|
|
|
@ -262,6 +262,7 @@ typedef struct Arena
|
|
|
|
|
size_t cur;
|
|
|
|
|
} Arena;
|
|
|
|
|
|
|
|
|
|
EntityRef player_ref = {0};
|
|
|
|
|
Entity *player = 0; // up here, used in text backend callback
|
|
|
|
|
|
|
|
|
|
typedef struct AudioSample
|
|
|
|
@ -1444,17 +1445,18 @@ Entity *new_entity()
|
|
|
|
|
|
|
|
|
|
void update_player_from_entities()
|
|
|
|
|
{
|
|
|
|
|
player = 0;
|
|
|
|
|
player_ref = (EntityRef){0};
|
|
|
|
|
ENTITIES_ITER(gs.entities)
|
|
|
|
|
{
|
|
|
|
|
if (it->is_character)
|
|
|
|
|
{
|
|
|
|
|
assert(player == 0);
|
|
|
|
|
player = it;
|
|
|
|
|
assert(gete(player_ref) == 0);
|
|
|
|
|
player_ref = frome(it);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
player = gete(player_ref);
|
|
|
|
|
assert(player != 0);
|
|
|
|
|
player->npc_kind = NPC_Player; // bad
|
|
|
|
|
player->npc_kind = NPC_Player; // bad, but needed because not set by loading from level I think? investigate this.
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
typedef struct ToVisit {
|
|
|
|
@ -1791,6 +1793,7 @@ void ser_TextChunk(SerState *ser, TextChunk *t)
|
|
|
|
|
|
|
|
|
|
void ser_entity(SerState *ser, Entity *e)
|
|
|
|
|
{
|
|
|
|
|
ser_bool(ser, &e->exists);
|
|
|
|
|
ser_bool(ser, &e->destroy);
|
|
|
|
|
ser_int(ser, &e->generation);
|
|
|
|
|
|
|
|
|
@ -1897,7 +1900,7 @@ void ser_entity(SerState *ser, Entity *e)
|
|
|
|
|
ser_float(ser, &e->anim_change_timer);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void ser_GameState(SerState *ser, GameState *g)
|
|
|
|
|
void ser_GameState(SerState *ser, GameState *gs)
|
|
|
|
|
{
|
|
|
|
|
if(ser->serializing) ser->version = VMax - 1;
|
|
|
|
|
ser_int(ser, &ser->version);
|
|
|
|
@ -1906,46 +1909,134 @@ void ser_GameState(SerState *ser, GameState *g)
|
|
|
|
|
ser->cur_error = (SerError){.failed = true, .why = MD_S8Fmt(ser->error_arena, "Version %d is beyond the current version, %d", ser->version, VMax - 1)};
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
ser_uint64_t(ser, &g->tick);
|
|
|
|
|
ser_bool(ser, &g->won);
|
|
|
|
|
ser_uint64_t(ser, &gs->tick);
|
|
|
|
|
ser_bool(ser, &gs->won);
|
|
|
|
|
int num_entities = MAX_ENTITIES;
|
|
|
|
|
ser_int(ser, &num_entities);
|
|
|
|
|
|
|
|
|
|
assert(num_entities <= MAX_ENTITIES);
|
|
|
|
|
for(int i = 0; i < num_entities; i++)
|
|
|
|
|
{
|
|
|
|
|
bool exists = gs.entities[i].exists;
|
|
|
|
|
ser_bool(ser, &exists);
|
|
|
|
|
if(exists)
|
|
|
|
|
ser_bool(ser, &gs->entities[i].exists);
|
|
|
|
|
if(gs->entities[i].exists)
|
|
|
|
|
{
|
|
|
|
|
ser_entity(ser, &gs.entities[i]);
|
|
|
|
|
ser_entity(ser, &(gs->entities[i]));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// error_out is allocated onto arena if it fails
|
|
|
|
|
MD_String8 save_to_string(MD_Arena *output_bytes_arena, MD_Arena *error_arena, MD_String8 *error_out, GameState *gs)
|
|
|
|
|
{
|
|
|
|
|
SerState ser = {.version = VMax - 1, .serializing = true};
|
|
|
|
|
MD_u8 *serialized_data = 0;
|
|
|
|
|
MD_u64 serialized_length = 0;
|
|
|
|
|
{
|
|
|
|
|
SerState ser = {
|
|
|
|
|
.serializing = true,
|
|
|
|
|
.error_arena = error_arena,
|
|
|
|
|
};
|
|
