diff --git a/build_web_debug.bat b/build_web_debug.bat index cdebff4..c5068c1 100644 --- a/build_web_debug.bat +++ b/build_web_debug.bat @@ -13,7 +13,8 @@ copy marketing_page\favicon.ico build_web\favicon.ico copy main.c build_web\main.c || goto :error @echo on -emcc -sEXPORTED_FUNCTIONS=_main,_end_text_input,_stop_controlling_input,_start_controlling_input,_read_from_save_data,_dump_save_data,_in_dialog -sEXPORTED_RUNTIME_METHODS=ccall,cwrap -O0 -s ALLOW_MEMORY_GROWTH %FLAGS% --source-map-base http://localhost:8000/ -gsource-map -g3 -gdwarf -DDEVTOOLS -Ithirdparty -Igen main.c -o build_web\index.html --preload-file assets --shell-file web_template.html || goto :error +@REM emcc -sEXPORTED_FUNCTIONS=_main,_end_text_input,_stop_controlling_input,_start_controlling_input,_read_from_save_data,_dump_save_data,_in_dialog -sEXPORTED_RUNTIME_METHODS=ccall,cwrap -O0 -s ALLOW_MEMORY_GROWTH %FLAGS% --source-map-base http://localhost:8000/ -gsource-map -g3 -gdwarf -DDEVTOOLS -Ithirdparty -Igen main.c -o build_web\index.html --preload-file assets --shell-file web_template.html || goto :error +emcc -sEXPORTED_FUNCTIONS=_main,_end_text_input,_stop_controlling_input,_start_controlling_input,_read_from_save_data,_dump_save_data,_in_dialog -sEXPORTED_RUNTIME_METHODS=ccall,cwrap -O0 -s ALLOW_MEMORY_GROWTH %FLAGS% --source-map-base http://localhost:8000/ -g3 -gdwarf -DDEVTOOLS -Ithirdparty -Igen main.c -o build_web\index.html --preload-file assets --shell-file web_template.html || goto :error @echo off goto :EOF diff --git a/main.c b/main.c index 000d7b6..f38200b 100644 --- a/main.c +++ b/main.c @@ -2492,7 +2492,7 @@ void frame(void) sg_begin_default_pass(&state.pass_action, sapp_width(), sapp_height()); sg_apply_pipeline(state.pip); - Level * cur_level = &level_level0; + Level *cur_level = &level_level0; // tilemap drawing #if 1 diff --git a/todo.txt b/todo.txt index 01ff1a5..5f33af2 100644 --- a/todo.txt +++ b/todo.txt @@ -1,7 +1,7 @@ Happening by END OF STREAM: DONE - Payment working DONE - Fixed timesep the gameplay (which means separate player rendering) - - Make action between stars much more technical sounding so AI doesn't hallucinate responses + - Maybe factor actions! into the game to replace ** stuff. In beginning of each line before quotes, have ACT@fights_player, or other actions, and by default ACT@nothing to force AI to say something about what action is performed - Help you fight and fight you actions - New characters/items from fate - New art in diff --git a/training.mdesk b/training.mdesk index dc1efbf..da8ea0a 100644 --- a/training.mdesk +++ b/training.mdesk @@ -11,7 +11,7 @@ { name: "Block", prompt: "Block wants to block the player from going to the secret artifact. He has no idea how long he's been alive for, his entire existence is just standing there doing nothing. He'll let the player pass if they bring him Tripod, as he's fascinated by it.", - actions_str: "*lets player pass*", + actions_str: "ACT@[ALLOW_PASS]", } @character Hunter: