From acdab059327c930e15dfb7324a562552591ca18d Mon Sep 17 00:00:00 2001 From: Cameron Reikes Date: Mon, 27 Feb 2023 20:46:10 -0800 Subject: [PATCH] Better colors and fix off by one mem issue --- main.c | 16 ++++++++++++---- 1 file changed, 12 insertions(+), 4 deletions(-) diff --git a/main.c b/main.c index 65b0f90..6243b34 100644 --- a/main.c +++ b/main.c @@ -196,7 +196,7 @@ Entity *player = NULL; // up here, used in text backend callback void make_space_and_append(Dialog *d, Sentence *s) { - if(d->cur_index + 1 >= ARRLEN(d->data)) + if(d->cur_index >= ARRLEN(d->data)) { assert(ARRLEN(d->data) >= 1); for(int i = 0; i < ARRLEN(d->data) - 1; i++) @@ -324,7 +324,7 @@ void end_text_input(char *what_player_said) player->talking_to->gen_request_id = req_id; #endif #ifdef DESKTOP - add_new_npc_sentence(player->talking_to, "response *becomes aggressive*"); + add_new_npc_sentence(player->talking_to, "response to the player"); #endif } } @@ -742,6 +742,14 @@ typedef Vec4 Color; #define RED (Color){1.0f, 0.0f, 0.0f, 1.0f} #define GREEN (Color){0.0f, 1.0f, 0.0f, 1.0f} +Color colhex(uint32_t hex) +{ + int r = (hex & 0xff0000) >> 16; + int g = (hex & 0x00ff00) >> 8; + int b = (hex & 0x0000ff) >> 0; + + return (Color){ (float)r / 255.0f, (float)g / 255.0f, (float)b / 255.0f, 1.0f }; +} Vec2 screen_size() { @@ -1516,7 +1524,7 @@ void frame(void) if(status == 1) { // done! we can get the string - char sentence_str[400] = {0}; + char sentence_str[MAX_SENTENCE_LENGTH] = {0}; EM_ASM({ let generation = get_generation_request_content($0); stringToUTF8(generation, $1, $2); @@ -1657,7 +1665,7 @@ void frame(void) int i = 0; BUFF_ITER(Sentence, &talking_to->player_dialog) { - new_line_height = draw_wrapped_text(V2(dialog_panel.upper_left.X, new_line_height), dialog_panel.lower_right.X - dialog_panel.upper_left.X, it->data, 0.5f, i % 2 == 0 ? GREEN : WHITE); + new_line_height = draw_wrapped_text(V2(dialog_panel.upper_left.X, new_line_height), dialog_panel.lower_right.X - dialog_panel.upper_left.X, it->data, 0.5f, i % 2 == 0 ? colhex(0x345e22) : BLACK); i++; }