|
|
|
ser_GameState(&ser, gs);
|
|
|
|
|
|
|
|
|
|
if(ser.cur_error.failed)
|
|
|
|
|
{
|
|
|
|
|
*error_out = ser.cur_error.why;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
ser.arena = 0; // serialization should never require allocation
|
|
|
|
|
ser.max = ser.cur;
|
|
|
|
|
ser.cur = 0;
|
|
|
|
|
ser.version = VMax - 1;
|
|
|
|
|
MD_ArenaTemp temp = MD_ArenaBeginTemp(output_bytes_arena);
|
|
|
|
|
serialized_data = MD_ArenaPush(temp.arena, ser.max);
|
|
|
|
|
ser.data = serialized_data;
|
|
|
|
|
|
|
|
|
|
ser_GameState(&ser, gs);
|
|
|
|
|
if(ser.cur_error.failed)
|
|
|
|
|
{
|
|
|
|
|
Log("Very weird that serialization fails a second time...\n");
|
|
|
|
|
*error_out = MD_S8Fmt(error_arena, "VERY BAD Serialization failed after it already had no error: %.*s", ser.cur_error.why);
|
|
|
|
|
MD_ArenaEndTemp(temp);
|
|
|
|
|
serialized_data = 0;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
serialized_length = ser.cur;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return MD_S8(serialized_data, serialized_length);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// error strings are allocated on error_arena, probably scratch for that. If serialization fails,
|
|
|
|
|
// nothing is allocated onto arena, the allocations are rewound
|
|
|
|
|
// If there was an error, the gamestate returned might be partially constructed and bad. Don't use it
|
|
|
|
|
GameState load_from_string(MD_Arena *arena, MD_Arena *error_arena, MD_String8 data, MD_String8 *error_out)
|
|
|
|
|
{
|
|
|
|
|
MD_ArenaTemp temp = MD_ArenaBeginTemp(arena);
|
|
|
|
|
|
|
|
|
|
SerState ser = {
|
|
|
|
|
.serializing = false,
|
|
|
|
|
.data = data.str,
|
|
|
|
|
.max = data.size,
|
|
|
|
|
.arena = temp.arena,
|
|
|
|
|
.error_arena = error_arena,
|
|
|
|
|
};
|
|
|
|
|
GameState to_return = {0};
|
|
|
|
|
ser_GameState(&ser, &to_return);
|
|
|
|
|
if(ser.cur_error.failed)
|
|
|
|
|
{
|
|
|
|
|
MD_ArenaEndTemp(temp); // no allocations if it fails
|
|
|
|
|
*error_out = ser.cur_error.why;
|
|
|
|
|
}
|
|
|
|
|
return to_return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifdef WEB
|
|
|
|
|
EMSCRIPTEN_KEEPALIVE
|
|
|
|
|
EMSCRIPTEN_KEEPALIVE
|
|
|
|
|
void dump_save_data()
|
|
|
|
|
{
|
|
|
|
|
EM_ASM( {
|
|
|
|
|
MD_ArenaTemp scratch = MD_GetScratch(0, 0);
|
|
|
|
|
|
|
|
|
|
MD_String8 error = {0};
|
|
|
|
|
MD_String8 saved = save_to_string(scratch.arena, &error, &gs);
|
|
|
|
|
|
|
|
|
|
if(error.size > 0)
|
|
|
|
|
{
|
|
|
|
|
Log("Failed to save game: %.*s\n", MD_S8VArg(error));
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
EM_ASM( {
|
|
|
|
|
save_game_data = new Int8Array(Module.HEAP8.buffer, $0, $1);
|
|
|
|
|
}, (char*)(&gs), sizeof(gs));
|
|
|
|
|
}, (char*)(saved.str), saved.size);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
MD_ReleaseScratch(scratch);
|
|
|
|
|
}
|
|
|
|
|
EMSCRIPTEN_KEEPALIVE
|
|
|
|
|
|
|
|
|
|
EMSCRIPTEN_KEEPALIVE
|
|
|
|
|
void read_from_save_data(char *data, size_t length)
|
|
|
|
|
{
|
|
|
|
|
GameState read_data = { 0 };
|
|
|
|
|
memcpy((char*)(&read_data), data, length);
|
|
|
|
|
if (read_data.version != CURRENT_VERSION)
