- Instead of roll animation, 5 sprite long trail of past moves for juice
- Enemy hitting NPC is enemy perception not player peception of player hitting them
- Sword combat for sword npcs
- Third button for dialog/item stuff, not roll button. E on desktop. Touchscreen button only visible when appropriate to let player know what it's for
DONE - Third button for dialog/item stuff, not roll button. E on desktop. Touchscreen button only visible when appropriate to let player know what it's for
DON'T NEED, SET BACKGROUND COLOR - Clamp camera to boundaries of level