From f70c2fe047b23587af732accbc19e450f05e1d14 Mon Sep 17 00:00:00 2001 From: Cameron Reikes Date: Mon, 1 May 2023 00:59:12 -0700 Subject: [PATCH] Gold coin to be traded for the chalice --- assets.mdesk | 4 ++ assets/gold_coin.png | Bin 0 -> 945 bytes assets/new_level.json | 23 +++++++- character_info.h | 129 +++++++++++++++++++++++------------------- main.c | 4 ++ makeprompt.h | 2 +- 6 files changed, 99 insertions(+), 63 deletions(-) create mode 100644 assets/gold_coin.png diff --git a/assets.mdesk b/assets.mdesk index b245001..07a15b9 100644 --- a/assets.mdesk +++ b/assets.mdesk @@ -30,6 +30,10 @@ { filepath: "chalice_of_gold.png", } +@image gold_coin: +{ + filepath: "gold_coin.png", +} @image new_knight_idle: { filepath: "copyrighted/knight_idle.png", diff --git a/assets/gold_coin.png b/assets/gold_coin.png new file mode 100644 index 0000000000000000000000000000000000000000..d17ef2f8eccd4179cd78e9224d167e85f94f0ae4 GIT binary patch literal 945 zcmV;i15W&jP)EX>4Tx04R}tkv&MmP!xqvQ%glF4t5Z6$WWauh!$~_Di*;)X)CnqVDi#GXws0R zxHt-~1qXi?s}3&Cx;nTDg5VE`tBaGOiPeE zNGIZAF25=UUlD*0e#Fo(F;h=w7PIiIuY2mHx{LBG@4i24Kq;6E@QK88OgAjz4dR(i zOXs{#9A;%nAwDObFzABBk6f2se&bwnSm2pqBb%Nl4ik%|E|$BPl?|0RMjTO8jq-(@ z%L?Z$&T6&J+V|uy3>CDM4A*ImB7r3&k%9;rbyQG=g(&SBDJIf%9{2E%IQ|s5WO7x& z$gzMLR7j2={11N5)+|m>xk;fo5O}fek1-&)3$z-x{e5iPtrNii3|wg)f2|43ev;nk zXptjea2vR|?r8EJaJd5vKk1SoIg+22P%HxPXY@^ZVCWX;TXW~uKF8?;kfm8I-v9@P zz<7zW*FE0d+da2`d)o8+0Y#5;mCeK#YybcN24YJ`L;(K){{a7>y{D4^000SaNLh0L z04^f{04^f|c%?sf00007bV*G`2j>L=1~&%EAP_tN000?uMObu0Z*6U5Zgc=ca%Ew3 zWn>_CX>@2HM@dakSAh-}0004qNkl;LQB$%2 z^c+WQ=}VSk{gUIX{O2zx4rWVEdGMYz1NDTl1g1n5Mj{DW`+#fG@2xMu##WWIz1Oi(`@^sv*%uC0R zBy)!>pf&w(Oig=0T402EXB90nd8-t2LkiOafqSXIKd+00p1`bS)lM@8+b^ zUQZ=p=3Af`K$JE>TnB3jPTK;bQ-G?^h(5~N|LR3>R0@!FAwP|Iz9eZeZ}QXFzd^l{ zU{Qx7Uz}w8-ZjhQfCRE7dce9IkZ37#f4tO*K#b9%omXr(b4IAA6{6kqp#UO*7z$uC z1nrY*n#0mokLd8{d=Ci7{fXH|#{z`K#>{-D7yZu@?pxg!ATzv(DV0j4QUrYf<held_items.cur_index > 0) { - printf_buff(&latest_state_node, "\nThe items in the NPC's inventory: ["); + printf_buff(&latest_state_node, "\nThe NPC you're acting as, %s, has these items in their inventory: [", characters[it->npc_kind].name); BUFF_ITER_I(ItemKind, &e->held_items, i) { printf_buff(&latest_state_node, "ITEM_%s", items[*it].enum_name);