|
|
|
|
|
MD_ArenaTemp scratch = MD_GetScratch(0, 0);
|
|
|
|
|
MD_String8 data_str = MD_S8((MD_u8*)data, length);
|
|
|
|
|
|
|
|
|
|
MD_String8 error = {0};
|
|
|
|
|
GameState new_gs = load_from_string(persistent_arena, scratch.arena, data_str, &error);
|
|
|
|
|
|
|
|
|
|
if(error.size > 0)
|
|
|
|
|
{
|
|
|
|
|
Log("Bad gamestate, has version %d expected version %d\n", read_data.version, CURRENT_VERSION);
|
|
|
|
|
Log("Failed to load from size %llu: %.*s\n", length, MD_S8VArg(error));
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
gs = read_data;
|
|
|
|
|
gs = new_gs;
|
|
|
|
|
update_player_from_entities();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
MD_ReleaseScratch(scratch);
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
@ -2169,45 +2260,20 @@ void do_serialization_tests()
|
|
|
|
|
reset_level();
|
|
|
|
|
player->pos = V2(50.0f, 0.0);
|
|
|
|
|
|
|
|
|
|
MD_u8 *serialized_data = 0;
|
|
|
|
|
MD_u64 serialized_length = 0;
|
|
|
|
|
{
|
|
|
|
|
SerState ser = {
|
|
|
|
|
.serializing = true,
|
|
|
|
|
.error_arena = scratch.arena,
|
|
|
|
|
};
|
|
|
|
|
ser_GameState(&ser, &gs);
|
|
|
|
|
|
|
|
|
|
assert(!ser.cur_error.failed);
|
|
|
|
|
|
|
|
|
|
ser.arena = scratch.arena;
|
|
|
|
|
ser.max = ser.cur;
|
|
|
|
|
ser.cur = 0;
|
|
|
|
|
ser.version = VMax - 1;
|
|
|
|
|
serialized_data = MD_ArenaPush(scratch.arena, ser.max);
|
|
|
|
|
ser.data = serialized_data;
|
|
|
|
|
MD_String8 error = {0};
|
|
|
|
|
MD_String8 saved = save_to_string(scratch.arena, scratch.arena, &error, &gs);
|
|
|
|
|
|
|
|
|
|
ser_GameState(&ser, &gs);
|
|
|
|
|
serialized_length = ser.cur;
|
|
|
|
|
player->pos.x = 0.0;
|
|
|
|
|
}
|
|
|
|
|
assert(serialized_length > 0);
|
|
|
|
|
assert(serialized_data != 0);
|
|
|
|
|
assert(error.size == 0);
|
|
|
|
|
assert(saved.size > 0);
|
|
|
|
|
assert(saved.str != 0);
|
|
|
|
|
|
|
|
|
|
reset_level();
|
|
|
|
|
SerState ser = {
|
|
|
|
|
.serializing = false,
|
|
|
|
|
.data = serialized_data,
|
|
|
|
|
.max = serialized_length,
|
|
|
|
|
.arena = scratch.arena,
|
|
|
|
|
.error_arena = scratch.arena,
|
|
|
|
|
.version = VMax - 1,
|
|
|
|
|
};
|
|
|
|
|
ser_GameState(&ser, &gs);
|
|
|
|
|
gs = load_from_string(persistent_arena, scratch.arena, saved, &error);
|
|
|
|
|
update_player_from_entities();
|
|
|
|
|
assert(player->pos.x == 50.0f);
|
|
|
|
|
assert(!ser.cur_error.failed);
|
|
|
|
|
assert(error.size == 0);
|
|
|
|
|
|
|
|
|
|
Log("Default save data size is %lld bytes\n", serialized_length);
|
|
|
|
|
Log("Default save data size is %lld bytes\n", saved.size);
|
|
|
|
|
|
|
|
|
|
MD_ReleaseScratch(scratch);
|
|
|
|
|
}
|
|
|
|
@ -3856,6 +3922,12 @@ void draw_item(bool world_space, ItemKind kind, AABB in_aabb, float alpha)
|
|
|
|
|
|
|
|
|
|
void frame(void)
|
|
|
|
|
{
|
|
|
|
|
if(gete(player_ref) == 0 || gete(player_ref)->npc_kind != NPC_Player)
|
|
|
|
|
{
|
|
|
|
|
update_player_from_entities();
|
|
|
|
|
player = gete(player_ref);
|
|
|
|
|
assert(player);
|
|
|
|
|
}
|
|
|
|
|
static float speed_factor = 1.0f;
|
|
|
|
|
// elapsed_time
|
|
|
|
|
double unwarped_dt_double = 0.0;
|
|
|
|
|