diff --git a/main.c b/main.c index 8fe94e6..7711959 100644 --- a/main.c +++ b/main.c @@ -3767,6 +3767,7 @@ F cost: G + H // item grid modal draw item grid { static float visible = 0.0f; + static float hovered_state[ARRLEN(player->held_items.data)] = { 0 }; float target = 0.0f; if(choosing_item_grid) target = 1.0f; visible = Lerp(visible, unwarped_dt*9.0f, target); @@ -3807,15 +3808,25 @@ F cost: G + H Vec2 cursor = AddV2(grid_aabb.upper_left, V2(padding, -padding)); BUFF_ITER_I(ItemKind, &player->held_items, i) { - AABB item_icon = aabb_at(cursor, item_icon_size); + Vec2 real_size = LerpV2(item_icon_size, hovered_state[i], MulV2F(item_icon_size, 1.25f)); + Vec2 item_center = AddV2(cursor, MulV2F(V2(item_icon_size.x, -item_icon_size.y), 0.5f)); + AABB item_icon = centered_aabb(item_center, real_size); + + float target = 0.0f; if(aabb_is_valid(item_icon)) { + draw_quad((DrawParams){false, quad_aabb(item_icon), IMG(image_white_square), blendalpha(WHITE, Lerp(0.0f, hovered_state[i], 0.4f)), .layer = LAYER_UI_FG }); + bool hovered = has_point(item_icon, mouse_pos); + if(hovered) target = 1.0f; + in_screen_space = true; dbgrect(item_icon); in_screen_space = false; draw_item(false, *it, item_icon, clamp01(visible*visible)); } + + hovered_state[i] = Lerp(hovered_state[i], dt*12.0f, target); cursor.x += item_icon_size.x + padding_btwn_items; if((i + 1) % horizontal_item_count == 0 && i != 0) diff --git a/rg_results.txt b/rg_results.txt new file mode 100644 index 0000000..e4e3d71 --- /dev/null +++ b/rg_results.txt @@ -0,0 +1,285 @@ + if(a < b) return a; + if(playing_audio[i].sample == 0) + if(e->facing_left) + if(e->is_character) + else if(e->is_npc) + if(npc_is_knight_sprite(e)) + else if(e->npc_kind == NPC_GodRock) + else if(e->npc_kind == NPC_OldMan) + else if(e->npc_kind == NPC_Death) + else if(e->npc_kind == NPC_Skeleton) + else if(e->npc_kind == NPC_MOOSE) + else if(e->npc_kind == NPC_TheGuard) + else if(e->is_bullet) + else if(e->is_prop) + else if(e->is_item) + if(tile_id == collideable[i]+1) return true; + if(e->is_character) // aabb near feet + if(out_of_bounds) return (TileInstance){0}; + if(ref.generation == 0) return 0; + if(!to_return->exists || to_return->generation != ref.generation) + if(!gs.entities[i].exists) + if(it->is_character) + if(it->generation == 0) it->generation = 1; // zero value generation means doesn't exist + if(read_data.version != CURRENT_VERSION) + if(player->state != CHARACTER_TALKING) + if(actual_len == 0) + if(c == '\n') break; + if(gete(player->holding_item) != 0) + if(talking->last_seen_holding_kind != player_holding) + if(it->sample != 0) + if(cursor_pcm(it) >= it->sample->pcm_data_length) + if(!it->is_tile && it->e != from) + if(it == looking_for) done_damage = true; + if(!done_damage) + if(!BUFF_HAS_SPACE(&from->done_damage_to_this_swing)) + if(memory->active) + if(memory->identifier == ended_identifier) + if(screen_size().x < screen_size().y) + if(screen_size().x < screen_size().y) + if (farthest_to_right - farthest_to_left < total_length) + if(segments_overlapping(a_segment, b_segment)) + if(segments_overlapping(a_segment, b_segment)) + if(cur_batch_image.id == 0 || cur_batch_data_index == 0) return; // flush called when image changes, image starts