x + padding; - if(cursor.x + item_icon_size.x + padding >= grid_aabb.lower_right.x) + if(aabb_is_valid(item_icon)) + { + in_screen_space = true; + dbgrect(item_icon); + in_screen_space = false; + draw_item(false, *it, item_icon, clamp01(visible*visible)); + } + + cursor.x += item_icon_size.x + padding_btwn_items; + if((i + 1) % horizontal_item_count == 0 && i != 0) { - cursor.y += item_icon_size.y + padding; + cursor.y -= item_icon_size.y + padding_btwn_items; cursor.x = grid_aabb.upper_left.x + padding; } } } } + // ui #define HELPER_SIZE 250.0f diff --git a/makeprompt.h b/makeprompt.h index 7d941d7..91b2e79 100644 --- a/makeprompt.h +++ b/makeprompt.h @@ -195,7 +195,7 @@ typedef struct Entity BUFF(EntityRef, 8) done_damage_to_this_swing; // only do damage once, but hitbox stays around // npcs and player - BUFF(ItemKind, 8) held_items; + BUFF(ItemKind, 32) held_items; bool is_bullet;