Better prompt

main
Cameron Murphy Reikes 2 years ago
parent b1d8669d45
commit e4c6e55d8d

@ -293,7 +293,7 @@ void end_text_input(char *what_player_said)
// characters prompt
assert(player->talking_to->kind == ENTITY_OLD_MAN);
//BUFF_APPEND(&to_join, "The player is talking to an old man who is standing around on the island. He's eager to bestow his wisdom upon the young player, but the player must act polite, not rude. If the player acts rude, the old man will say exactly the text '*becomes aggressive*' as shown in the above example, turning the interaction into a skirmish, where the old man takes out his well concealed shotgun. The old man is also a bit of a joker.\n\n");
BUFF_APPEND(&to_join, "Dialog between an old man and a player in a video game. The player can only attack or talk in the game. The old man can perform these actions by saying them: [*becomes aggressive*]\n\nPlayer: \"Who are you?\"\nOld Man: \"Why I'm just a simple old man, minding my business. What brings you here?\"\nPlayer: \"I'm not sure. What needs doing?\"\nOld Man: \"Nothing much. It's pretty boring around here. Monsters are threatening our village though.\"\nPlayer: \"Holy shit! I better get to it\"\nOld Man: \"He he, certainly! Good luck!\"\n\nPlayer: \"Man fuck you old man\"\nOld Man: \"You better watch your tongue young man. Unless you're polite I'll be forced to attack you, peace is important around here!\"\nPlayer: \"Man fuck your peace\"\nOld Man: \"That's it! *becomes aggressive*\"\n\n");
BUFF_APPEND(&to_join, "Dialog between an old man and a player in a video game. The player can only attack or talk in the game. The old man can perform these actions by saying them: [*becomes aggressive*]\n--\nPlayer: \"Who are you?\"\nOld Man: \"Why I'm just a simple old man, minding my business. What brings you here?\"\nPlayer: \"I'm not sure. What needs doing?\"\nOld Man: \"Nothing much. It's pretty boring around here. Monsters are threatening our village though.\"\nPlayer: \"Holy shit! I better get to it\"\nOld Man: \"He he, certainly! Good luck!\"\n--\nPlayer: \"Man fuck you old man\"\nOld Man: \"You better watch your tongue young man. Unless you're polite I'll be forced to attack you, peace is important around here!\"\nPlayer: \"Man fuck your peace\"\nOld Man: \"That's it! *becomes aggressive*\"\n--\n");
// all the dialog
int i = 0;

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