out null! + if(aabb_is_valid(d.clip_to) && LenV2(aabb_size(d.clip_to)) > 0.1) + if(d.world_space) + if(d.world_space) + if(d.queue_for_translucent) + if(d.image.id != cur_batch_image.id || memcmp(¶ms,&cur_batch_params,sizeof(params)) != 0 ) + if(!overlapping(cam_aabb, points_bounding_box)) + if(cur_batch_data_index + total_size >= ARRLEN(cur_batch_data)) + if(col.A < 1.0f) + if(!show_devtools) return; + if(!show_devtools) return; + if(!show_devtools) return; + if(!aabb_is_valid(rect)) + if(to == NULL) return; + if(to->is_bullet) + else if(true) + if(to->is_character) + if(from->is_character) + if(t.text[i] == '\n') + if(size.Y > 0.0 && size.X > 0.0) + if(!t.dry_run) + if(t.colors) + if(false) // drop shadow, don't really like it + if(t.world_space) + if(s->no_wrap) + if(index >= s->num_frames) index = s->num_frames - 1; + if(d.flipped) + if(!d.no_shadow) draw_shadow_for(drawn); + if(is_tile_solid(t)) + if(!(it->is_character && it->is_rolling) && overlapping(aabb, entity_aabb(it))) + if(is_tile_solid(get_tile_layer(&level_level0, 2, tilecoord_to_check))) + if(!p.dont_collide_with_entities && !(p.from->is_character && p.from->is_rolling)) + if(!(it->is_character && it->is_rolling) && it != p.from && !(it->is_npc && it->dead) && !it->is_item) + if(overlapping(at_new, *it)) + if(cur_dist < smallest_distance){ + if(actually_overlapping.cur_index > 0) + if(i == smallest_aabb_index) + if(dot > closest_dot) + if(p.col_info_out) *p.col_info_out = info; + if(line_bounds.lower_right.X > at_point.X + max_width) + if(chars_from_sentence > sentence_len) chars_from_sentence--; + if(!dry_run) dbgrect(drawn_bounds); + if(chars_from_sentence == 0) + if(is_last_said && it->type == NPCDialog) + if(aabb_is_valid(dialog_panel)) + if(aabb_is_valid(dialog_panel)) + if(it->type == NPCDialog) + if(last_said == &it->npc_dialog) + else if(it->type == PlayerDialog) + if(dialog.cur_index > 0) + if(it->is_player) + if(!receiving_text_input && in_dialog()) + if(screen_size().x < 0.7f*screen_size().y) + if(mobile_controls) + if(LenV2(movement) > 0.0f) + if(LenV2(movement) > 1.0) + if(cur.kind > tileset.first_gid && tileset.first_gid > max_gid) + if(cur.kind != 0) + if(tileset.animated[i].exists && tileset.animated[i].id_from == cur.kind-1) + if(anim) + if(player->in_conversation_mode) + if(fabsf(speed_factor - speed_target) <= 0.05f) + if(it->is_npc) + if(it->gen_request_id != 0) + if(status == 0) + if(status == 1) + if(text_was_well_formatted) + else if(status == 2) + else if(status == -1) + if(fabsf(it->vel.x) > 0.01f) + if(it->dead) + if(player->in_conversation_mode) + if(has_point(entity_aabb(it), screen_to_world(mouse_pos))) + if(mouse_just_clicked) + if(it->is_npc) + if(true) + if(last_said_sentence(it)) length = last_said_sentence(it)->cur_index; + if((int)before < length) + if( (int)it->characters_said > (int)before ) + if(it->standing == STANDING_FIGHTING || it->standing == STANDING_JOINED) + if(it->direction_of_spiral_pattern) + if(col.happened) + if(it->standing == STANDING_FIGHTING) + if(it->shotgun_timer >= 1.0f) + if(it->npc_kind == NPC_OldMan) + if(it->shotgun_timer >= 1.0f) + else if(it->npc_kind == NPC_Skeleton) + if(it->dead) + if(fabsf(it->vel.x) > 0.01f) + if(it->swing_timer > 0.0) + if(it->swing_timer >= anim_sprite_duration(ANIM_skeleton_swing_sword)) + if(it->swing_timer >= 0.4f) + if(it->walking) + if(it->e && it->e->is_character) + else if(it->npc_kind == NPC_Death) + else if(it->npc_kind == DEATH) + else if(it->npc_kind == MERCHANT) + else if(it->npc_kind == NPC_MOOSE) + else if(it->npc_kind == NPC_GodRock) + else if(it->npc_kind == NPC_Edeline) + else if(it->npc_kind == NPC_TheGuard) + if(it->moved) + if(LenV2(towards) > 1.0f) + if(it->damage >= 1.0) + if(it->npc_kind == NPC_Skeleton) + else if (it->is_item) + if(it->held_by_player) + if(info.happened) it->vel = ReflectV2(it->vel, info.normal); + else if (it->is_bullet) + if(!it->is_tile && !(it->e->is_bullet)) + if(destroy_bullet) *from_bullet = (Entity){0}; + if(!has_point(level_aabb, it->pos)) *it = (Entity){0}; + else if(it->is_character) + else if(it->is_prop) + if(it->destroy) + if(it->perceptions_dirty && !npc_does_dialog(it)) + if(it->perceptions_dirty) + if(it->npc_kind == NPC_TheGuard) + if(it->last_seen_holding_kind == ITEM_Tripod && !it->moved) + if(entity_talkable) entity_talkable = entity_talkable && !it->is_tile; + if(entity_talkable) entity_talkable = entity_talkable && it->e->is_npc; + if(entity_talkable) entity_talkable = entity_talkable && !(it->e->npc_kind == NPC_Skeleton); + if(entity_talkable) entity_talkable = entity_talkable && it->e->gen_request_id == 0; + if(entity_talkable || entity_pickupable) + if(dist < closest_interact_with_dist) + if(player->state == CHARACTER_TALKING) + if(player->state == CHARACTER_TALKING) + if(gete(player->talking_to) == 0) + if(interact) + if(player->in_conversation_mode) + else if(closest_interact_with) + if(closest_interact_with->is_npc) + else if(closest_interact_with->is_item) + if(gete(player->holding_item)) + if(roll && !player->is_rolling && player->time_not_rolling > 0.3f && (player->state == CHARACTER_IDLE || player->state == CHARACTER_WALKING)) + if(attack && (player->state == CHARACTER_IDLE || player->state == CHARACTER_WALKING)) + if(player->after_images.data[0].alive_for >= AFTERIMAGE_LIFETIME) + if(player->state != CHARACTER_IDLE && player->state != CHARACTER_WALKING) + if(player->is_rolling) + if(player->roll_progress > anim_sprite_duration(ANIM_knight_rolling)) + if(!player->is_rolling) player->time_not_rolling += dt; + if(LenV2(movement) > 0.01f) player->to_throw_direction = NormV2(movement); + if(player->state == CHARACTER_WALKING) + if(player->is_rolling) speed = PLAYER_ROLL_SPEED; + if(gete(player->holding_item) && gete(player->holding_item)->item_kind == ITEM_Boots) + if(LenV2(movement) == 0.0) + else if(player->state == CHARACTER_IDLE) + if(LenV2(movement) > 0.01) player->state = CHARACTER_WALKING; + else if(player->state == CHARACTER_ATTACK) + if(player->swing_progress > anim_sprite_duration(ANIM_knight_attack)) + else if(player->state == CHARACTER_TALKING) + if(player->damage >= 1.0) + if(interacting_with) + if(!mobile_controls) + if(player->state == CHARACTER_WALKING) + if(player->is_rolling) + else if(player->state == CHARACTER_IDLE) + if(player->is_rolling) + else if(player->state == CHARACTER_ATTACK) + else if(player->state == CHARACTER_TALKING) + if(player->damage > 0.0) + if(player->anim_change_timer >= 0.05f) + if(progress_through_life > 