Speed up codegen and load times by commenting out logging

main
parent 34329bf8ef
commit dc03b984b4

@ -8,7 +8,7 @@
<ShowEmptyFolders>true</ShowEmptyFolders>
<IsVirtual>false</IsVirtual>
<IsFolder>false</IsFolder>
<BuildCommand>remedybg.exe stop-debugging &amp;&amp; build_desktop_debug.bat codegen</BuildCommand>
<BuildCommand>build_desktop_debug.bat codegen</BuildCommand>
<RebuildCommand></RebuildCommand>
<BuildFileCommand></BuildFileCommand>
<CleanCommand></CleanCommand>

@ -184,12 +184,11 @@ int main(int argc, char **argv)
}
if (MD_S8Match(node->first_tag->string, MD_S8Lit("image"), 0)) {
MD_String8 variable_name = MD_S8Fmt(cg_arena, "image_%.*s", MD_S8VArg(node->string));
Log("New image variable %.*s\n", MD_S8VArg(variable_name));
//Log("New image variable %.*s\n", MD_S8VArg(variable_name));
MD_String8 filepath = ChildValue(node, MD_S8Lit("filepath"));
filepath = asset_file_path(filepath);
assert(filepath.str != 0); // , MD_S8Fmt(cg_arena, "No filepath specified for image '%.*s'", MD_S8VArg(node->string)));
FILE *asset_file = fopen(nullterm(filepath), "r");
FILE *asset_file = fopen(nullterm(filepath), "rb");
assert(asset_file); // , MD_S8Fmt(cg_arena, "Could not open filepath %.*s for asset '%.*s'", MD_S8VArg(filepath), MD_S8VArg(node->string)));
fclose(asset_file);

@ -948,7 +948,7 @@ Mesh load_mesh(MD_Arena *arena, MD_String8 binary_file, MD_String8 mesh_name)
to_return.image = load_image(MD_S8Fmt(scratch.arena, "assets/exported_3d/%.*s", MD_S8VArg(image_filename)));
ser_MD_u64(&ser, &to_return.num_vertices);
Log("Mesh %.*s has %llu vertices and image filename '%.*s'\n", MD_S8VArg(mesh_name), to_return.num_vertices, MD_S8VArg(image_filename));
//Log("Mesh %.*s has %llu vertices and image filename '%.*s'\n", MD_S8VArg(mesh_name), to_return.num_vertices, MD_S8VArg(image_filename));
to_return.vertices = MD_ArenaPush(arena, sizeof(*to_return.vertices) * to_return.num_vertices);
for(MD_u64 i = 0; i < to_return.num_vertices; i++)
@ -1117,7 +1117,7 @@ Armature load_armature(MD_Arena *arena, MD_String8 binary_file, MD_String8 armat
MD_u64 frames_in_anim;
ser_MD_u64(&ser, &frames_in_anim);
Log("There are %llu animation frames in animation '%.*s'\n", frames_in_anim, MD_S8VArg(new_anim->name));
//Log("There are %llu animation frames in animation '%.*s'\n", frames_in_anim, MD_S8VArg(new_anim->name));
for(MD_u64 i = 0; i < to_return.bones_length; i++)
{
@ -1307,7 +1307,7 @@ ThreeDeeLevel load_level(MD_Arena *arena, MD_String8 binary_file)
if(!mesh_found)
{
MD_String8 to_load_filepath = MD_S8Fmt(scratch.arena, "assets/exported_3d/%.*s.bin", MD_S8VArg(new_placed->name));
Log("Loading mesh '%.*s'...\n", MD_S8VArg(to_load_filepath));
//Log("Loading mesh '%.*s'...\n", MD_S8VArg(to_load_filepath));
MD_String8 binary_mesh_file = MD_LoadEntireFile(scratch.arena, to_load_filepath);
if(!binary_mesh_file.str)
{

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