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@ -22,6 +22,7 @@ static struct {
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sg_bindings bind;
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} state;
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sg_image merchant_tilesheet = {0};
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void init(void) {
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stm_setup();
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@ -30,15 +31,16 @@ void init(void) {
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});
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// load the image
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state.bind.fs_images[SLOT_quad_tex] = sg_alloc_image();
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int png_width, png_height, num_channels;
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const int desired_channels = 4;
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stbi_uc* pixels = stbi_load(
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"assets/merchant.png",
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&png_width, &png_height,
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&num_channels, 0);
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if (pixels) {
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sg_init_image(state.bind.fs_images[0], &(sg_image_desc){
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assert(pixels);
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{
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merchant_tilesheet = sg_make_image(&(sg_image_desc){
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.width = png_width,
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.height = png_height,
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.pixel_format = SG_PIXELFORMAT_RGBA8,
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@ -100,18 +102,34 @@ Color col(float r, float g, float b, float a) {
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return HMM_V4(r, g, b, a);
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}
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HMM_Vec2 screen_size() {
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return HMM_V2((float)sapp_width(), (float)sapp_height());
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}
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// points must be of length 4, and be in the order: upper left, upper right, lower right, lower left
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void draw_quad_tint_region(HMM_Vec2 *points, AABB image_region, Color tint) {
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// the points are in pixels in screen space
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void draw_quad_all_parameters(HMM_Vec2 *points, sg_image image, AABB image_region, Color tint) {
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float new_vertices[ (2 + 2)*4 ];
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HMM_Vec2 region_size = HMM_SubV2(image_region.lower_right, image_region.upper_left);
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assert(region_size.X > 0.0);
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assert(region_size.Y > 0.0);
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HMM_Vec2 tex_coords[4] = {
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HMM_V2(0.0, 0.0),
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HMM_V2(1.0, 0.0),
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HMM_V2(1.0, 1.0),
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HMM_V2(0.0, 1.0),
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HMM_AddV2(image_region.upper_left, HMM_V2(0.0, 0.0)),
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HMM_AddV2(image_region.upper_left, HMM_V2(region_size.X, 0.0)),
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HMM_AddV2(image_region.upper_left, HMM_V2(region_size.X, region_size.Y)),
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HMM_AddV2(image_region.upper_left, HMM_V2(0.0, region_size.Y)),
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};
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// convert to uv space
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sg_image_info info = sg_query_image_info(image);
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for(int i = 0; i < 4; i++) {
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new_vertices[i*4] = points[i].X;
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new_vertices[i*4 + 1] = points[i].Y;
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tex_coords[i] = HMM_DivV2(tex_coords[i], HMM_V2((float)info.width, (float)info.height));
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}
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for(int i = 0; i < 4; i++) {
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HMM_Vec2 zero_to_one = HMM_DivV2(points[i], screen_size());
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HMM_Vec2 in_clip_space = HMM_SubV2(HMM_MulV2F(zero_to_one, 2.0), HMM_V2(1.0, 1.0));
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new_vertices[i*4] = in_clip_space.X;
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new_vertices[i*4 + 1] = in_clip_space.Y;
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new_vertices[i*4 + 2] = tex_coords[i].X;
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new_vertices[i*4 + 3] = tex_coords[i].Y;
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}
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@ -125,12 +143,19 @@ void draw_quad_tint_region(HMM_Vec2 *points, AABB image_region, Color tint) {
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params.upper_left[1] = image_region.upper_left.Y;
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params.lower_right[0] = image_region.lower_right.X;
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params.lower_right[1] = image_region.lower_right.Y;
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state.bind.fs_images[SLOT_quad_tex] = image;
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sg_apply_bindings(&state.bind);
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sg_apply_uniforms(SG_SHADERSTAGE_FS, SLOT_quad_fs_params, &SG_RANGE(params));
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sg_draw(0, 6, 1);
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}
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double time = 0.0;
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uint64_t last_frame_time;
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HMM_Vec2 mouse_pos; // in screen space
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#ifdef DEVTOOLS
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bool mouse_frozen = false;
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#endif
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void frame(void) {
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// time
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{
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@ -139,40 +164,38 @@ void frame(void) {
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last_frame_time = stm_now();
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}
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HMM_Vec2 points[] = {
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/*HMM_Vec2 points[] = {
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HMM_V2(-0.5f, 0.5f),
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HMM_V2(0.5f, 0.5f),
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HMM_V2(0.5f, -0.5f),
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HMM_V2(-0.5f, -0.5f),
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};*/
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float size = 200.0;
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HMM_Vec2 points[] = {
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HMM_V2(0.0, 0.0),
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HMM_V2(size, 0.0),
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HMM_V2(size, -size),
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HMM_V2(0.0, -size),
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};
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for(int i = 0; i < 4; i ++) {
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points[i] = HMM_AddV2(points[i], mouse_pos);
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}
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sg_begin_default_pass(&state.pass_action, sapp_width(), sapp_height());
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sg_apply_pipeline(state.pip);
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sg_apply_bindings(&state.bind);
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int index = (int)floor(time/0.3);
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sg_image img = state.bind.fs_images[0];
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sg_image_info info = sg_query_image_info(img);
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sg_image_info info = sg_query_image_info(merchant_tilesheet);
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quad_fs_params_t params = {
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.tint = {1.0, 1.0, 1.0, 1.0},
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.upper_left = {0.0, 0.0},
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.lower_right = {1.0, 1.0},
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};
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int cell_size = 110;
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assert(info.width % cell_size == 0);
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int upper_left = (index % (info.width/cell_size)) * cell_size;
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params.upper_left[0] = (float)upper_left;
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params.lower_right[0] = params.upper_left[0] + (float)cell_size;
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params.lower_right[1] = (float)cell_size;
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// transform from pixels to uv space
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params.upper_left[0] /= (float)info.width;
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params.lower_right[0] /= (float)info.width;
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params.upper_left[1] /= (float)info.height;
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params.lower_right[1] /= (float)info.height;
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AABB region;
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region.upper_left = HMM_V2( (float)((index % (info.width/cell_size)) * cell_size), 0.0);
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region.lower_right = HMM_V2(region.upper_left.X + (float)cell_size, (float)cell_size);
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draw_quad_tint_region(points, (AABB){HMM_V2(params.upper_left[0], params.upper_left[1]), HMM_V2(params.lower_right[0], params.lower_right[1])}, col(1.0, 1.0, 1.0, 1.0));
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draw_quad_all_parameters(points, merchant_tilesheet, region, col(1.0, 1.0, 1.0, 1.0));
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sg_end_pass();
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sg_commit();
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@ -187,6 +210,18 @@ void event(const sapp_event *e) {
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if(e->key_code == SAPP_KEYCODE_ESCAPE) {
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sapp_quit();
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}
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#ifdef DEVTOOLS
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if(e->key_code == SAPP_KEYCODE_T) {
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mouse_frozen = !mouse_frozen;
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}
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#endif
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}
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if(e->type == SAPP_EVENTTYPE_MOUSE_MOVE) {
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bool ignore_movement = false;
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#ifdef DEVTOOLS
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if(mouse_frozen) ignore_movement = true;
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#endif
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if(!ignore_movement) mouse_pos = HMM_V2(e->mouse_x, (float)sapp_height() - e->mouse_y);
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}
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}
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