0.5f) + if(player->is_rolling) to_draw.tint.a = 0.5f; + if(to_draw.anim) + if(player->after_image_timer >= TIME_TO_GEN_AFTERIMAGE) + if(BUFF_HAS_SPACE(&player->after_images)) + if(it->gen_request_id != 0) + if(it->is_npc) + if(it->is_npc) + if(gete(player->talking_to) == it && player->state == CHARACTER_TALKING) alpha = 1.0f; + if(it->being_hovered) + if(it->npc_kind == NPC_OldMan) + else if(it->npc_kind == NPC_Skeleton) + if(it->dead) + if(it->swing_timer > 0.0) + if(it->walking) + else if(it->npc_kind == NPC_Death) + else if(it->npc_kind == NPC_GodRock) + else if(npc_is_knight_sprite(it)) + if(it->npc_kind == NPC_TheGuard) + else if(it->npc_kind == NPC_Edeline) + else if(it->npc_kind == NPC_MOOSE) + else if (it->is_item) + if(it->item_kind == ITEM_Tripod) + else if(it->item_kind == ITEM_Boots) + else if(it->item_kind == ITEM_WhiteSquare) + else if (it->is_bullet) + else if(it->is_character) + else if(it->is_prop) + if(it->prop_kind == TREE0) + else if(it->prop_kind == TREE1) + else if(it->prop_kind == TREE2) + else if(it->prop_kind == ROCK0) + if(!mobile_controls) + if(mobile_controls) + if(interacting_with || gete(player->holding_item)) + if(show_devtools) + if(show_devtools) + if(LenV2(SubV2(target, cam.pos)) <= 0.2) + if(e->key_repeat) return; + if(e->type == SAPP_EVENTTYPE_TOUCHES_BEGAN) + if(!mobile_controls) + if(receiving_text_input) + if(e->type == SAPP_EVENTTYPE_CHAR) + if(BUFF_HAS_SPACE(&text_input_buffer)) + if(e->type == SAPP_EVENTTYPE_KEY_DOWN && e->key_code == SAPP_KEYCODE_ENTER) + if(mobile_controls) + if(e->type == SAPP_EVENTTYPE_TOUCHES_BEGAN) + if(touchpoint_screen_pos.x < screen_size().x*0.4f) + if(!movement_touch.active) + if(true) + if(LenV2(SubV2(touchpoint_screen_pos, roll_button_pos())) < mobile_button_size()*0.5f) + if(LenV2(SubV2(touchpoint_screen_pos, interact_button_pos())) < mobile_button_size()*0.5f) + if(LenV2(SubV2(touchpoint_screen_pos, attack_button_pos())) < mobile_button_size()*0.5f) + if(e->type == SAPP_EVENTTYPE_TOUCHES_MOVED) + if(movement_touch.active) + if(e->touches[i].identifier == movement_touch.identifier) + if(LenV2(move_vec) > clampto_size) + if(e->type == SAPP_EVENTTYPE_TOUCHES_ENDED) + if(e->touches[i].changed) // only some of the touch events are released + if(maybe_deactivate(&interact_pressed_by, e->touches[i].identifier)) + if(maybe_deactivate(&roll_pressed_by, e->touches[i].identifier)) + if(maybe_deactivate(&attack_pressed_by, e->touches[i].identifier)) + if(maybe_deactivate(&movement_touch, e->touches[i].identifier)) + if(e->type == SAPP_EVENTTYPE_MOUSE_DOWN) + if(e->mouse_button == SAPP_MOUSEBUTTON_LEFT) + if(e->type == SAPP_EVENTTYPE_KEY_DOWN) + if(!receiving_text_input) + if(e->key_code == SAPP_KEYCODE_E) + if(e->key_code == SAPP_KEYCODE_LEFT_SHIFT) + if(e->key_code == SAPP_KEYCODE_SPACE) + if(e->key_code == SAPP_KEYCODE_E) + if(e->key_code == SAPP_KEYCODE_ESCAPE) + if(e->key_code == SAPP_KEYCODE_T) + if(e->key_code == SAPP_KEYCODE_M) + if(e->key_code == SAPP_KEYCODE_P) + if(profiling) + if(e->key_code == SAPP_KEYCODE_7) + if(e->type == SAPP_EVENTTYPE_KEY_UP) + if(e->type == SAPP_EVENTTYPE_MOUSE_MOVE) + if(mouse_frozen) ignore_movement = true; + if(!ignore_movement) mouse_pos = V2(e->mouse_x, (float)sapp_height() - e->mouse_y);