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@ -1026,7 +1026,7 @@ MD_String8 is_action_valid(MD_Arena *arena, Entity *from, Action a)
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}
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if(!found)
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{
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return FmtWithLint(arena, "Character you're talking to, '%s', isn't close enough to be talked to", characters[a.talking_to_kind].name);
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return FmtWithLint(arena, "Character you're talking to, %s, isn't close enough to be talked to", characters[a.talking_to_kind].enum_name);
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}
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}
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@ -1060,11 +1060,6 @@ MD_String8 is_action_valid(MD_Arena *arena, Entity *from, Action a)
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return MD_S8Lit("You can't leave the player unless you joined them.");
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}
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if(a.kind == ACT_joins_player && from->standing == STANDING_JOINED)
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{
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return MD_S8Lit("You can't join the player, you've already joined them!");
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}
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return (MD_String8){0};
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}
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@ -1564,7 +1559,7 @@ void reset_level()
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if(!found)
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{
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PushWithLint(scratch.arena, &drama_errors, "Couldn't find NPC '%s' in the current map", characters[want].name);
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PushWithLint(scratch.arena, &drama_errors, "Couldn't find NPC of kind %s in the current map", characters[want].enum_name);
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}
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}
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}
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