Add item and character ideas to TODO

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parent 197135e14e
commit f5e1145994

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DONE - Refactor string parsing and chat dumping to use MD_String8
DONE - Delete old perception types and sources, like from an enemy or player item changed
- Refactor perceptions to come from multiple places and format correctly
- ACT_none and no speech, doesn't produce a perception
- Perceptions happen in physical space, propagate in physical space.
- Add two more characters, and 4 more items. Make the drama in the town better
- Add gigachad to the game
- Add relationship drama (e.g people are divorced, having affairs, etc. Insane people)
- Add "magic powder" item
- Add edna-mode esque lady who is working on a bunch of new magic items that when used do insane things. Has guarded home, "Edna Mode. And Guest"
- Insane items:
- Timed "magic bomb" that obliterates things and people in a 1 meter radius a few seconds from where it's used. NPCs are VERY surprised by this, and freak out
- A "friend potion" that makes previously angry NPCs very aminable to whatever you need them to do
- Banana peel for NPCs to slip on (npcs have walk cycles in a town? constantly moving/going somewhere?)
- A "hype chip" that makes everybody in your party down for whatever cause you campaign them todo
- A "mirror cube" that lets you completely fabricate and manipulate ANY npc into believing that the world around them is whatever you want it to be. Torment an NPC in a world of 1,000 razors, or make them believe they've won, it's completely up to the player in however they want to use the item.
- "tank" just spawns a tank that you and 2 other party members can climb inside of. NPCs don't know how to deal with a tank and are terrified of when it shoots bullets. Can be used to forcefully tear down barricades
- "fools gold" NPCs see it as real gold and accept it in trades, but as soon as it's in their inventory they know that it's fake gold and get angry. Much cheaper than real gold
- A "mirror bomb" AOE mirror cube
- A "magic zipline" connect two points in the world with the magic zipline, and quickly traverse between them. Causes the player and their party to rapidly fly between the points as if they were on a zipline
- Make eavesdropping happen much more "correctly"; draw correctly in party viewing
- Talk to party button
- Move tuning from makeprompt.h into tuning.h

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