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@ -1596,7 +1596,7 @@ bool profiling;
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#endif
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#endif
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Color debug_color = { 1.0f, 0.0f, 0.0f, 0.0f };
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Color debug_color = {1,0,0,1};
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#define dbgcol(col) DeferLoop(debug_color = col, debug_color = RED)
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@ -1934,11 +1934,14 @@ Vec2 move_and_slide(MoveSlideParams p)
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{
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Vec2 collision_aabb_size = entity_aabb_size(p.from);
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Vec2 new_pos = AddV2(p.position, p.movement_this_frame);
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assert(collision_aabb_size.x > 0.0f);
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assert(collision_aabb_size.y > 0.0f);
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AABB at_new = centered_aabb(new_pos, collision_aabb_size);
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BUFF(AABB, 256) to_check = { 0 };
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// add tilemap boxes
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{
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Vec2 at_new_size_vector = SubV2(at_new.lower_right, at_new.upper_left);
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@ -1961,6 +1964,7 @@ Vec2 move_and_slide(MoveSlideParams p)
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}
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}
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// add entity boxes
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if (!p.dont_collide_with_entities && !(p.from->is_character && p.from->is_rolling))
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{
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@ -2028,6 +2032,7 @@ Vec2 move_and_slide(MoveSlideParams p)
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}
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}
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//overlapping_smallest_first = actually_overlapping;
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BUFF_ITER(AABB, &actually_overlapping)
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